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Comparing deliantra/server/Changes (file contents):
Revision 1.71 by root, Sat Mar 15 13:52:37 2008 UTC vs.
Revision 1.155 by root, Thu May 8 20:03:50 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after 32.54 Thu May 8 22:01:22 CEST 2008
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 - change floorbox item ordering to enable more efficient protocol and to
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5 stay in sync with the 0.9971 client update which also reverses ordering.
6 - bugfix: the jumping skill now gives experience for jumping
7 and for attacking monsters. it also takes about one second to do a jump.
8 - bugfix: players couldn't starve in 2.53 :(
9 - bugfix: correctly send the client a del_spell when a spell gets removed.
10 - bugfix: spell effects like word of recall are removed on death.
11 - bugfix: fix a crash when objects with treasure on top (ground...)
12 were created outside a map.
13 - bugfix: couldn't apply inventory items when levitating, but ground items
14 (fixed by reversing the logic).
15 - bugfix: fixed a mismatched '"' in the debugging description of objects
16 - bugfix: the random map generator no longer leaks key objects.
17 - bugfix: support random maps >127x127.
18 - (maps) fixed the death certificate system in nimbus.
19 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
20 - (arch) the material 'wood' was undefined, it's now a burnable material.
21 - (arch) give ball lightning a real name.
22 - (arch) fixed material of bones (was 'wood', is now 'bone')
23 - support cfpod in ex replies (client item tooltips).
24 - unapply item in range slow when readying a spell.
25 - bugfix: account for rounding errors in weight updates.
26 - remove synchronous mkdir in chargen_race_done.
27 - fix per-race starting maps.
28 - check hiscore on suicide and quit as well.
29 - tell players when they are starving.
30 - get rid of costly object_from_name conversion for altar effects.
31 - fix map difficulty calculation for generators.
32 - slightly more intelligent handling of "is_animated" flag.
33 - support no_drop map header flag (before it was only available internally).
34 - make random-map-generated keys crumble after one hour, use more unique slaying.
6 35
362.53 Sun May 4 17:32:48 CEST 2008
37 - bugfix: custom skill settings were not saved by the server.
38 - bugfix: remove did not actually remove items from the inventory, leaving
39 ghost items.
40 - bugfix: properly update items identified on the ground.
41 - bugfix: use localtime_r in the logger thread.
42 - bugfix: player starvation will now give the correct kill reason.
43 - bugfix: archetype reloads could crash the server.
44 - bugfix: the mailscrolls are now correctly handed out even when the destination
45 player is not logged in.
46 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
47 server startup.
48 - bugfix: fix the door surround check in the random map generator.
49 - (maps) fix heaven quest difficulty progression.
50 - (maps) fix some random map styles.
51 - dropping items a shop is not interested in won't sell them anymore.
52 - rods and horns with a too low maximum charge allow now at least one discharge.
53 - implement kill & death statistics.
54 - random map preparation is no longer synchronous.
55 - rewrite find_style in perl, no longer does synchronous I/O.
56 - improve random map specials placement.
57 - make the killer a real object pointer instead of a string, improved
58 kill reason messages.
59 - take advantage of new aio_close and aio_chmod.
60 - implement archetype::get, object::deep_clone and update callers.
61 - change_abil is much faster.
62 - update the floorbox more often to work around the reverses item order
63 display in clients.
64 - cleaned up object copying by encapsulating it to a single place.
65 - add hints to the invite messages.
66 - rewrote key<->value pair handling.
67 - use an independent random number generator for the random map generator.
68
692.52 Thu Apr 24 11:47:19 CEST 2008
70 - completely automate the item add/delete on remove/insert. this should fix
71 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
72 - completely automate the weight handling, should fix all weight
73 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
74 - reloading archetypes while a user was in the character creation phase
75 could crash the server.
76 - fix a nontrivial number of cases of code commented similar
77 to "is this really correct?", as many of those cases are now handles
78 automatically by lower level code.
79 - replace many ad-hoc checks for client visibility by object::visible_to,
80 should result in broader applicability of functions using it.
81 - merge items with different arch pointers refering to the same arch
82 (due to archetype reloads).
