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Comparing deliantra/server/Changes (file contents):
Revision 1.709 by elmex, Mon May 10 15:42:05 2010 UTC vs.
Revision 1.733 by root, Tue Jun 29 18:27:02 2010 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: reload_config leaks 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: first derivate of experience does not monotonically increase 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: apply Glowing Crystal # does not work 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs)
21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily
22 - (maps) hopefully fix tobias' tower.
23 - (maps) hopefully fix healing potion vendor in arena entrance.
24 - (arch) fixed an error in the Gnarg scale mail artifact.
25 - creators no longer identify objects that shouldn't be identified
26 (such as money, which won't stack afterwards).
27 - use same default config in code as on gameserver.deliantra.net.
28 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
29 our parser.
30 - applying a glowing crystal now gives status messages.
31 - fix a memleak in the random map generator.
32 - rework the random map parameter passign a bit to be extendable.
33 - (random maps) use a nonrecursive algorithm to generate mazes,
34 also, improve the quality of the mazes (no longer will the edges
35 almost always form a passage) and add two new types - "rooms"
36 and "braided".
37
383.0 Sat May 29 23:30:57 CEST 2010
14 - (maps, arch) complete revamping of the transport routes - all cities are 39 - (maps, arch) complete revamping of the transport routes - all cities are
15 now easily reachable, at a price. 40 now easily reachable, at a price.
16 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 41 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
17 - (maps) added (navar) gravedigger, that buys players gravestones. 42 - (maps) added (navar) gravedigger, that buys players gravestones.
18 - (maps) added the rathouse quest for the shockwave spell in navar 43 - (maps) added the rathouse quest for the shockwave spell in navar
75 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 100 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
76 steinwandstadt/celvear. 101 steinwandstadt/celvear.
77 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 102 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
78 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 103 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
79 mostly based on the spell's level in the spellbook. 104 mostly based on the spell's level in the spellbook.
105 - the music scheduler did not properly send new music on region
106 changes.
80 - (maps) fix some map regions and the region tree. 107 - (maps) fix some map regions and the region tree.
81 - the server will now be more picky when parsing the regions file. 108 - the server will now be more picky when parsing the regions file.
82 - do not rely on chosen_skill in calc_alch_danger. 109 - do not rely on chosen_skill in calc_alch_danger.
83 - improve editor support protocol slightly, provide workarounds for 2.10 110 - improve editor support protocol slightly, provide workarounds for 2.10
84 clients. 111 clients.
181 the copies of the instructions in the maps with it. 208 the copies of the instructions in the maps with it.
182 - (arch) made the spark shower spell available in shops. 209 - (arch) made the spark shower spell available in shops.
183 - don't create a second LOGIN event on character creation. 210 - don't create a second LOGIN event on character creation.
184 - correctly generate "You paid xyz" message in shops. 211 - correctly generate "You paid xyz" message in shops.
185 - the shop menu now also displays the (approx) value of the item. 212 - the shop menu now also displays the (approx) value of the item.
186 - added a 'password' command, to change your password (and for DMs to 213 - added a 'password' command, to let DMs change the password of players
187 change passwords for other players). 214 more conveniently.
188 - correctly save shopitems string, to avoid parse error when reading 215 - correctly save shopitems string, to avoid parse error when reading
189 saved maps. 216 saved maps.
190 - logging now differentiates between logging levels better. 217 - logging now differentiates between logging levels better.
191 - speed up get_typedata. 218 - speed up get_typedata.
192 - fix deadlock problem during server shutdown/reload. 219 - fix deadlock problem during server shutdown/reload.
196 - correctly try to load tiled maps in adjacent_map, might fix 223 - correctly try to load tiled maps in adjacent_map, might fix
197 "no relation to target" bugs. 224 "no relation to target" bugs.
198 - try to load (pure-)perl modules asynchronously, warn about 225 - try to load (pure-)perl modules asynchronously, warn about
199 modules being loaded from the mainloop, pre-load some more 226 modules being loaded from the mainloop, pre-load some more
200 core modules so perl doesn't do it later on. 227 core modules so perl doesn't do it later on.
228 - pre-load many of the files perl might load on it's own e.g. when
229 compiling regexes.
201 - make exp_table and materials file reloadable. 230 - make exp_table and materials file reloadable.
202 - made reload_config non-blocking. 231 - made reload_config non-blocking.
203 - the seen command called (Blocking) stat() instead of aio_stat, 232 - the seen command called (Blocking) stat() instead of aio_stat,
204 causing server freezes. 233 causing server freezes.
205 - store unhashed password, to prepare for safer authentication. 234 - store unhashed password, to prepare for safer authentication.
206 - do not log connections from the local host, to help a local 235 - do not log connections from the local host, to help a local
207 watchdog. 236 watchdog.
237 - fix summon freeze at map borders.
238 - support @group syntax and music config file for music face lists.
239 - run post_init jobs in parallel, they might do I/O.
240 - avoid apply conversion for converters.
208 241
2092.93 Sat Feb 13 15:52:36 CET 2010 2422.93 Sat Feb 13 15:52:36 CET 2010
210 - (maps) fix travel to valdor and back. 243 - (maps) fix travel to valdor and back.
211 - do no longer by default eval map cod ein safe compartments 244 - do no longer by default eval map cod ein safe compartments
212 (this can be re-enabled using the safe_eval config option). 245 (this can be re-enabled using the safe_eval config option).

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