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Comparing deliantra/server/Changes (file contents):
Revision 1.537 by root, Thu Dec 24 03:53:33 2009 UTC vs.
Revision 1.700 by root, Thu May 6 22:08:07 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4
5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object.
7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10 - (maps, arch) complete revamping of the transport routes - all cities are
11 now easily reachable, at a price.
12 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
13 - (maps) added (navar) gravedigger, that buys players gravestones.
14 - (maps) added the rathouse quest for the shockwave spell in navar
15 (by Dustfinger).
16 - (maps) fixed bad floor tile in navar apartment.
17 - made (wizard) look_at show also uuids.
18 - added cf::object::find_object_uuid (::find_object already exists!).
19 - (maps) added new apartment, made by LinuxLemoner.
20 - (maps) added quest for the mining skill scroll to valleynoy.
21 - (maps) added greedy highlevel book shop to heaven town.
22 - (arch) added sounds: zombie death, book reading, inscription.
23 - (arch) made the hill giants loose more body parts.
24 - (arch, maps) added black unicorn horn, required to access mlab hell.
25 - (arch) increased the (possible) number of arrows/bolts found in shops
26 and made them a bit more expensive.
27 - (maps) add more glory hole treasure styles.
28 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
29 in a select number of mlab maps.
30 - (maps) the library should be less of a death trap now.
31 - (maps) exits no longer point to auto-apply exits, most affected
32 maps now have proper doors or a similar solution.
33 - (arch) jumping skill has now physical attacktype.
34 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
35 - enter_map did not normalise the map coordinates when the destination
36 space is blocked, causing badness and freezes for the player.
37 - when applying containers, server checks for the key on activate
38 and also allows players to unapply active containers they don't have
39 a key for.
40 - moved formulae, attackmess, artifacts, exp_table, materials and
41 races files to arch, where they belong (exp_table is no longer in
42 confdir but in datadir now!).
43 - jeweler and sound config files are now normal datafiles as well.
44 - quit_character was causing a runtime exception, causing it to not
45 work since 2.93.
46 - entering a map will now respect move_on and other effects,
47 except for auto-apply exits :/
48 - only talk to the items on the nearest mapspace, or, of there
49 are none, to the player, not ALL items in vicinity.
50 - do not update the floorbox while running, to avoid big item
51 updates that cost network bandwidth and processing power.
52 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
53 caused overflows causing monsters to become living deads.
54 - unapply weapons and armour before trying to improve it.
55 - teach the random map generator the ability to read ".rmg" files
56 that specify which actual style map to generate, and use it for
57 the default decorstyle to avoid inappropriate maps to be used.
58 - support (with some limitations) multiple different skills with the
59 same subtype.
60 - fix "nekosan duplication" bug - map swap out was not atomic,
61 so nekosan could end up beign saved AND escaped to another map.
62 - show invisible no longer makes magic mouths visible.
63 - move_type changes (spells, skills etc.) now will correctly
64 take move_on/move_off into account (e.g. buttons).
65 - display (exit) or (random map) in client for those objects.
66 - removed (useless) spell damage columns from spell info and replace
67 it by effective casting level - clients > 2.10 required to display
68 properly.
69 - building of levers/doors works again for all kinds of floors.
70 - the player can now withdraw and deposit all the available money.
71 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
72 steinwandstadt/celvear.
73 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
74 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
75 mostly based on the spell's level in the spellbook.
76 - (maps) fix some map regions and the region tree.
77 - the server will now be more picky when parsing the regions file.
78 - do not rely on chosen_skill in calc_alch_danger.
79 - improve editor support protocol slightly, provide workarounds for 2.10
80 clients.
81 - follow has been rewritten to be, hopefully, more robust.
82 - follow mode will not be aborted when the follower tries to move.
83 - tcp.ext didn't unbind in reloads.
84 - map-tags.ext didn't properly close the database on reloads.
85 - cfutil skips .-directories when scanning.
86 - build.ext prevents players from building on other player's maps.
87 - rent.ext allows the dm to enter anytime.
88 - NPC_Dialogue adds a new predefined variable, $map.
89 - new "build" event hook.
90 - get rid of archetype min/max values except max_x (which should go, too).
91 - added fix_generated_item and cf::object::generate to XS interface.
92 - no longer use uppercase identifiers for saving anywhere, but support
93 them on loading, for old playerfiles and maps.
94 - removed is_legal_2ways_exit - this is apparently dead code, and
95 would be handled differently nowadays anyway.
96 - random map .meta were not being expired at all.
97 - replace move_ob/move_object functiony by the equivalent move method.
98 - update to automake 1.10.
99 - invitation to maps with unagressive and friendly monsters doesn't
100 require level 4 anymore.
101 - do not let update_stats muck with the chosen_skill anymore.
102 - monsters now rotate through all skills (in chosen_skill).
103 - fix lots of path-related buffer overflows in the random map generator.
104 - detect/sense curse/magic will no longer work on items that don't
105 need identify.
106 - added detect mineral vein spell.
107 - support "wall overlays" in the random map generator - not very generic,
108 used by minable veins.
