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Comparing deliantra/server/Changes (file contents):
Revision 1.699 by root, Thu May 6 21:58:06 2010 UTC vs.
Revision 1.800 by root, Wed Jan 4 02:48:57 2012 UTC

4 4
5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_epx, reload_settings 9TODO: reload_settings
102010-05-05 21:54:16.4404 E calc_alch_danger called without a chosen skill, caster {cnt:32576,uuid:<1.7f2cdcbb9>,name:"anthonybjr1",flags:[0,7,11,15,40,56,57,61,71],type:1}(on /scorn/houses/tannery@5+3), cauldron {cnt:134891,uuid:<1.83b82c598>,name:"tanning bench",flags:[8,94,103],type:122}(on /scorn/houses/tannery@5+3) 10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
11 19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
27TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
28
29TODO: potionimp/stat potion descriptrions
30TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
31TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
32TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
33TODO: the sepharoth "Kether"
34 - (maps) hopefully fix tobias' tower.
35 - (maps) hopefully fix healing potion vendor in arena entrance.
36 - (arch) fixed an error in the Gnarg scale mail artifact.
37 - it was possible to unapply or half-unapply cursed items in many
38 cases, which confused players and also player state. fixed.
39 - (arch) remove curse now works more liek idnetify in that it uncurses
40 some items. also, no longer uncurses spells or other invisibles.
41 - (arch) remove curse and identify now treta the marked tiem first.
42 - creators no longer identify objects that shouldn't be identified
43 (such as money, which won't stack afterwards).
44 - (maps) the shady rogue in goths can unapply cursed items for you.
45 - (maps) implement a wilderness town portal.
46 - (arch) set proper(?) int values for all monsters.
47 - (maps) fire5.map could destroy players.
48 - redo all build material faces from scratch.
49 - dropall without arguments now drops all containers.
50 - use blitz++ for vector maths (new dependency).
51 - only match archetype names in artifact allowed names.
52 - new command "bumpmsg" that triggers the bump-into-wall messages.
53 - altars with match expressions did not work properly.
54 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
55 - god enemy race check fixed ("god detests your race").
56 - gods errornously allowed any kind of worshipping race, even
57 ones they hate.
58 - use same default config in code as on gameserver.deliantra.net.
59 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
60 our parser.
61 - generate slightly more special exits and avoid warning.
62 - applying a glowing crystal now gives status messages.
63 - fix a memleak in the random map generator.
64 - rework the random map parameter passign a bit to be extendable.
65 - (random maps) use a nonrecursive algorithm to generate mazes,
66 also, improve the quality of the mazes (no longer will the edges
67 almost always form a passage) and add two new types - "rooms"
68 and "braided".
69 - (random maps) add new "cave" layout, which is much more ...
70 cave-like.
71 - (random maps) new layout style "castle" that generates straighish,
72 rogue-ish maps.
73 - (random maps) new layout style "multiple" that simply mixes multiple
74 different styles in different areas.
75 - roguelike maps sometimes had dead ends due to symmetry settings.
76 - rewrite layout management in the random map generator from the
77 ground up.
78 - fix bug in tausworthe rng initialisation.
79 - switched to the faster and hopefully better quality gfsr{24,55} random
80 number generator, the same algorithm that freeciv apparently uses.
81 - replace unreachable walls in random maps by "blocked", which saves
82 memory and imho looks nicer.
83 - (arch) fix samhlaidh archetype.
84 - fix the "archname" match special function.
85 - add kensler ("better gradient noise") functins, as well as fBm
86 and other fractal algorithms.
87 - one can no longer emote to logged-out players.
88 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
89 sacks fit on a tile again.
90 - (arch) fixed message of improve wisdom scroll.
91 - (arch) move glyph/magicmap/visibility into .faceinfo files,
92 support background colour for text clients.
93 - (arch) improve automatic name from archname generation.
94 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
95 - support resist_xxx, body_xxx_info and body_xxx_used specials in
96 match expressions.
97 - don't cause an error if a monster tries to cast magic mapping.
