--- deliantra/server/Changes 2010/05/06 21:45:49 1.698 +++ deliantra/server/Changes 2010/05/09 18:40:02 1.706 @@ -6,7 +6,12 @@ TODO: clean up skill handling in kill_object. TODO: mining experience TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player -TODO: reload_epx, reload_settings +TODO: reload_settings +TODO: thawer should ot next() +TODO: reload_config leaks +TODO: loggin in with wrong password causes server error (active object...) +TODO: first derivate of experience does not monotonically increase +TODO: apply Glowing Crystal # does not work - (maps, arch) complete revamping of the transport routes - all cities are now easily reachable, at a price. - (maps) the mana fountain now has a ratelimit of 30 potions per hour. @@ -75,6 +80,7 @@ mostly based on the spell's level in the spellbook. - (maps) fix some map regions and the region tree. - the server will now be more picky when parsing the regions file. + - do not rely on chosen_skill in calc_alch_danger. - improve editor support protocol slightly, provide workarounds for 2.10 clients. - follow has been rewritten to be, hopefully, more robust. @@ -191,6 +197,11 @@ - try to load (pure-)perl modules asynchronously, warn about modules being loaded from the mainloop, pre-load some more core modules so perl doesn't do it later on. + - make exp_table and materials file reloadable. + - made reload_config non-blocking. + - the seen command called (Blocking) stat() instead of aio_stat, + causing server freezes. + - store unhashed password, to prepare for safer authentication. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back.