ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.699 by root, Thu May 6 21:58:06 2010 UTC vs.
Revision 1.749 by root, Sun Aug 22 20:11:04 2010 UTC

4 4
5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_epx, reload_settings 9TODO: reload_settings
102010-05-05 21:54:16.4404 E calc_alch_danger called without a chosen skill, caster {cnt:32576,uuid:<1.7f2cdcbb9>,name:"anthonybjr1",flags:[0,7,11,15,40,56,57,61,71],type:1}(on /scorn/houses/tannery@5+3), cauldron {cnt:134891,uuid:<1.83b82c598>,name:"tanning bench",flags:[8,94,103],type:122}(on /scorn/houses/tannery@5+3) 10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
11 19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
24 - (maps) hopefully fix tobias' tower.
25 - (maps) hopefully fix healing potion vendor in arena entrance.
26 - (arch) fixed an error in the Gnarg scale mail artifact.
27 - it was possible to unapply or half-unapply cursed items in many
28 cases, which confused players and also player state. fixed.
29 - (arch) remove curse now works more liek idnetify in that it uncurses
30 some items. also, no longer uncurses spells or other invisibles.
31 - (arch) remove curse and identify now treta the marked tiem first.
32 - creators no longer identify objects that shouldn't be identified
33 (such as money, which won't stack afterwards).
34 - (maps) the shady rogue in goths can unapply cursed items for you.
35 - (maps) implement a wilderness town portal.
36 - (arch) set proper(?) int values for all monsters.
37 - god enemy race check fixed ("god detests your race").
38 - gods errornously allowed any kind of worshipping race, even
39 ones they hate.
40 - use same default config in code as on gameserver.deliantra.net.
41 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
42 our parser.
43 - applying a glowing crystal now gives status messages.
44 - fix a memleak in the random map generator.
45 - rework the random map parameter passign a bit to be extendable.
46 - (random maps) use a nonrecursive algorithm to generate mazes,
47 also, improve the quality of the mazes (no longer will the edges
48 almost always form a passage) and add two new types - "rooms"
49 and "braided".
50 - (random maps) add new "cave" layout, which is much more ...
51 cave-like.
52 - (random maps) new layout style "castle" that generates straighish,
53 rogue-ish maps.
54 - (random maps) new layout style "multiple" that simply mixes multiple
55 different styles in different areas.
56 - roguelike maps sometimes had dead ends due to symmetry settings.
57 - rewrite layout management in the random map generator from the
58 ground up.
59 - fix bug in tausworthe rng initialisation.
60 - switched to the faster and hopefully better quality gfsr{24,55} random
61 number generator, the same algorithm that freeciv apparently uses.
62 - replace unreachable walls in random maps by "blocked", which saves
63 memory and imho looks nicer.
64 - (arch) fix samhlaidh archetype.
65 - add kensler ("better gradient noise") functins, as well as fBm
66 and other fractal algorithms.
67
683.0 Sat May 29 23:30:57 CEST 2010
12 - (maps, arch) complete revamping of the transport routes - all cities are 69 - (maps, arch) complete revamping of the transport routes - all cities are
13 now easily reachable, at a price. 70 now easily reachable, at a price.
14 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 71 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
15 - (maps) added (navar) gravedigger, that buys players gravestones. 72 - (maps) added (navar) gravedigger, that buys players gravestones.
16 - (maps) added the rathouse quest for the shockwave spell in navar 73 - (maps) added the rathouse quest for the shockwave spell in navar
73 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 130 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
74 steinwandstadt/celvear. 131 steinwandstadt/celvear.
75 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 132 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
76 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 133 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
77 mostly based on the spell's level in the spellbook. 134 mostly based on the spell's level in the spellbook.
135 - the music scheduler did not properly send new music on region
136 changes.
78 - (maps) fix some map regions and the region tree. 137 - (maps) fix some map regions and the region tree.
79 - the server will now be more picky when parsing the regions file. 138 - the server will now be more picky when parsing the regions file.
139 - do not rely on chosen_skill in calc_alch_danger.
80 - improve editor support protocol slightly, provide workarounds for 2.10 140 - improve editor support protocol slightly, provide workarounds for 2.10
81 clients. 141 clients.
82 - follow has been rewritten to be, hopefully, more robust. 142 - follow has been rewritten to be, hopefully, more robust.