98 - sometimes a special exit wasn't placed when it should have been.
99 - make newmapcmd mandatory, remove support for map0/map1.
100 - require EV 4.00.
101 - made wording of "use_skill jeweler analyze" a bit more precise.
102 - add perlxsi.c to cleanfiles.
103 - (arch) made speed potions easier for now.
104 - the server didn't properly initialise all client skill slots,
105 no known impact.
106 - clean up unused settings, introduce DELIANTRA_DATADIR.
107 - (arch) added potion of fortitude to resist fear for the jeweler skill.
108 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
109 a generic table/matrix/palette converter to cfutil.
110 - do not endlessly loop when an optional extension cannot be loaded.
111 - remove limits of 000..999 from worldmap coordinates, support negative
112 coordinates and introduce z-layers - deliantra is now 3d, in yet another
113 sense.
114 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
115 handle generic "world map areas".
116 - dropped micrpather again - we'll do our own implementation when we need it.
117 - added is_quad flag.
118 - (arch) added quad archetypes.
119 - made the pickaxe mining tool remove quad walls and floors.
120 - move key_values into their own class, simplifiying lots of code and
121 making it possible to use kv pairs easily for maps and other objects as well.
122 - get rid of get_archetype, finally.
123 - maps no longer get activated when loading, only when a palyer is "near" them.
124 - maps can now be swapped (not loaded), active and inactive, other states
125 have been removed, and the map "intelligently" changes between active/inactive.
126 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
127 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
128 - server now enforces width/height matches between tiled maps.
129 - fix some off-by-one bugs that presumably created empty rectangles
130 for unordered map walks - which should not cause any real issues.
131 - increase face hashlen to 5 octets from 4, to avoid a collision.
132 - fix output-rate limiting - min/max now use the first argument for the type,
133 as all other similar macros - might cause other breakage...
134 - cfutil no longer creates split tiles multiple times due to a
135 off-by-one bug in comparing mtimes.
136 - cfutil now supports type: prefix to derive faces from other faces, which
137 is used for all build materials currently.
138 - require imagemagick >= 6.6.
139 - fixed possible crash due to broken initialisation order of shstr and
140 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
141 - fix the brace command.
142 - implement refcnt_buf.
143 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
144 codesize decrease. wow.
145 - removed version 1 ext/exti command support.
146 - store meta information in faceinfo->meta unless prepended or empty.
147
1483.0 Sat May 29 23:30:57 CEST 2010
12 - (maps, arch) complete revamping of the transport routes - all cities are 149 - (maps, arch) complete revamping of the transport routes - all cities are
13 now easily reachable, at a price. 150 now easily reachable, at a price.
14 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 151 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
15 - (maps) added (navar) gravedigger, that buys players gravestones. 152 - (maps) added (navar) gravedigger, that buys players gravestones.
16 - (maps) added the rathouse quest for the shockwave spell in navar 153 - (maps) added the rathouse quest for the shockwave spell in navar
73 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 210 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
74 steinwandstadt/celvear. 211 steinwandstadt/celvear.
75 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 212 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
76 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 213 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
77 mostly based on the spell's level in the spellbook. 214 mostly based on the spell's level in the spellbook.
215 - the music scheduler did not properly send new music on region
216 changes.
78 - (maps) fix some map regions and the region tree. 217 - (maps) fix some map regions and the region tree.
79 - the server will now be more picky when parsing the regions file. 218 - the server will now be more picky when parsing the regions file.
219 - do not rely on chosen_skill in calc_alch_danger.
80 - improve editor support protocol slightly, provide workarounds for 2.10 220 - improve editor support protocol slightly, provide workarounds for 2.10
81 clients. 221 clients.
82 - follow has been rewritten to be, hopefully, more robust. 222 - follow has been rewritten to be, hopefully, more robust.
83 - follow mode will not be aborted when the follower tries to move. 223 - follow mode will not be aborted when the follower tries to move.
84 - tcp.ext didn't unbind in reloads. 224 - tcp.ext didn't unbind in reloads.
