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Comparing deliantra/server/Changes (file contents):
Revision 1.65 by root, Fri Jan 25 18:13:57 2008 UTC vs.
Revision 1.71 by root, Sat Mar 15 13:52:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after 3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the stetings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - pass environment to perl_sys_init3, as required by newer perls.
8
92.42 Sat Mar 15 12:05:21 CET 2008
10 - rebalanced default experience table to be more exponential
11 and much easier up to level ~40, then moderately harder.
12 - change attuned/repelled level boni to +-8 from +-2.
13 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
14 - do not exit on reload/load errors but properly cleanup.
15 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
6 16
72.41 Fri Jan 25 13:15:37 CET 2008 172.41 Fri Jan 25 13:15:37 CET 2008
8 - get rid of YAML::Syck, it's too buggy and misparses many files 18 - get rid of YAML::Syck, it's too buggy and misparses many files
9 (this fixes the jeweler skill). 19 (this fixes the jeweler skill).
10 - back-to-back perl_reloads don't freeze the ticker anymore. 20 - back-to-back perl_reloads don't freeze the ticker anymore.

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