83 - follow mode will not be aborted when the follower tries to move. 143 - follow mode will not be aborted when the follower tries to move.
84 - tcp.ext didn't unbind in reloads. 144 - tcp.ext didn't unbind in reloads.
111 - (arch) implement mining pickaxes and mining skill. 171 - (arch) implement mining pickaxes and mining skill.
112 - (arch) add missing stonebig_club archetype from cfextended. 172 - (arch) add missing stonebig_club archetype from cfextended.
113 - jeweler skill doesn't diminish input values anymore. 173 - jeweler skill doesn't diminish input values anymore.
114 - jeweler skill is harder to level now, but in exchange item power 174 - jeweler skill is harder to level now, but in exchange item power
115 of the output is only 1/5th (instead of 1/3rd) of ring level. 175 of the output is only 1/5th (instead of 1/3rd) of ring level.
176 - jeweler skill adds the makers name (currently not visible) to the
177 generated ring/amulet.
116 - generate most constants for perl automatically. 178 - generate most constants for perl automatically.
117 - properly check for weapon name prefix ("Ragnarok's sword"). 179 - properly check for weapon name prefix ("Ragnarok's sword").
118 - when player dies, restore his food to at least 200. 180 - when player dies, restore his food to at least 200.
119 - support multiple inheritance for arch sources (inherit a,b,c). 181 - support multiple inheritance for arch sources (inherit a,b,c).
120 - switch to storable-n-format for facedata, for better interoperability. 182 - switch to storable-n-format for facedata, for better interoperability.
176 the copies of the instructions in the maps with it. 238 the copies of the instructions in the maps with it.
177 - (arch) made the spark shower spell available in shops. 239 - (arch) made the spark shower spell available in shops.
178 - don't create a second LOGIN event on character creation. 240 - don't create a second LOGIN event on character creation.
179 - correctly generate "You paid xyz" message in shops. 241 - correctly generate "You paid xyz" message in shops.
180 - the shop menu now also displays the (approx) value of the item. 242 - the shop menu now also displays the (approx) value of the item.
181 - added a 'password' command, to change your password (and for DMs to 243 - added a 'password' command, to let DMs change the password of players
182 change passwords for other players). 244 more conveniently.
183 - correctly save shopitems string, to avoid parse error when reading 245 - correctly save shopitems string, to avoid parse error when reading
184 saved maps. 246 saved maps.
185 - logging now differentiates between logging levels better. 247 - logging now differentiates between logging levels better.
186 - speed up get_typedata. 248 - speed up get_typedata.
187 - fix deadlock problem during server shutdown/reload. 249 - fix deadlock problem during server shutdown/reload.
191 - correctly try to load tiled maps in adjacent_map, might fix 253 - correctly try to load tiled maps in adjacent_map, might fix
192 "no relation to target" bugs. 254 "no relation to target" bugs.
193 - try to load (pure-)perl modules asynchronously, warn about 255 - try to load (pure-)perl modules asynchronously, warn about
194 modules being loaded from the mainloop, pre-load some more 256 modules being loaded from the mainloop, pre-load some more
195 core modules so perl doesn't do it later on. 257 core modules so perl doesn't do it later on.
258 - pre-load many of the files perl might load on it's own e.g. when
259 compiling regexes.
260 - make exp_table and materials file reloadable.
261 - made reload_config non-blocking.
262 - the seen command called (Blocking) stat() instead of aio_stat,
263 causing server freezes.
264 - store unhashed password, to prepare for safer authentication.
265 - do not log connections from the local host, to help a local
266 watchdog.
267 - fix summon freeze at map borders.
268 - support @group syntax and music config file for music face lists.
269 - run post_init jobs in parallel, they might do I/O.
270 - avoid apply conversion for converters.
196 271
1972.93 Sat Feb 13 15:52:36 CET 2010 2722.93 Sat Feb 13 15:52:36 CET 2010
198 - (maps) fix travel to valdor and back. 273 - (maps) fix travel to valdor and back.
199 - do no longer by default eval map cod ein safe compartments 274 - do no longer by default eval map cod ein safe compartments
200 (this can be re-enabled using the safe_eval config option). 275 (this can be re-enabled using the safe_eval config option).

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines