--- deliantra/server/Changes 2008/03/15 13:52:37 1.71 +++ deliantra/server/Changes 2008/04/18 23:43:59 1.92 @@ -1,10 +1,57 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. -TODO: picking up the torches in nibmus seemingly works, but after +TODO: picking up the torches in nimbus seemingly works, but after a while (used up?) they seem to be gone from the inv but the client doesn't know about that. TODO: dragons should not be able to change their title via the settings tab in playerbook + - support perls not compiled with 64 bit support (though this is not a + recommended configuration) (reported by Samuel Gondouin). + - enable slice allocator again. + - (maps, arch) the scorn go club was founded! + +2.5 Wed Apr 16 15:06:53 CEST 2008 + - the two handed weapon skill can no longer be used as unarmed combat + skill. + - append [drop xxx coins] to altar/trigger_altar/identify_table/converter + names (also update all maps to use money instead of coins). + - add uuid accessors to perl. + - add coin names and archetype accessors to perl. + - fix runtime uuid file format to use "." instead of ",". + - change perl extensions to not use hardcoded coins and values. + - write uuids asynchronously (no hiccups due to uuid writes) + and be more parsimonous of uuid usage by the exact value out on exit. + - write log messages in another thread, removing another sync point. + - support multi-line log messages in a nicer way. + - be more portable w.r.t. uuids and format specifiers everywhere. + - fix a minor memleak in the random map generator. + - some parts of the random map generator are not coroutine-safe, + so only call it "single-threaded". + - major cleanup of memory management in random map generator. + - slight refactoring of the random map generator, faster too. + - solve the "slice_alloc becomes negative" mystery - no allocation bug, + bookkeeping bug. + - work around "player is on active list" problem by deactivating player + after loading. + - garbage collect shstr's more evenly and adaptively only when + there have in fact been allocations. + - fix object::insert to do as documented and insert into the env + if necessary. + - fix cf::map::unique_maps. + - fix nrof overflow check in can_merge_slow. + - fix converter code to handle >31 bit values. + - added support for the player_sold flag + - converters no longer accept unpaid items. + - canonicalize random map meta files for better unification. + +2.43 Sun Apr 6 20:35:29 CEST 2008 + - work around a glibc bug that causes calloc to return non-zero memory + when mlockall has been used. - pass environment to perl_sys_init3, as required by newer perls. + - use separate thread for ticker timing (and more in the future). + this greatly increases timing accuracy and gets rid of an enourmous + number of gettimeofday calls. + - use a separate thread to signal aio completion, for lower latency. + - require Coro 4.47, which fixes a data corruption bug with its C API. 2.42 Sat Mar 15 12:05:21 CET 2008 - rebalanced default experience table to be more exponential