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Comparing deliantra/server/Changes (file contents):
Revision 1.710 by elmex, Mon May 10 15:54:40 2010 UTC vs.
Revision 1.747 by root, Sun Jul 4 00:58:18 2010 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: reload_config leaks 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: first derivate of experience does not monotonically increase 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: apply Glowing Crystal # does not work 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
22 - (maps) hopefully fix tobias' tower.
23 - (maps) hopefully fix healing potion vendor in arena entrance.
24 - (arch) fixed an error in the Gnarg scale mail artifact.
25 - it was possible to unapply or half-unapply cursed items in many
26 cases, which confused players and also player state. fixed.
27 - (arch) remove curse now works more liek idnetify in that it uncurses
28 some items. also, no longer uncurses spells or other invisibles.
29 - (arch) remove curse and identify now treta the marked tiem first.
30 - creators no longer identify objects that shouldn't be identified
31 (such as money, which won't stack afterwards).
32 - (maps) the shady rogue in goths can unapply cursed items for you.
33 - (maps) implement a wilderness town portal.
34 - use same default config in code as on gameserver.deliantra.net.
35 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
36 our parser.
37 - applying a glowing crystal now gives status messages.
38 - fix a memleak in the random map generator.
39 - rework the random map parameter passign a bit to be extendable.
40 - (random maps) use a nonrecursive algorithm to generate mazes,
41 also, improve the quality of the mazes (no longer will the edges
42 almost always form a passage) and add two new types - "rooms"
43 and "braided".
44 - (random maps) add new "cave" layout, which is much more ...
45 cave-like.
46 - (random maps) new layout style "castle" that generates straighish,
47 rogue-ish maps.
48 - (random maps) new layout style "multiple" that simply mixes multiple
49 different styles in different areas.
50 - roguelike maps sometimes had dead ends due to symmetry settings.
51 - rewrite layout management in the random map generator from the
52 ground up.
53 - fix bug in tausworthe rng initialisation.
54 - switched to the faster and hopefully better quality gfsr{24,55} random
55 number generator, the same algorithm that freeciv apparently uses.
56 - replace unreachable walls in random maps by "blocked", which saves
57 memory and imho looks nicer.
58 - (arch) fix samhlaidh archetype.
59
603.0 Sat May 29 23:30:57 CEST 2010
14 - (maps, arch) complete revamping of the transport routes - all cities are 61 - (maps, arch) complete revamping of the transport routes - all cities are
15 now easily reachable, at a price. 62 now easily reachable, at a price.
16 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 63 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
17 - (maps) added (navar) gravedigger, that buys players gravestones. 64 - (maps) added (navar) gravedigger, that buys players gravestones.
18 - (maps) added the rathouse quest for the shockwave spell in navar 65 - (maps) added the rathouse quest for the shockwave spell in navar
75 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 122 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
76 steinwandstadt/celvear. 123 steinwandstadt/celvear.
77 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 124 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
78 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 125 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
79 mostly based on the spell's level in the spellbook. 126 mostly based on the spell's level in the spellbook.
127 - the music scheduler did not properly send new music on region
128 changes.
80 - (maps) fix some map regions and the region tree. 129 - (maps) fix some map regions and the region tree.
81 - the server will now be more picky when parsing the regions file. 130 - the server will now be more picky when parsing the regions file.
82 - do not rely on chosen_skill in calc_alch_danger. 131 - do not rely on chosen_skill in calc_alch_danger.
83 - improve editor support protocol slightly, provide workarounds for 2.10 132 - improve editor support protocol slightly, provide workarounds for 2.10
84 clients. 133 clients.
196 - correctly try to load tiled maps in adjacent_map, might fix 245 - correctly try to load tiled maps in adjacent_map, might fix
197 "no relation to target" bugs. 246 "no relation to target" bugs.
198 - try to load (pure-)perl modules asynchronously, warn about 247 - try to load (pure-)perl modules asynchronously, warn about
199 modules being loaded from the mainloop, pre-load some more 248 modules being loaded from the mainloop, pre-load some more
200 core modules so perl doesn't do it later on. 249 core modules so perl doesn't do it later on.
250 - pre-load many of the files perl might load on it's own e.g. when
251 compiling regexes.
201 - make exp_table and materials file reloadable. 252 - make exp_table and materials file reloadable.
202 - made reload_config non-blocking. 253 - made reload_config non-blocking.
203 - the seen command called (Blocking) stat() instead of aio_stat, 254 - the seen command called (Blocking) stat() instead of aio_stat,
204 causing server freezes. 255 causing server freezes.
205 - store unhashed password, to prepare for safer authentication. 256 - store unhashed password, to prepare for safer authentication.
206 - do not log connections from the local host, to help a local 257 - do not log connections from the local host, to help a local
207 watchdog. 258 watchdog.
259 - fix summon freeze at map borders.
260 - support @group syntax and music config file for music face lists.
261 - run post_init jobs in parallel, they might do I/O.
262 - avoid apply conversion for converters.
208 263
2092.93 Sat Feb 13 15:52:36 CET 2010 2642.93 Sat Feb 13 15:52:36 CET 2010
210 - (maps) fix travel to valdor and back. 265 - (maps) fix travel to valdor and back.
211 - do no longer by default eval map cod ein safe compartments 266 - do no longer by default eval map cod ein safe compartments
212 (this can be re-enabled using the safe_eval config option). 267 (this can be re-enabled using the safe_eval config option).

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