109 - (maps) relocated jeweler town to another directoy.
110 - (arch) implement mining pickaxes and mining skill.
111 - (arch) add missing stonebig_club archetype from cfextended.
112 - jeweler skill doesn't diminish input values anymore.
113 - jeweler skill is harder to level now, but in exchange item power
114 of the output is only 1/5th (instead of 1/3rd) of ring level.
115 - generate most constants for perl automatically.
116 - properly check for weapon name prefix ("Ragnarok's sword").
117 - when player dies, restore his food to at least 200.
118 - support multiple inheritance for arch sources (inherit a,b,c).
119 - switch to storable-n-format for facedata, for better interoperability.
120 - implement generic "ranged" item framework (pickaxe, fishing rod).
121 - the singing skill actually respects the direction now.
122 - oratory and singing now require a direction.
123 - use_skill now requires that you can actually apply the skill tool.
124 - do not invoke perl on every user command anymore by providing
125 a command and an unknown_command event.
126 - move mark, run, run_stop, fire and fire_stop commands back from
127 perl to C++, for speed reasons (basically undo patchset 1304).
128 - add a client_destroy event, so we don't have to hook the
129 attachable destroy event (which is called much more often).
130 - removed (unused) FLOOR object type.
131 - fix errornous change_abil messages for rods (and other types).
132 - remove include/commands.h and server/c_new.C, and refactor
133 all into server/commands.C.
134 - save and restore combat/ranged/current slot for players.
135 - the server now batches item's face/fx commands, as opposed
136 to sending one fx per item - helps mostly at connect and
137 with floorbox updates.
138 - implemented ext::player_env::play_music_once $who->contr, "km/...".
139 - the random map generator now supports selecting difficult for
140 more style categories than just monsters (all except fountains
141 apparently).
142 - object serialiser no longer creates empty "owner" references.
143 - make sure failed castings take some time, too, to avoid being
144 smitten by your god.
145 - many more failmsgs and help texts.
146 - support log suspension/resumption, e.g. for defragmenting.
147 - stop thrown objects when their speed goes too low.
148 - log the number of unique logins seen every minute in a compact
149 format (for statistics).
150 - do not send delitem for players.
151 - support static scalar data members properly in genacc now.
152 - implement "simple" freelist management for objects.
153 - recycle object counts now - to support longer uptimes.
154 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
155 function (and yes, 666 is exact!).
156 - random map generator results should now be fully repeatable.
157 - fixed possible crash bug in build code.
158 - rename find_marked_object to ->mark and speed up.
159 - player movers properly destroy themselves when used up, instead
160 of leaking.
161 - do not show msg for unidentified objects that need identification.
162 - convert formulae/bookarch/settings file parser to thawer framework.
163 - finally get rid of fgets (..., thawer) and use a much cleaner
164 next_line method.
165 - use nicer file format for exp_table and attackmess
166 (more like other resource files).
167 - make parse errors during server startup fatal.
168 - properly initialise all maptile values in constructor.
169 - improved {link} map.
170 - optional unloadable extensions will not lead to an endless loop.
171 - server will cleanly autorestart when running out of protocol IDs.
172 - use faster and slightly more exact find_dir_2 replacement.
173 - building listening books is possible again.
174 - (maps, arch) added archetype for building instructions and replaced
175 the copies of the instructions in the maps with it.
176 - (arch) made the spark shower spell available in shops.
177 - don't create a second LOGIN event on character creation.
178 - correctly generate "You paid xyz" message in shops.
179 - the shop menu now also displays the (approx) value of the item.
180 - added a 'password' command, to change your password (and for DMs to
181 change passwords for other players).
182 - correctly save shopitems string, to avoid parse error when reading
183 saved maps.
184 - logging now differentiates between logging levels better.
185 - speed up get_typedata.
186 - fix deadlock problem during server shutdown/reload.
187 - make ext/checkrusage "more" non-blocking.
188 - use common::sense for extensions.
189 - work around a 50.10.0 utf8 caching bug.
190 - correctly try to load tiled maps in adjacent_map, might fix
191 "no relation to target" bugs.
192 - try to load (pure-)perl modules asynchronously, warn about
193 modules being loaded from the mainloop, pre-load some more
194 core modules so perl doesn't do it later on.
195
1962.93 Sat Feb 13 15:52:36 CET 2010
197 - (maps) fix travel to valdor and back.
198 - do no longer by default eval map cod ein safe compartments
199 (this can be re-enabled using the safe_eval config option).
200 - (maps) fix an apparent crash bug caused by broken generstors
201 in lorak.
202 - fix data corruption issues caused by recursive calls to
203 unordered_mapwalk - now every caller must provide its own
204 buffer.
205 - (maps) improve tindervale maps slightly.
206 - (arch) considerably decrease slag ex price.
207 - (arch) fix filth archetype.
208 - extension dependency resolve was completely broken.
209 - multipart objects would cause save_throw_object to crash - it
210 now acts on the head only.
211 - do not try to connect to an irc server unless explicitly configured.
212 - do not expect decltype() to be available in gcc 4.4.
