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Comparing deliantra/server/Changes (file contents):
Revision 1.699 by root, Thu May 6 21:58:06 2010 UTC vs.
Revision 1.754 by root, Sun Sep 5 05:01:39 2010 UTC

4 4
5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_epx, reload_settings 9TODO: reload_settings
102010-05-05 21:54:16.4404 E calc_alch_danger called without a chosen skill, caster {cnt:32576,uuid:<1.7f2cdcbb9>,name:"anthonybjr1",flags:[0,7,11,15,40,56,57,61,71],type:1}(on /scorn/houses/tannery@5+3), cauldron {cnt:134891,uuid:<1.83b82c598>,name:"tanning bench",flags:[8,94,103],type:122}(on /scorn/houses/tannery@5+3) 10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
11 19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24
25 - (maps) hopefully fix tobias' tower.
26 - (maps) hopefully fix healing potion vendor in arena entrance.
27 - (arch) fixed an error in the Gnarg scale mail artifact.
28 - it was possible to unapply or half-unapply cursed items in many
29 cases, which confused players and also player state. fixed.
30 - (arch) remove curse now works more liek idnetify in that it uncurses
31 some items. also, no longer uncurses spells or other invisibles.
32 - (arch) remove curse and identify now treta the marked tiem first.
33 - creators no longer identify objects that shouldn't be identified
34 (such as money, which won't stack afterwards).
35 - (maps) the shady rogue in goths can unapply cursed items for you.
36 - (maps) implement a wilderness town portal.
37 - (arch) set proper(?) int values for all monsters.
38 - (maps) fire5.map could destroy players.
39 - altars with match expressions did not work properly.
40 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
41 - god enemy race check fixed ("god detests your race").
42 - gods errornously allowed any kind of worshipping race, even
43 ones they hate.
44 - use same default config in code as on gameserver.deliantra.net.
45 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
46 our parser.
47 - applying a glowing crystal now gives status messages.
48 - fix a memleak in the random map generator.
49 - rework the random map parameter passign a bit to be extendable.
50 - (random maps) use a nonrecursive algorithm to generate mazes,
51 also, improve the quality of the mazes (no longer will the edges
52 almost always form a passage) and add two new types - "rooms"
53 and "braided".
54 - (random maps) add new "cave" layout, which is much more ...
55 cave-like.
56 - (random maps) new layout style "castle" that generates straighish,
57 rogue-ish maps.
58 - (random maps) new layout style "multiple" that simply mixes multiple
59 different styles in different areas.
60 - roguelike maps sometimes had dead ends due to symmetry settings.
61 - rewrite layout management in the random map generator from the
62 ground up.
63 - fix bug in tausworthe rng initialisation.
64 - switched to the faster and hopefully better quality gfsr{24,55} random
65 number generator, the same algorithm that freeciv apparently uses.
66 - replace unreachable walls in random maps by "blocked", which saves
67 memory and imho looks nicer.
68 - (arch) fix samhlaidh archetype.
69 - fix the "archname" match special function.
70 - add kensler ("better gradient noise") functins, as well as fBm
71 and other fractal algorithms.
72 - one can no longer emote to logged-out players.
73 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
74 sacks fit on a tile again.
75
763.0 Sat May 29 23:30:57 CEST 2010
12 - (maps, arch) complete revamping of the transport routes - all cities are 77 - (maps, arch) complete revamping of the transport routes - all cities are
13 now easily reachable, at a price. 78 now easily reachable, at a price.
14 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 79 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
15 - (maps) added (navar) gravedigger, that buys players gravestones. 80 - (maps) added (navar) gravedigger, that buys players gravestones.
16 - (maps) added the rathouse quest for the shockwave spell in navar 81 - (maps) added the rathouse quest for the shockwave spell in navar
73 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 138 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
74 steinwandstadt/celvear. 139 steinwandstadt/celvear.
75 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 140 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
76 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 141 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
77 mostly based on the spell's level in the spellbook. 142 mostly based on the spell's level in the spellbook.
143 - the music scheduler did not properly send new music on region
144 changes.
78 - (maps) fix some map regions and the region tree. 145 - (maps) fix some map regions and the region tree.
79 - the server will now be more picky when parsing the regions file. 146 - the server will now be more picky when parsing the regions file.
147 - do not rely on chosen_skill in calc_alch_danger.
