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Comparing deliantra/server/Changes (file contents):
Revision 1.70 by root, Sat Mar 15 11:45:31 2008 UTC vs.
Revision 1.139 by root, Mon May 5 16:02:20 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - bugfix: players couldn't starve in 2.53 :(
14 - (maps) fixed the death certificate system in nimbus
15 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 - bugfix: spell effects like word fo recall are removed when dieing.
17 - remove synchronous mkdir in chargen_race_done.
18 - fix per-race starting maps.
19 - tell players when they are starving.
20 - get rid of costly object_from_name conversion for altar effects.
21 - fix map difficulty calculation for generators.
22
232.53 Sun May 4 17:32:48 CEST 2008
24 - bugfix: custom skill settings were not saved by the server.
25 - bugfix: remove did not actually remove items from the inventory, leaving
26 ghost items.
27 - bugfix: properly update items identified on the ground.
28 - bugfix: use localtime_r in the logger thread.
29 - bugfix: player starvation will now give the correct kill reason.
30 - bugfix: archetype reloads could crash the server.
31 - bugfix: the mailscrolls are now correctly handed out even when the destination
32 player is not logged in.
33 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
34 server startup.
35 - bugfix: fix the door surround check in the random map generator.
36 - (maps) fix heaven quest difficulty progression.
37 - (maps) fix some random map styles.
38 - dropping items a shop is not interested in won't sell them anymore.
39 - rods and horns with a too low maximum charge allow now at least one discharge.
40 - implement kill & death statistics.
41 - random map preparation is no longer synchronous.
42 - rewrite find_style in perl, no longer does synchronous I/O.
43 - improve random map specials placement.
44 - make the killer a real object pointer instead of a string, improved
45 kill reason messages.
46 - take advantage of new aio_close and aio_chmod.
47 - implement archetype::get, object::deep_clone and update callers.
48 - change_abil is much faster.
49 - update the floorbox more often to work around the reverses item order
50 display in clients.
51 - cleaned up object copying by encapsulating it to a single place.
52 - add hints to the invite messages.
53 - rewrote key<->value pair handling.
54 - use an independent random number generator for the random map generator.
55
562.52 Thu Apr 24 11:47:19 CEST 2008
57 - completely automate the item add/delete on remove/insert. this should fix
58 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
59 - completely automate the weight handling, should fix all weight
60 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
61 - reloading archetypes while a user was in the character creation phase
62 could crash the server.
63 - fix a nontrivial number of cases of code commented similar
64 to "is this really correct?", as many of those cases are now handles
65 automatically by lower level code.
66 - replace many ad-hoc checks for client visibility by object::visible_to,
67 should result in broader applicability of functions using it.
68 - merge items with different arch pointers refering to the same arch
69 (due to archetype reloads).
70 - refactored the object remove/insert functions and most related
71 functions (decrease, split, merge_ob etc.).
72 - make it compile better on freebsd (reported by pippijn).
73 - remove GT_UPDATE_INV (no longer applicable).
74 - fix the longstanding "container stays open" bug.
75 - improved floorbox updating to be incremental and other protocol
76 optimisations.
77 - get rid of update_after_inventory_change and only do update stats
78 for weight once/tick/player at max.
79 - rewrite party commands, use party channel.
80
812.51 Sun Apr 20 21:27:37 CEST 2008
82 - properly link against libgthread as that is needed to make the slice
83 allocator thread-safe.
84 - support perls not compiled with 64 bit support (though this is not a
85 recommended configuration) (reported by Samuel Gondouin).
86 - always put godgiven items into the player inventory, never any containers.
87 - (arch)
88 - (maps, arch) the scorn go club was founded!
89 - (arch) do no longer support player abilities, they didn't work anyways.
90 - (arch) the alchemy spell is now of the alchemy spell school, which
91 became a real spell-class.
92 - (arch) the alchemist class now get an alchemy spell book for new characters.
93 - (arch) considerably strengthened spark shower and destruction.
94 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
95 finally reloadable at runtime.
96 - changed archetype loading algorithm to only require one pass and
97 use delayed resolving of references.
98 - examine command now uses the examine infobox.
99 - implement an "incremental garbage collector" for archetypes.
100 - enable slice allocator again.
101 - implement optional free memory poisoning.
102
1032.5 Wed Apr 16 15:06:53 CEST 2008
104 - the two handed weapon skill can no longer be used as unarmed combat
105 skill.
106 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
107 names (also update all maps to use money instead of coins).
108 - add uuid accessors to perl.
109 - add coin names and archetype accessors to perl.
110 - fix runtime uuid file format to use "." instead of ",".
111 - change perl extensions to not use hardcoded coins and values.
112 - write uuids asynchronously (no hiccups due to uuid writes)
113 and be more parsimonous of uuid usage by the exact value out on exit.
114 - write log messages in another thread, removing another sync point.
115 - support multi-line log messages in a nicer way.
116 - be more portable w.r.t. uuids and format specifiers everywhere.
117 - fix a minor memleak in the random map generator.
118 - some parts of the random map generator are not coroutine-safe,
119 so only call it "single-threaded".
120 - major cleanup of memory management in random map generator.
121 - slight refactoring of the random map generator, faster too.
122 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
123 bookkeeping bug.
124 - work around "player is on active list" problem by deactivating player
125 after loading.
126 - garbage collect shstr's more evenly and adaptively only when
127 there have in fact been allocations.
128 - fix object::insert to do as documented and insert into the env
129 if necessary.
130 - fix cf::map::unique_maps.
131 - fix nrof overflow check in can_merge_slow.
132 - fix converter code to handle >31 bit values.
133 - added support for the player_sold flag
134 - converters no longer accept unpaid items.
135 - canonicalize random map meta files for better unification.
136
1372.43 Sun Apr 6 20:35:29 CEST 2008
138 - work around a glibc bug that causes calloc to return non-zero memory
139 when mlockall has been used.
140 - pass environment to perl_sys_init3, as required by newer perls.
141 - use separate thread for ticker timing (and more in the future).
142 this greatly increases timing accuracy and gets rid of an enourmous
143 number of gettimeofday calls.
144 - use a separate thread to signal aio completion, for lower latency.
145 - require Coro 4.47, which fixes a data corruption bug with its C API.
6 146
72.42 Sat Mar 15 12:05:21 CET 2008 1472.42 Sat Mar 15 12:05:21 CET 2008
8 - rebalanced default experience table to be more exponential 148 - rebalanced default experience table to be more exponential
9 and much easier up to level ~40, then moderately harder. 149 and much easier up to level ~40, then moderately harder.
10 - change attuned/repelled level boni to +-8 from +-2. 150 - change attuned/repelled level boni to +-8 from +-2.

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