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Comparing deliantra/server/Changes (file contents):
Revision 1.704 by root, Sat May 8 10:49:43 2010 UTC vs.
Revision 1.793 by root, Sat Aug 13 20:53:42 2011 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: reload_config leaks 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
27
28TODO: potionimp/stat potion descriptrions
29 - (maps) hopefully fix tobias' tower.
30 - (maps) hopefully fix healing potion vendor in arena entrance.
31 - (arch) fixed an error in the Gnarg scale mail artifact.
32 - it was possible to unapply or half-unapply cursed items in many
33 cases, which confused players and also player state. fixed.
34 - (arch) remove curse now works more liek idnetify in that it uncurses
35 some items. also, no longer uncurses spells or other invisibles.
36 - (arch) remove curse and identify now treta the marked tiem first.
37 - creators no longer identify objects that shouldn't be identified
38 (such as money, which won't stack afterwards).
39 - (maps) the shady rogue in goths can unapply cursed items for you.
40 - (maps) implement a wilderness town portal.
41 - (arch) set proper(?) int values for all monsters.
42 - (maps) fire5.map could destroy players.
43 - redo all build material faces from scratch.
44 - dropall without arguments now drops all containers.
45 - use blitz++ for vector maths (new dependency).
46 - only match archetype names in artifact allowed names.
47 - new command "bumpmsg" that triggers the bump-into-wall messages.
48 - altars with match expressions did not work properly.
49 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
50 - god enemy race check fixed ("god detests your race").
51 - gods errornously allowed any kind of worshipping race, even
52 ones they hate.
53 - use same default config in code as on gameserver.deliantra.net.
54 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
55 our parser.
56 - generate slightly more special exits and avoid warning.
57 - applying a glowing crystal now gives status messages.
58 - fix a memleak in the random map generator.
59 - rework the random map parameter passign a bit to be extendable.
60 - (random maps) use a nonrecursive algorithm to generate mazes,
61 also, improve the quality of the mazes (no longer will the edges
62 almost always form a passage) and add two new types - "rooms"
63 and "braided".
64 - (random maps) add new "cave" layout, which is much more ...
65 cave-like.
66 - (random maps) new layout style "castle" that generates straighish,
67 rogue-ish maps.
68 - (random maps) new layout style "multiple" that simply mixes multiple
69 different styles in different areas.
70 - roguelike maps sometimes had dead ends due to symmetry settings.
71 - rewrite layout management in the random map generator from the
72 ground up.
73 - fix bug in tausworthe rng initialisation.
74 - switched to the faster and hopefully better quality gfsr{24,55} random
75 number generator, the same algorithm that freeciv apparently uses.
76 - replace unreachable walls in random maps by "blocked", which saves
77 memory and imho looks nicer.
78 - (arch) fix samhlaidh archetype.
79 - fix the "archname" match special function.
80 - add kensler ("better gradient noise") functins, as well as fBm
81 and other fractal algorithms.
82 - one can no longer emote to logged-out players.
83 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
84 sacks fit on a tile again.
85 - (arch) fixed message of improve wisdom scroll.
86 - (arch) move glyph/magicmap/visibility into .faceinfo files,
87 support background colour for text clients.
88 - (arch) improve automatic name from archname generation.
89 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
90 - support resist_xxx, body_xxx_info and body_xxx_used specials in
91 match expressions.
92 - don't cause an error if a monster tries to cast magic mapping.
93 - sometimes a special exit wasn't placed when it should have been.
94 - make newmapcmd mandatory, remove support for map0/map1.
95 - require EV 4.00.
96 - made wording of "use_skill jeweler analyze" a bit more precise.
97 - add perlxsi.c to cleanfiles.
98 - (arch) made speed potions easier for now.
99 - the server didn't properly initialise all client skill slots,
100 no known impact.
101 - clean up unused settings, introduce DELIANTRA_DATADIR.
102 - (arch) added potion of fortitude to resist fear for the jeweler skill.
103 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
104 a generic table/matrix/palette converter to cfutil.
105 - do not endlessly loop when an optional extension cannot be loaded.
106 - remove limits of 000..999 from worldmap coordinates, support negative
107 coordinates and introduce z-layers - deliantra is now 3d, in yet another
108 sense.
109 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
110 handle generic "world map areas".
111 - dropped micrpather again - we'll do our own implementation when we need it.
112 - added is_quad flag.
113 - (arch) added quad archetypes.
114 - made the pickaxe mining tool remove quad walls and floors.
115 - move key_values into their own class, simplifiying lots of code and
116 making it possible to use kv pairs easily for maps and other objects as well.
117 - get rid of get_archetype, finally.
118 - maps no longer get activated when loading, only when a palyer is "near" them.
119 - maps can now be swapped (not loaded), active and inactive, other states
120 have been removed, and the map "intelligently" changes between active/inactive.
121 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
122 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
123 - server now enforces width/height matches between tiled maps.
124 - fix some off-by-one bugs that presumably created empty rectangles
125 for unordered map walks - which should not cause any real issues.
126 - increase face hashlen to 5 octets from 4, to avoid a collision.
127 - cfutil no longer creates split tiles multiple times due to a
128 off-by-one bug in comparing mtimes.
129 - cfutil now supports type: prefix to derive faces from other faces, which
130 is used for all build materials currently.
131 - require imagemagick >= 6.6.