80 - improve editor support protocol slightly, provide workarounds for 2.10 148 - improve editor support protocol slightly, provide workarounds for 2.10
81 clients. 149 clients.
82 - follow has been rewritten to be, hopefully, more robust. 150 - follow has been rewritten to be, hopefully, more robust.
83 - follow mode will not be aborted when the follower tries to move. 151 - follow mode will not be aborted when the follower tries to move.
84 - tcp.ext didn't unbind in reloads. 152 - tcp.ext didn't unbind in reloads.
111 - (arch) implement mining pickaxes and mining skill. 179 - (arch) implement mining pickaxes and mining skill.
112 - (arch) add missing stonebig_club archetype from cfextended. 180 - (arch) add missing stonebig_club archetype from cfextended.
113 - jeweler skill doesn't diminish input values anymore. 181 - jeweler skill doesn't diminish input values anymore.
114 - jeweler skill is harder to level now, but in exchange item power 182 - jeweler skill is harder to level now, but in exchange item power
115 of the output is only 1/5th (instead of 1/3rd) of ring level. 183 of the output is only 1/5th (instead of 1/3rd) of ring level.
184 - jeweler skill adds the makers name (currently not visible) to the
185 generated ring/amulet.
116 - generate most constants for perl automatically. 186 - generate most constants for perl automatically.
117 - properly check for weapon name prefix ("Ragnarok's sword"). 187 - properly check for weapon name prefix ("Ragnarok's sword").
118 - when player dies, restore his food to at least 200. 188 - when player dies, restore his food to at least 200.
119 - support multiple inheritance for arch sources (inherit a,b,c). 189 - support multiple inheritance for arch sources (inherit a,b,c).
120 - switch to storable-n-format for facedata, for better interoperability. 190 - switch to storable-n-format for facedata, for better interoperability.
176 the copies of the instructions in the maps with it. 246 the copies of the instructions in the maps with it.
177 - (arch) made the spark shower spell available in shops. 247 - (arch) made the spark shower spell available in shops.
178 - don't create a second LOGIN event on character creation. 248 - don't create a second LOGIN event on character creation.
179 - correctly generate "You paid xyz" message in shops. 249 - correctly generate "You paid xyz" message in shops.
180 - the shop menu now also displays the (approx) value of the item. 250 - the shop menu now also displays the (approx) value of the item.
181 - added a 'password' command, to change your password (and for DMs to 251 - added a 'password' command, to let DMs change the password of players
182 change passwords for other players). 252 more conveniently.
183 - correctly save shopitems string, to avoid parse error when reading 253 - correctly save shopitems string, to avoid parse error when reading
184 saved maps. 254 saved maps.
185 - logging now differentiates between logging levels better. 255 - logging now differentiates between logging levels better.
186 - speed up get_typedata. 256 - speed up get_typedata.
187 - fix deadlock problem during server shutdown/reload. 257 - fix deadlock problem during server shutdown/reload.
191 - correctly try to load tiled maps in adjacent_map, might fix 261 - correctly try to load tiled maps in adjacent_map, might fix
192 "no relation to target" bugs. 262 "no relation to target" bugs.
193 - try to load (pure-)perl modules asynchronously, warn about 263 - try to load (pure-)perl modules asynchronously, warn about
194 modules being loaded from the mainloop, pre-load some more 264 modules being loaded from the mainloop, pre-load some more
195 core modules so perl doesn't do it later on. 265 core modules so perl doesn't do it later on.
266 - pre-load many of the files perl might load on it's own e.g. when
267 compiling regexes.
268 - make exp_table and materials file reloadable.
269 - made reload_config non-blocking.
270 - the seen command called (Blocking) stat() instead of aio_stat,
271 causing server freezes.
272 - store unhashed password, to prepare for safer authentication.
273 - do not log connections from the local host, to help a local
274 watchdog.
275 - fix summon freeze at map borders.
276 - support @group syntax and music config file for music face lists.
277 - run post_init jobs in parallel, they might do I/O.
278 - avoid apply conversion for converters.
196 279
1972.93 Sat Feb 13 15:52:36 CET 2010 2802.93 Sat Feb 13 15:52:36 CET 2010
198 - (maps) fix travel to valdor and back. 281 - (maps) fix travel to valdor and back.
199 - do no longer by default eval map cod ein safe compartments 282 - do no longer by default eval map cod ein safe compartments
200 (this can be re-enabled using the safe_eval config option). 283 (this can be re-enabled using the safe_eval config option).

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