--- deliantra/server/Changes 2010/04/16 07:20:24 1.654 +++ deliantra/server/Changes 2010/05/02 19:26:09 1.689 @@ -2,6 +2,10 @@ Version numbers sort like decimal numbers. +2010-04-30 14:27:48.6702 t Found correct bow for arrows. +2010-04-30 14:25:50.3128 t Turned off spells in Medium guard + + 2010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 2010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 2010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519 @@ -31,36 +35,24 @@ 2010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 2010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 -TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. -TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? - -TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype -TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' -TODO: summon cult does not properly create multipart monsters? -2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list - -TODO: removing a single map tag from one map kills the tag on other maps as well, apparently - TODO: golem survives "longer" now - too long? -TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." TODO: clean up skill handling in kill_object. TODO: make the "feed all faces" flag persistent between logins. TODO: mining experience -TODO: make exp_table reloadable. -TODO: -2010-04-15 06:50:54.4317 victim {cnt:53513,uuid:<1.80d9c4f7d>,name:"Erich Emautti",title:"the Wizard",flags:[0,14,16,21,29,52,53,54,55,56,57,58,79,82,103,104],t -ype:0}(on /gotischerbereich/mlabspiraltower/sttop1@12+16) (-15411) already dead in hit_player() -TODO: 2010-04-16 00:11:12.8142 {cnt:414174,uuid:<1.80ffd5a6b>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /scorn/houses/house3.bas1@5+4): no alternative teleporters around (user {cnt:386700,uuid:<1.81001a4d6>,name:"mouse",flags:[0,8,11,14,16,104],type:0}(on /scorn/houses/house3.bas1@5+4)). -TODO: I can access all the apartments I have ever rented, even though I stopped renting them long ago. I have ever rented, even though I stopped renting them long ago. I can enter the scorn and SD apartments +TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player +TODO: follow should not be able to follow everywhere (ocean...) + - (maps, arch) complete revamping of the transport routes - all cities are + now easily reachable, at a price. - (maps) the mana fountain now has a ratelimit of 30 potions per hour. - (maps) added (navar) gravedigger, that buys players gravestones. - (maps) added the rathouse quest for the shockwave spell in navar (by Dustfinger). - - (maps) Fixed bad floor tile in navar apartment. + - (maps) fixed bad floor tile in navar apartment. - made (wizard) look_at show also uuids. - added cf::object::find_object_uuid (::find_object already exists!). - (maps) added new apartment, made by LinuxLemoner. - (maps) added quest for the mining skill scroll to valleynoy. + - (maps) added greedy highlevel book shop to heaven town. - (arch) added sounds: zombie death, book reading, inscription. - (arch) made the hill giants loose more body parts. - (arch, maps) added black unicorn horn, required to access mlab hell. @@ -69,6 +61,24 @@ - (maps) add more glory hole treasure styles. - (maps, arch) add "hollow" variants of cave\d tiles, and use them in a select number of mlab maps. + - (maps) the library should be less of a death trap now. + - (maps) exits no longer point to auto-apply exits, most affected + maps now have proper doors or a similar solution. + - (arch) jumping skill has now physical attacktype. + - (maps) fixed nurnberg/reception/fire5 to match new style torches. + - when applying containers, server checks for the key on activate + and also allows players to unapply active containers they don't have + a key for. + - moved formulae, attackmess, artifacts, exp_table, materials and + races files to arch, where they belong (exp_table is no longer in + confdir but in datadir now!). + - jeweler and sound config files are now normal datafiles as well. + - quit_character was causing a runtime exception, causing it to not + work since 2.93. + - entering a map will now respect move_on and other effects, + except for auto-apply exits :/ + - only talk to the items on the nearest mapspace, or, of there + are none, to the player, not ALL items in vicinity. - do not update the floorbox while running, to avoid big item updates that cost network bandwidth and processing power. - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which @@ -93,7 +103,11 @@ - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for steinwandstadt/celvear. - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. - - improve editor support protoocl slightly, provide workarounds for 2.10 + - (arch,maps,code) rebalanced value of spellbooks greatly. it's now + mostly based on the spell's level in the spellbook. + - (maps) fix some map regions and the region tree. + - the server will now be more picky when parsing the regions file. + - improve editor support protocol slightly, provide workarounds for 2.10 clients. - tcp.ext didn't unbind in reloads. - map-tags.ext didn't properly close the database on reloads. @@ -116,12 +130,15 @@ - do not let update_stats muck with the chosen_skill anymore. - monsters now rotate through all skills (in chosen_skill). - fix lots of path-related buffer overflows in the random map generator. + - detect/sense curse/magic will no longer work on items that don't + need identify. - added detect mineral vein spell. - support "wall overlays" in the random map generator - not very generic, used by minable veins. - (maps) relocated jeweler town to another directoy. - (arch) implement mining pickaxes and mining skill. - (arch) add missing stonebig_club archetype from cfextended. + - jeweler skill doesn't diminish input values anymore. - generate most constants for perl automatically. - properly check for weapon name prefix ("Ragnarok's sword"). - when player dies, restore his food to at least 200. @@ -132,7 +149,7 @@ - oratory and singing now require a direction. - use_skill now requires that you can actually apply the skill tool. - do not invoke perl on every user command anymore by providing - a comamnd and an unknown_command event. + a command and an unknown_command event. - move mark, run, run_stop, fire and fire_stop commands back from perl to C++, for speed reasons (basically undo patchset 1304). - add a client_destroy event, so we don't have to hook the @@ -177,6 +194,22 @@ - make parse errors during server startup fatal. - properly initialise all maptile values in constructor. - improved {link} map. + - optional unloadable extensions will not lead to an endless loop. + - server will cleanly autorestart when running out of protocol IDs. + - use faster and slightly more exact find_dir_2 replacement. + - building listening books is possible again. + - (maps, arch) added archetype for building instructions and replaced + the copies of the instructions in the maps with it. + - (arch) made the spark shower spell available in shops. + - don't create a second LOGIN event on character creation. + - correctly generate "You paid xyz" message in shops. + - added a 'password' command, to change your password (and for DMs to + change passwords for other players). + - correctly save shopitems string, to avoid parse error when reading + saved maps. + - logging now differentiates between logging levels better. + - speed up get_typedata. + - fix deadlock problem during server shutdown/reload. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back.