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Comparing deliantra/server/Changes (file contents):
Revision 1.70 by root, Sat Mar 15 11:45:31 2008 UTC vs.
Revision 1.80 by root, Fri Apr 11 14:09:56 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after 3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - append [drop xxx coins] to altar/trigger_altar/identify_table names
8 (also update all maps to use money instead of coins).
9 - add uuid accessors to perl.
10 - add coin names and archetype accessors to perl.
11 - fix runtime uuid file format to use "." instead of ",".
12 - change perl extensions to not use hardcoded coins and values.
13 - write uuids asynchronously (no hiccups due to uuid writes)
14 and be more parsimonous of uuid usage by the exact value out on exit.
15 - be more portable w.r.t. uuids and format specifiers everywhere.
16
172.43 Sun Apr 6 20:35:29 CEST 2008
18 - work around a glibc bug that causes calloc to return non-zero memory
19 when mlockall has been used.
20 - pass environment to perl_sys_init3, as required by newer perls.
21 - use separate thread for ticker timing (and more in the future).
22 this greatly increases timing accuracy and gets rid of an enourmous
23 number of gettimeofday calls.
24 - use a seperate thread to signal aio completion, for lower latency.
25 - require Coro 4.47, which fixes a data corruption bug with its C API.
6 26
72.42 Sat Mar 15 12:05:21 CET 2008 272.42 Sat Mar 15 12:05:21 CET 2008
8 - rebalanced default experience table to be more exponential 28 - rebalanced default experience table to be more exponential
9 and much easier up to level ~40, then moderately harder. 29 and much easier up to level ~40, then moderately harder.
10 - change attuned/repelled level boni to +-8 from +-2. 30 - change attuned/repelled level boni to +-8 from +-2.

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