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Comparing deliantra/server/Changes (file contents):
Revision 1.697 by elmex, Wed May 5 09:42:52 2010 UTC vs.
Revision 1.766 by root, Sun Nov 21 05:41:19 2010 UTC

4 4
5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
35 - creators no longer identify objects that shouldn't be identified
36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - new command "bumpmsg" that triggers the bump-into-wall messages.
42 - altars with match expressions did not work properly.
43 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
44 - god enemy race check fixed ("god detests your race").
45 - gods errornously allowed any kind of worshipping race, even
46 ones they hate.
47 - use same default config in code as on gameserver.deliantra.net.
48 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
49 our parser.
50 - applying a glowing crystal now gives status messages.
51 - fix a memleak in the random map generator.
52 - rework the random map parameter passign a bit to be extendable.
53 - (random maps) use a nonrecursive algorithm to generate mazes,
54 also, improve the quality of the mazes (no longer will the edges
55 almost always form a passage) and add two new types - "rooms"
56 and "braided".
57 - (random maps) add new "cave" layout, which is much more ...
58 cave-like.
59 - (random maps) new layout style "castle" that generates straighish,
60 rogue-ish maps.
61 - (random maps) new layout style "multiple" that simply mixes multiple
62 different styles in different areas.
63 - roguelike maps sometimes had dead ends due to symmetry settings.
64 - rewrite layout management in the random map generator from the
65 ground up.
66 - fix bug in tausworthe rng initialisation.
67 - switched to the faster and hopefully better quality gfsr{24,55} random
68 number generator, the same algorithm that freeciv apparently uses.
69 - replace unreachable walls in random maps by "blocked", which saves
70 memory and imho looks nicer.
71 - (arch) fix samhlaidh archetype.
72 - fix the "archname" match special function.
73 - add kensler ("better gradient noise") functins, as well as fBm
74 and other fractal algorithms.
75 - one can no longer emote to logged-out players.
76 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
77 sacks fit on a tile again.
78 - (arch) fixed message of improve wisdom scroll.
79 - (arch) move glyph/magicmap/visibility into .faceinfo files,
80 support background colour for text clients.
81 - (arch) improve automatic name from archname generation.
82 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
83 - support resist_xxx, body_xxx_info and body_xxx_used specials in
84 match expressions.
85 - don't cause an error if a monster tries to cast magic mapping.
86 - sometimes a special exit wasn't placed when it should have been.
87 - make newmapcmd mandatory, remove support for map0/map1.
88 - require EV 4.00.
89 - made wording of "use_skill jeweler analyze" a bit more precise.
90 - add perlxsi.c to cleanfiles.
91
923.0 Sat May 29 23:30:57 CEST 2010
9 - (maps, arch) complete revamping of the transport routes - all cities are 93 - (maps, arch) complete revamping of the transport routes - all cities are
10 now easily reachable, at a price. 94 now easily reachable, at a price.
11 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 95 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
12 - (maps) added (navar) gravedigger, that buys players gravestones. 96 - (maps) added (navar) gravedigger, that buys players gravestones.
13 - (maps) added the rathouse quest for the shockwave spell in navar 97 - (maps) added the rathouse quest for the shockwave spell in navar
70 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 154 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
71 steinwandstadt/celvear. 155 steinwandstadt/celvear.
72 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 156 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
73 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 157 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
74 mostly based on the spell's level in the spellbook. 158 mostly based on the spell's level in the spellbook.
159 - the music scheduler did not properly send new music on region
160 changes.
75 - (maps) fix some map regions and the region tree. 161 - (maps) fix some map regions and the region tree.
76 - the server will now be more picky when parsing the regions file. 162 - the server will now be more picky when parsing the regions file.
163 - do not rely on chosen_skill in calc_alch_danger.
77 - improve editor support protocol slightly, provide workarounds for 2.10 164 - improve editor support protocol slightly, provide workarounds for 2.10
78 clients. 165 clients.
79 - follow has been rewritten to be, hopefully, more robust. 166 - follow has been rewritten to be, hopefully, more robust.
80 - follow mode will not be aborted when the follower tries to move. 167 - follow mode will not be aborted when the follower tries to move.