83 - refactored the object remove/insert functions and most related
84 functions (decrease, split, merge_ob etc.).
85 - make it compile better on freebsd (reported by pippijn).
86 - remove GT_UPDATE_INV (no longer applicable).
87 - fix the longstanding "container stays open" bug.
88 - improved floorbox updating to be incremental and other protocol
89 optimisations.
90 - get rid of update_after_inventory_change and only do update stats
91 for weight once/tick/player at max.
92 - rewrite party commands, use party channel.
93
942.51 Sun Apr 20 21:27:37 CEST 2008
95 - properly link against libgthread as that is needed to make the slice
96 allocator thread-safe.
97 - support perls not compiled with 64 bit support (though this is not a
98 recommended configuration) (reported by Samuel Gondouin).
99 - always put godgiven items into the player inventory, never any containers.
100 - (arch)
101 - (maps, arch) the scorn go club was founded!
102 - (arch) do no longer support player abilities, they didn't work anyways.
103 - (arch) the alchemy spell is now of the alchemy spell school, which
104 became a real spell-class.
105 - (arch) the alchemist class now get an alchemy spell book for new characters.
106 - (arch) considerably strengthened spark shower and destruction.
107 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
108 finally reloadable at runtime.
109 - changed archetype loading algorithm to only require one pass and
110 use delayed resolving of references.
111 - examine command now uses the examine infobox.
112 - implement an "incremental garbage collector" for archetypes.
113 - enable slice allocator again.
114 - implement optional free memory poisoning.
115
1162.5 Wed Apr 16 15:06:53 CEST 2008
117 - the two handed weapon skill can no longer be used as unarmed combat
118 skill.
119 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
120 names (also update all maps to use money instead of coins).
121 - add uuid accessors to perl.
122 - add coin names and archetype accessors to perl.
123 - fix runtime uuid file format to use "." instead of ",".
124 - change perl extensions to not use hardcoded coins and values.
125 - write uuids asynchronously (no hiccups due to uuid writes)
126 and be more parsimonous of uuid usage by the exact value out on exit.
127 - write log messages in another thread, removing another sync point.
128 - support multi-line log messages in a nicer way.
129 - be more portable w.r.t. uuids and format specifiers everywhere.
130 - fix a minor memleak in the random map generator.
131 - some parts of the random map generator are not coroutine-safe,
132 so only call it "single-threaded".
133 - major cleanup of memory management in random map generator.
134 - slight refactoring of the random map generator, faster too.
135 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
136 bookkeeping bug.
137 - work around "player is on active list" problem by deactivating player
138 after loading.
139 - garbage collect shstr's more evenly and adaptively only when
140 there have in fact been allocations.
141 - fix object::insert to do as documented and insert into the env
142 if necessary.
143 - fix cf::map::unique_maps.
144 - fix nrof overflow check in can_merge_slow.
145 - fix converter code to handle >31 bit values.
146 - added support for the player_sold flag
147 - converters no longer accept unpaid items.
148 - canonicalize random map meta files for better unification.
149
1502.43 Sun Apr 6 20:35:29 CEST 2008
151 - work around a glibc bug that causes calloc to return non-zero memory
152 when mlockall has been used.
7 - pass environment to perl_sys_init3, as required by newer perls. 153 - pass environment to perl_sys_init3, as required by newer perls.
154 - use separate thread for ticker timing (and more in the future).
155 this greatly increases timing accuracy and gets rid of an enourmous
156 number of gettimeofday calls.
157 - use a separate thread to signal aio completion, for lower latency.
158 - require Coro 4.47, which fixes a data corruption bug with its C API.
8 159
92.42 Sat Mar 15 12:05:21 CET 2008 1602.42 Sat Mar 15 12:05:21 CET 2008
10 - rebalanced default experience table to be more exponential 161 - rebalanced default experience table to be more exponential
11 and much easier up to level ~40, then moderately harder. 162 and much easier up to level ~40, then moderately harder.
12 - change attuned/repelled level boni to +-8 from +-2. 163 - change attuned/repelled level boni to +-8 from +-2.

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