213 - extended the safe perl environment by loops.
214 - (arch) fix "armless cook" facings.
215 - the "experience table" resource item did not have a proper
216 hash associated with it, so updates could not be detected.
217 - fixed poison traps in doors.
218 - player->killer_name did not properly flag the name as unicode.
219 - aggressively mark many more methods as utf8 or octet-expecting,
220 and provide a non-destructive SvPVutf8 variant.
221 - do not allow dragon players to change their title via the settings.
222 - ratelimited jeweler skill nugget conversion.
223 - under high load, the server stopped swapping out to make
224 the server more responsive, but making it impossible to reduce
225 the load by... swapping out. slot queuing will now always make
226 some progress.
227 - improve the quality of the load-avg calculation.
228 - (maps) fixed quest npc in jeweler dungeon quest.
229 - don't fail to write the runtime file if the temporary already exists.
230 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
231 player now.
232 - rewrote hiscore code from scratch to use async I/O, store uuid and
233 timestamp and use a tab in the client to increase awareness.
234 - npc dialog setflag/setsatte now check for defined'ness, so
235 setflag 0 is possible.
236 - make install now deletes old extensions, to ease upgrades in the
237 deliantra vm.
3 238
42.92 Thu Dec 24 04:51:56 CET 2009 2392.92 Thu Dec 24 04:51:56 CET 2009
5 - the destruction spell could/would corrupt server memory quite often. 240 - the destruction spell could/would corrupt server memory quite often.
6 - logging in only fixed the combat slot when the palyer was loaded from 241 - logging in only fixed the combat slot when the palyer was loaded from
7 disk, not when it already was in memory. 242 disk, not when it already was in memory.
65 decrease). 300 decrease).
66 - fixed a small uncleanlieness in item converters, which might 301 - fixed a small uncleanlieness in item converters, which might
67 have led to weird item multiplications. 302 have led to weird item multiplications.
68 - store hash value in shstr, not used by anything, but doesn't use much memory. 303 - store hash value in shstr, not used by anything, but doesn't use much memory.
69 - fixed crash bug in learn_spell command. 304 - fixed crash bug in learn_spell command.
305 - enhanced output of the mapinfo command.
70 - remove all traces of FLAG_NO_FIX_PLAYER. 306 - remove all traces of FLAG_NO_FIX_PLAYER.
71 - avoid sv_derived_from calls (lots of hash lookups) when converting 307 - avoid sv_derived_from calls (lots of hash lookups) when converting
72 from perl to c++. 308 from perl to c++.
73 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 309 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
74 and use it in some "inner" loops. 310 and use it in some "inner" loops.
628 - bugfix: when unapplying skills also remove them from the range/combat slots. 864 - bugfix: when unapplying skills also remove them from the range/combat slots.
629 - bugfix: do not merge items whose archetype name merges, use the 865 - bugfix: do not merge items whose archetype name merges, use the
630 archetype *archname* (chairs of different facings were merged). 866 archetype *archname* (chairs of different facings were merged).
631 - bugfix: fix a potential crash issue in find_object_name (not used 867 - bugfix: fix a potential crash issue in find_object_name (not used
632 normally). 868 normally).
633 - bugfix: locked doors cnanot be bashed down by magical means 869 - bugfix: locked doors cannot be bashed down by magical means
634 (destruction, magic missile etc.). 870 (destruction, magic missile etc.).
635 - swarm spells without a direction now use various spiral patterns 871 - swarm spells without a direction now use various spiral patterns
636 instead of being fully random. 872 instead of being fully random.
637 - update AnyEvent API to 3.4 and above. 873 - update AnyEvent API to 3.4 and above.
638 874
717 - merge items with different arch pointers refering to the same arch 953 - merge items with different arch pointers refering to the same arch
718 (due to archetype reloads). 954 (due to archetype reloads).
719 - refactored the object remove/insert functions and most related 955 - refactored the object remove/insert functions and most related
720 functions (decrease, split, merge_ob etc.). 956 functions (decrease, split, merge_ob etc.).
721 - make it compile better on freebsd (reported by pippijn). 957 - make it compile better on freebsd (reported by pippijn).
722 - remove GT_UPDATE_INV (no longer applicable). 958 - removed GT_UPDATE_INV (no longer applicable).
723 - fix the longstanding "container stays open" bug. 959 - fix the longstanding "container stays open" bug.
724 - improved floorbox updating to be incremental and other protocol 960 - improved floorbox updating to be incremental and other protocol
725 optimisations. 961 optimisations.
726 - get rid of update_after_inventory_change and only do update stats 962 - get rid of update_after_inventory_change and only do update stats
727 for weight once/tick/player at max. 963 for weight once/tick/player at max.
1009 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1245 - introduced new keyword for map files: file_format_version (integer, server version: 0)
1010 - better message for apply failures due to applymode 1246 - better message for apply failures due to applymode
1011 - removed most all of the weather code 1247 - removed most all of the weather code
1012 - unified logging to stderr and file 1248 - unified logging to stderr and file
1013 - too many minor changes to document 1249 - too many minor changes to document
1250

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