81 - tcp.ext didn't unbind in reloads. 168 - tcp.ext didn't unbind in reloads.
108 - (arch) implement mining pickaxes and mining skill. 195 - (arch) implement mining pickaxes and mining skill.
109 - (arch) add missing stonebig_club archetype from cfextended. 196 - (arch) add missing stonebig_club archetype from cfextended.
110 - jeweler skill doesn't diminish input values anymore. 197 - jeweler skill doesn't diminish input values anymore.
111 - jeweler skill is harder to level now, but in exchange item power 198 - jeweler skill is harder to level now, but in exchange item power
112 of the output is only 1/5th (instead of 1/3rd) of ring level. 199 of the output is only 1/5th (instead of 1/3rd) of ring level.
200 - jeweler skill adds the makers name (currently not visible) to the
201 generated ring/amulet.
113 - generate most constants for perl automatically. 202 - generate most constants for perl automatically.
114 - properly check for weapon name prefix ("Ragnarok's sword"). 203 - properly check for weapon name prefix ("Ragnarok's sword").
115 - when player dies, restore his food to at least 200. 204 - when player dies, restore his food to at least 200.
116 - support multiple inheritance for arch sources (inherit a,b,c). 205 - support multiple inheritance for arch sources (inherit a,b,c).
117 - switch to storable-n-format for facedata, for better interoperability. 206 - switch to storable-n-format for facedata, for better interoperability.
173 the copies of the instructions in the maps with it. 262 the copies of the instructions in the maps with it.
174 - (arch) made the spark shower spell available in shops. 263 - (arch) made the spark shower spell available in shops.
175 - don't create a second LOGIN event on character creation. 264 - don't create a second LOGIN event on character creation.
176 - correctly generate "You paid xyz" message in shops. 265 - correctly generate "You paid xyz" message in shops.
177 - the shop menu now also displays the (approx) value of the item. 266 - the shop menu now also displays the (approx) value of the item.
178 - added a 'password' command, to change your password (and for DMs to 267 - added a 'password' command, to let DMs change the password of players
179 change passwords for other players). 268 more conveniently.
180 - correctly save shopitems string, to avoid parse error when reading 269 - correctly save shopitems string, to avoid parse error when reading
181 saved maps. 270 saved maps.
182 - logging now differentiates between logging levels better. 271 - logging now differentiates between logging levels better.
183 - speed up get_typedata. 272 - speed up get_typedata.
184 - fix deadlock problem during server shutdown/reload. 273 - fix deadlock problem during server shutdown/reload.
188 - correctly try to load tiled maps in adjacent_map, might fix 277 - correctly try to load tiled maps in adjacent_map, might fix
189 "no relation to target" bugs. 278 "no relation to target" bugs.
190 - try to load (pure-)perl modules asynchronously, warn about 279 - try to load (pure-)perl modules asynchronously, warn about
191 modules being loaded from the mainloop, pre-load some more 280 modules being loaded from the mainloop, pre-load some more
192 core modules so perl doesn't do it later on. 281 core modules so perl doesn't do it later on.
282 - pre-load many of the files perl might load on it's own e.g. when
283 compiling regexes.
284 - make exp_table and materials file reloadable.
285 - made reload_config non-blocking.
286 - the seen command called (Blocking) stat() instead of aio_stat,
287 causing server freezes.
288 - store unhashed password, to prepare for safer authentication.
289 - do not log connections from the local host, to help a local
290 watchdog.
291 - fix summon freeze at map borders.
292 - support @group syntax and music config file for music face lists.
293 - run post_init jobs in parallel, they might do I/O.
294 - avoid apply conversion for converters.
193 295
1942.93 Sat Feb 13 15:52:36 CET 2010 2962.93 Sat Feb 13 15:52:36 CET 2010
195 - (maps) fix travel to valdor and back. 297 - (maps) fix travel to valdor and back.
196 - do no longer by default eval map cod ein safe compartments 298 - do no longer by default eval map cod ein safe compartments
197 (this can be re-enabled using the safe_eval config option). 299 (this can be re-enabled using the safe_eval config option).

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