111 - (arch) implement mining pickaxes and mining skill. 251 - (arch) implement mining pickaxes and mining skill.
112 - (arch) add missing stonebig_club archetype from cfextended. 252 - (arch) add missing stonebig_club archetype from cfextended.
113 - jeweler skill doesn't diminish input values anymore. 253 - jeweler skill doesn't diminish input values anymore.
114 - jeweler skill is harder to level now, but in exchange item power 254 - jeweler skill is harder to level now, but in exchange item power
115 of the output is only 1/5th (instead of 1/3rd) of ring level. 255 of the output is only 1/5th (instead of 1/3rd) of ring level.
256 - jeweler skill adds the makers name (currently not visible) to the
257 generated ring/amulet.
116 - generate most constants for perl automatically. 258 - generate most constants for perl automatically.
117 - properly check for weapon name prefix ("Ragnarok's sword"). 259 - properly check for weapon name prefix ("Ragnarok's sword").
118 - when player dies, restore his food to at least 200. 260 - when player dies, restore his food to at least 200.
119 - support multiple inheritance for arch sources (inherit a,b,c). 261 - support multiple inheritance for arch sources (inherit a,b,c).
120 - switch to storable-n-format for facedata, for better interoperability. 262 - switch to storable-n-format for facedata, for better interoperability.
176 the copies of the instructions in the maps with it. 318 the copies of the instructions in the maps with it.
177 - (arch) made the spark shower spell available in shops. 319 - (arch) made the spark shower spell available in shops.
178 - don't create a second LOGIN event on character creation. 320 - don't create a second LOGIN event on character creation.
179 - correctly generate "You paid xyz" message in shops. 321 - correctly generate "You paid xyz" message in shops.
180 - the shop menu now also displays the (approx) value of the item. 322 - the shop menu now also displays the (approx) value of the item.
181 - added a 'password' command, to change your password (and for DMs to 323 - added a 'password' command, to let DMs change the password of players
182 change passwords for other players). 324 more conveniently.
183 - correctly save shopitems string, to avoid parse error when reading 325 - correctly save shopitems string, to avoid parse error when reading
184 saved maps. 326 saved maps.
185 - logging now differentiates between logging levels better. 327 - logging now differentiates between logging levels better.
186 - speed up get_typedata. 328 - speed up get_typedata.
187 - fix deadlock problem during server shutdown/reload. 329 - fix deadlock problem during server shutdown/reload.
191 - correctly try to load tiled maps in adjacent_map, might fix 333 - correctly try to load tiled maps in adjacent_map, might fix
192 "no relation to target" bugs. 334 "no relation to target" bugs.
193 - try to load (pure-)perl modules asynchronously, warn about 335 - try to load (pure-)perl modules asynchronously, warn about
194 modules being loaded from the mainloop, pre-load some more 336 modules being loaded from the mainloop, pre-load some more
195 core modules so perl doesn't do it later on. 337 core modules so perl doesn't do it later on.
338 - pre-load many of the files perl might load on it's own e.g. when
339 compiling regexes.
340 - make exp_table and materials file reloadable.
341 - made reload_config non-blocking.
342 - the seen command called (Blocking) stat() instead of aio_stat,
343 causing server freezes.
344 - store unhashed password, to prepare for safer authentication.
345 - do not log connections from the local host, to help a local
346 watchdog.
347 - fix summon freeze at map borders.
348 - support @group syntax and music config file for music face lists.
349 - run post_init jobs in parallel, they might do I/O.
350 - avoid apply conversion for converters.
196 351
1972.93 Sat Feb 13 15:52:36 CET 2010 3522.93 Sat Feb 13 15:52:36 CET 2010
198 - (maps) fix travel to valdor and back. 353 - (maps) fix travel to valdor and back.
199 - do no longer by default eval map cod ein safe compartments 354 - do no longer by default eval map cod ein safe compartments
200 (this can be re-enabled using the safe_eval config option). 355 (this can be re-enabled using the safe_eval config option).

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