--- deliantra/server/Changes 2010/05/09 23:06:59 1.708 +++ deliantra/server/Changes 2010/05/10 21:41:38 1.711 @@ -8,7 +8,6 @@ TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player TODO: reload_settings TODO: thawer should ot next() -TODO: reload_config leaks TODO: first derivate of experience does not monotonically increase TODO: apply Glowing Crystal # does not work - (maps, arch) complete revamping of the transport routes - all cities are @@ -116,6 +115,8 @@ - jeweler skill doesn't diminish input values anymore. - jeweler skill is harder to level now, but in exchange item power of the output is only 1/5th (instead of 1/3rd) of ring level. + - jeweler skill adds the makers name (currently not visible) to the + generated ring/amulet. - generate most constants for perl automatically. - properly check for weapon name prefix ("Ragnarok's sword"). - when player dies, restore his food to at least 200. @@ -181,8 +182,8 @@ - don't create a second LOGIN event on character creation. - correctly generate "You paid xyz" message in shops. - the shop menu now also displays the (approx) value of the item. - - added a 'password' command, to change your password (and for DMs to - change passwords for other players). + - added a 'password' command, to let DMs change the password of players + more conveniently. - correctly save shopitems string, to avoid parse error when reading saved maps. - logging now differentiates between logging levels better.