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Comparing deliantra/server/Changes (file contents):
Revision 1.706 by root, Sun May 9 18:40:02 2010 UTC vs.
Revision 1.743 by root, Sat Jul 3 03:09:27 2010 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: reload_config leaks 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: loggin in with wrong password causes server error (active object...) 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: first derivate of experience does not monotonically increase 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: apply Glowing Crystal # does not work 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: uncurse rogue npc
21 - (maps) hopefully fix tobias' tower.
22 - (maps) hopefully fix healing potion vendor in arena entrance.
23 - (arch) fixed an error in the Gnarg scale mail artifact.
24 - it was possible to unapply or half-unapply cursed items in many
25 cases, which confused players and also player state. fixed.
26 - (arch) remove curse now works more liek idnetify in that it uncurses
27 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first.
29 - creators no longer identify objects that shouldn't be identified
30 (such as money, which won't stack afterwards).
31 - (maps) the shady rogue in goths can unapply cursed items for you.
32 - use same default config in code as on gameserver.deliantra.net.
33 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
34 our parser.
35 - applying a glowing crystal now gives status messages.
36 - fix a memleak in the random map generator.
37 - rework the random map parameter passign a bit to be extendable.
38 - (random maps) use a nonrecursive algorithm to generate mazes,
39 also, improve the quality of the mazes (no longer will the edges
40 almost always form a passage) and add two new types - "rooms"
41 and "braided".
42 - (random maps) add new "cave" layout, which is much more ...
43 cave-like.
44 - roguelike maps sometimes had dead ends due to symmetry settings.
45 - rewrite layout management in the random map generator from the
46 ground up.
47 - fix bug in tausworthe rng initialisation.
48 - switched to the faster and hopefully better quality gfsr{24,55} random
49 number generator, the same algorithm that freeciv apparently uses.
50 - replace unreachable walls in random maps by "blocked", which saves
51 memory and imho looks nicer.
52 - (arch) fix samhlaidh archetype.
53 - new random map layoutstyle "multiple" that simply mixes multiple
54 different styles in different areas.
55
563.0 Sat May 29 23:30:57 CEST 2010
15 - (maps, arch) complete revamping of the transport routes - all cities are 57 - (maps, arch) complete revamping of the transport routes - all cities are
16 now easily reachable, at a price. 58 now easily reachable, at a price.
17 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 59 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
18 - (maps) added (navar) gravedigger, that buys players gravestones. 60 - (maps) added (navar) gravedigger, that buys players gravestones.
19 - (maps) added the rathouse quest for the shockwave spell in navar 61 - (maps) added the rathouse quest for the shockwave spell in navar
76 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 118 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
77 steinwandstadt/celvear. 119 steinwandstadt/celvear.
78 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 120 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
79 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 121 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
80 mostly based on the spell's level in the spellbook. 122 mostly based on the spell's level in the spellbook.
123 - the music scheduler did not properly send new music on region
124 changes.
81 - (maps) fix some map regions and the region tree. 125 - (maps) fix some map regions and the region tree.
82 - the server will now be more picky when parsing the regions file. 126 - the server will now be more picky when parsing the regions file.
83 - do not rely on chosen_skill in calc_alch_danger. 127 - do not rely on chosen_skill in calc_alch_danger.
84 - improve editor support protocol slightly, provide workarounds for 2.10 128 - improve editor support protocol slightly, provide workarounds for 2.10
85 clients. 129 clients.
115 - (arch) implement mining pickaxes and mining skill. 159 - (arch) implement mining pickaxes and mining skill.
116 - (arch) add missing stonebig_club archetype from cfextended. 160 - (arch) add missing stonebig_club archetype from cfextended.
117 - jeweler skill doesn't diminish input values anymore. 161 - jeweler skill doesn't diminish input values anymore.
118 - jeweler skill is harder to level now, but in exchange item power 162 - jeweler skill is harder to level now, but in exchange item power
119 of the output is only 1/5th (instead of 1/3rd) of ring level. 163 of the output is only 1/5th (instead of 1/3rd) of ring level.
164 - jeweler skill adds the makers name (currently not visible) to the
165 generated ring/amulet.
120 - generate most constants for perl automatically. 166 - generate most constants for perl automatically.
121 - properly check for weapon name prefix ("Ragnarok's sword"). 167 - properly check for weapon name prefix ("Ragnarok's sword").
122 - when player dies, restore his food to at least 200. 168 - when player dies, restore his food to at least 200.
123 - support multiple inheritance for arch sources (inherit a,b,c). 169 - support multiple inheritance for arch sources (inherit a,b,c).
124 - switch to storable-n-format for facedata, for better interoperability. 170 - switch to storable-n-format for facedata, for better interoperability.
180 the copies of the instructions in the maps with it. 226 the copies of the instructions in the maps with it.
181 - (arch) made the spark shower spell available in shops. 227 - (arch) made the spark shower spell available in shops.
182 - don't create a second LOGIN event on character creation. 228 - don't create a second LOGIN event on character creation.
183 - correctly generate "You paid xyz" message in shops. 229 - correctly generate "You paid xyz" message in shops.
184 - the shop menu now also displays the (approx) value of the item. 230 - the shop menu now also displays the (approx) value of the item.
185 - added a 'password' command, to change your password (and for DMs to 231 - added a 'password' command, to let DMs change the password of players
186 change passwords for other players). 232 more conveniently.
187 - correctly save shopitems string, to avoid parse error when reading 233 - correctly save shopitems string, to avoid parse error when reading
188 saved maps. 234 saved maps.
189 - logging now differentiates between logging levels better. 235 - logging now differentiates between logging levels better.
190 - speed up get_typedata. 236 - speed up get_typedata.
191 - fix deadlock problem during server shutdown/reload. 237 - fix deadlock problem during server shutdown/reload.
195 - correctly try to load tiled maps in adjacent_map, might fix 241 - correctly try to load tiled maps in adjacent_map, might fix
196 "no relation to target" bugs. 242 "no relation to target" bugs.
197 - try to load (pure-)perl modules asynchronously, warn about 243 - try to load (pure-)perl modules asynchronously, warn about
198 modules being loaded from the mainloop, pre-load some more 244 modules being loaded from the mainloop, pre-load some more
199 core modules so perl doesn't do it later on. 245 core modules so perl doesn't do it later on.
246 - pre-load many of the files perl might load on it's own e.g. when
247 compiling regexes.
200 - make exp_table and materials file reloadable. 248 - make exp_table and materials file reloadable.
201 - made reload_config non-blocking. 249 - made reload_config non-blocking.
202 - the seen command called (Blocking) stat() instead of aio_stat, 250 - the seen command called (Blocking) stat() instead of aio_stat,
203 causing server freezes. 251 causing server freezes.
204 - store unhashed password, to prepare for safer authentication. 252 - store unhashed password, to prepare for safer authentication.
253 - do not log connections from the local host, to help a local
254 watchdog.
255 - fix summon freeze at map borders.
256 - support @group syntax and music config file for music face lists.
257 - run post_init jobs in parallel, they might do I/O.
258 - avoid apply conversion for converters.
205 259
2062.93 Sat Feb 13 15:52:36 CET 2010 2602.93 Sat Feb 13 15:52:36 CET 2010
207 - (maps) fix travel to valdor and back. 261 - (maps) fix travel to valdor and back.
208 - do no longer by default eval map cod ein safe compartments 262 - do no longer by default eval map cod ein safe compartments
209 (this can be re-enabled using the safe_eval config option). 263 (this can be re-enabled using the safe_eval config option).

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