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Comparing deliantra/server/Changes (file contents):
Revision 1.51 by root, Mon Jan 7 01:55:18 2008 UTC vs.
Revision 1.71 by root, Sat Mar 15 13:52:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: "you get the distinctive feeling that <other> is nuts" 3TODO: picking up the torches in nibmus seemingly works, but after
4TODO: logging/backtrace in non-main contexts cause crashes with glibc 2.7 4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: perl exceptions inside coroutines exit, which is correct, but unwanted behaviour 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6TODO: map->at: attempt to copy freed scalar b7d4b48 to b800c38 at warn "FOO$m { ".scalar (@a)." }\n"; 6
7 - pass environment to perl_sys_init3, as required by newer perls.
8
92.42 Sat Mar 15 12:05:21 CET 2008
10 - rebalanced default experience table to be more exponential
11 and much easier up to level ~40, then moderately harder.
12 - change attuned/repelled level boni to +-8 from +-2.
13 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
14 - do not exit on reload/load errors but properly cleanup.
15 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
16
172.41 Fri Jan 25 13:15:37 CET 2008
18 - get rid of YAML::Syck, it's too buggy and misparses many files
19 (this fixes the jeweler skill).
20 - back-to-back perl_reloads don't freeze the ticker anymore.
21 - convert cfutil from Event to EV (forgot to do this earlier...).
22 - move tombstone to real map if player died due to cave-in (even if
23 it has reset, which is better than putting it on the savebed, also as
24 proof that the palyer didn't use a savebed).
25
262.4 Sun Jan 13 13:41:29 CET 2008
27 - work around perl bug in configure perl module version check.
7 - fix bug in golem move code that would cause a crash at tiling borders. 28 - fix bug in golem move code that would cause a crash at tiling borders.
8 - fix a freeze bug when looking for an arrow in the inventory. 29 - fix a freeze bug when looking for an arrow in the inventory.
30 - fix a bug in animate_weapon, causing a crash.
31 - no longer exit when a coroutine throws an exception.
32 - fix a potential double free bug (nicely exploited by g++ 4.2).
33 - fix the "<player> is nuts" message.
34 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 35 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 36 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 37 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 38 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 39 - implement generic framework for server-side resource files.
15 - hook experience table update into the framework. 41 - hook experience table update into the framework.
16 - move jeweler.yaml to resources (arch/). 42 - move jeweler.yaml to resources (arch/).
17 - switch from Crossfire to Deliantra perl module. 43 - switch from Crossfire to Deliantra perl module.
18 - implement json2json arch filter. 44 - implement json2json arch filter.
19 - implement widget protocol version 2, support for ui templates. 45 - implement widget protocol version 2, support for ui templates.
46 - mapinfo is now handled fully asynchronously.
20 - ext/irc: also log irc messages. 47 - ext/irc: also log irc messages.
21 - ext/schmorplog: write user stat files asynchronously. 48 - ext/schmorplog: write user stat files asynchronously.
22 49
232.32 Sun Dec 2 18:11:01 CET 2007 502.32 Sun Dec 2 18:11:01 CET 2007
24 - limited the number of items that can be picked up and dropped 51 - limited the number of items that can be picked up and dropped

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