132 - fixed possible crash due to broken initialisation order of shstr and
133 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
134
1353.0 Sat May 29 23:30:57 CEST 2010
12 - (maps, arch) complete revamping of the transport routes - all cities are 136 - (maps, arch) complete revamping of the transport routes - all cities are
13 now easily reachable, at a price. 137 now easily reachable, at a price.
14 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 138 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
15 - (maps) added (navar) gravedigger, that buys players gravestones. 139 - (maps) added (navar) gravedigger, that buys players gravestones.
16 - (maps) added the rathouse quest for the shockwave spell in navar 140 - (maps) added the rathouse quest for the shockwave spell in navar
73 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 197 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
74 steinwandstadt/celvear. 198 steinwandstadt/celvear.
75 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 199 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
76 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 200 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
77 mostly based on the spell's level in the spellbook. 201 mostly based on the spell's level in the spellbook.
202 - the music scheduler did not properly send new music on region
203 changes.
78 - (maps) fix some map regions and the region tree. 204 - (maps) fix some map regions and the region tree.
79 - the server will now be more picky when parsing the regions file. 205 - the server will now be more picky when parsing the regions file.
80 - do not rely on chosen_skill in calc_alch_danger. 206 - do not rely on chosen_skill in calc_alch_danger.
81 - improve editor support protocol slightly, provide workarounds for 2.10 207 - improve editor support protocol slightly, provide workarounds for 2.10
82 clients. 208 clients.
112 - (arch) implement mining pickaxes and mining skill. 238 - (arch) implement mining pickaxes and mining skill.
113 - (arch) add missing stonebig_club archetype from cfextended. 239 - (arch) add missing stonebig_club archetype from cfextended.
114 - jeweler skill doesn't diminish input values anymore. 240 - jeweler skill doesn't diminish input values anymore.
115 - jeweler skill is harder to level now, but in exchange item power 241 - jeweler skill is harder to level now, but in exchange item power
116 of the output is only 1/5th (instead of 1/3rd) of ring level. 242 of the output is only 1/5th (instead of 1/3rd) of ring level.
243 - jeweler skill adds the makers name (currently not visible) to the
244 generated ring/amulet.
117 - generate most constants for perl automatically. 245 - generate most constants for perl automatically.
118 - properly check for weapon name prefix ("Ragnarok's sword"). 246 - properly check for weapon name prefix ("Ragnarok's sword").
119 - when player dies, restore his food to at least 200. 247 - when player dies, restore his food to at least 200.
120 - support multiple inheritance for arch sources (inherit a,b,c). 248 - support multiple inheritance for arch sources (inherit a,b,c).
121 - switch to storable-n-format for facedata, for better interoperability. 249 - switch to storable-n-format for facedata, for better interoperability.
177 the copies of the instructions in the maps with it. 305 the copies of the instructions in the maps with it.
178 - (arch) made the spark shower spell available in shops. 306 - (arch) made the spark shower spell available in shops.
179 - don't create a second LOGIN event on character creation. 307 - don't create a second LOGIN event on character creation.
180 - correctly generate "You paid xyz" message in shops. 308 - correctly generate "You paid xyz" message in shops.
181 - the shop menu now also displays the (approx) value of the item. 309 - the shop menu now also displays the (approx) value of the item.
182 - added a 'password' command, to change your password (and for DMs to 310 - added a 'password' command, to let DMs change the password of players
183 change passwords for other players). 311 more conveniently.
184 - correctly save shopitems string, to avoid parse error when reading 312 - correctly save shopitems string, to avoid parse error when reading
185 saved maps. 313 saved maps.
186 - logging now differentiates between logging levels better. 314 - logging now differentiates between logging levels better.
187 - speed up get_typedata. 315 - speed up get_typedata.
188 - fix deadlock problem during server shutdown/reload. 316 - fix deadlock problem during server shutdown/reload.
192 - correctly try to load tiled maps in adjacent_map, might fix 320 - correctly try to load tiled maps in adjacent_map, might fix
193 "no relation to target" bugs. 321 "no relation to target" bugs.
194 - try to load (pure-)perl modules asynchronously, warn about 322 - try to load (pure-)perl modules asynchronously, warn about
195 modules being loaded from the mainloop, pre-load some more 323 modules being loaded from the mainloop, pre-load some more
196 core modules so perl doesn't do it later on. 324 core modules so perl doesn't do it later on.
325 - pre-load many of the files perl might load on it's own e.g. when
326 compiling regexes.
197 - make exp_table and materials file reloadable. 327 - make exp_table and materials file reloadable.
198 - made reload_config non-blocking. 328 - made reload_config non-blocking.
199 - the seen command called (Blocking) stat() instead of aio_stat, 329 - the seen command called (Blocking) stat() instead of aio_stat,
200 causing server freezes. 330 causing server freezes.
201 - store unhashed password, to prepare for safer authentication. 331 - store unhashed password, to prepare for safer authentication.
332 - do not log connections from the local host, to help a local
333 watchdog.
334 - fix summon freeze at map borders.
335 - support @group syntax and music config file for music face lists.
336 - run post_init jobs in parallel, they might do I/O.
337 - avoid apply conversion for converters.
202 338
2032.93 Sat Feb 13 15:52:36 CET 2010 3392.93 Sat Feb 13 15:52:36 CET 2010
204 - (maps) fix travel to valdor and back. 340 - (maps) fix travel to valdor and back.
205 - do no longer by default eval map cod ein safe compartments 341 - do no longer by default eval map cod ein safe compartments
206 (this can be re-enabled using the safe_eval config option). 342 (this can be re-enabled using the safe_eval config option).

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