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Comparing deliantra/server/Changes (file contents):
Revision 1.710 by elmex, Mon May 10 15:54:40 2010 UTC vs.
Revision 1.790 by root, Sat May 14 17:41:57 2011 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: reload_config leaks 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: first derivate of experience does not monotonically increase 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: apply Glowing Crystal # does not work 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27TODO: potionimp/stat potion descriptrions
28 - (maps) hopefully fix tobias' tower.
29 - (maps) hopefully fix healing potion vendor in arena entrance.
30 - (arch) fixed an error in the Gnarg scale mail artifact.
31 - it was possible to unapply or half-unapply cursed items in many
32 cases, which confused players and also player state. fixed.
33 - (arch) remove curse now works more liek idnetify in that it uncurses
34 some items. also, no longer uncurses spells or other invisibles.
35 - (arch) remove curse and identify now treta the marked tiem first.
36 - creators no longer identify objects that shouldn't be identified
37 (such as money, which won't stack afterwards).
38 - (maps) the shady rogue in goths can unapply cursed items for you.
39 - (maps) implement a wilderness town portal.
40 - (arch) set proper(?) int values for all monsters.
41 - (maps) fire5.map could destroy players.
42 - dropall without arguments now drops all containers.
43 - use blitz++ for vector maths (new dependency).
44 - only match archetype names in artifact allowed names.
45 - new command "bumpmsg" that triggers the bump-into-wall messages.
46 - altars with match expressions did not work properly.
47 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
48 - god enemy race check fixed ("god detests your race").
49 - gods errornously allowed any kind of worshipping race, even
50 ones they hate.
51 - use same default config in code as on gameserver.deliantra.net.
52 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
53 our parser.
54 - generate slightly more special exits and avoid warning.
55 - applying a glowing crystal now gives status messages.
56 - fix a memleak in the random map generator.
57 - rework the random map parameter passign a bit to be extendable.
58 - (random maps) use a nonrecursive algorithm to generate mazes,
59 also, improve the quality of the mazes (no longer will the edges
60 almost always form a passage) and add two new types - "rooms"
61 and "braided".
62 - (random maps) add new "cave" layout, which is much more ...
63 cave-like.
64 - (random maps) new layout style "castle" that generates straighish,
65 rogue-ish maps.
66 - (random maps) new layout style "multiple" that simply mixes multiple
67 different styles in different areas.
68 - roguelike maps sometimes had dead ends due to symmetry settings.
69 - rewrite layout management in the random map generator from the
70 ground up.
71 - fix bug in tausworthe rng initialisation.
72 - switched to the faster and hopefully better quality gfsr{24,55} random
73 number generator, the same algorithm that freeciv apparently uses.
74 - replace unreachable walls in random maps by "blocked", which saves
75 memory and imho looks nicer.
76 - (arch) fix samhlaidh archetype.
77 - fix the "archname" match special function.
78 - add kensler ("better gradient noise") functins, as well as fBm
79 and other fractal algorithms.
80 - one can no longer emote to logged-out players.
81 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
82 sacks fit on a tile again.
83 - (arch) fixed message of improve wisdom scroll.
84 - (arch) move glyph/magicmap/visibility into .faceinfo files,
85 support background colour for text clients.
86 - (arch) improve automatic name from archname generation.
87 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
88 - support resist_xxx, body_xxx_info and body_xxx_used specials in
89 match expressions.
90 - don't cause an error if a monster tries to cast magic mapping.
91 - sometimes a special exit wasn't placed when it should have been.
92 - make newmapcmd mandatory, remove support for map0/map1.
93 - require EV 4.00.
94 - made wording of "use_skill jeweler analyze" a bit more precise.
95 - add perlxsi.c to cleanfiles.
96 - (arch) made speed potions easier for now.
97 - the server didn't properly initialise all client skill slots,
98 no known impact.
99 - clean up unused settings, introduce DELIANTRA_DATADIR.
100 - (arch) added potion of fortitude to resist fear for the jeweler skill.
101 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
102 a generic table/matrix/palette converter to cfutil.
103 - do not endlessly loop when an optional extension cannot be loaded.
104 - remove limits of 000..999 from worldmap coordinates, support negative
105 coordinates and introduce z-layers - deliantra is now 3d, in yet another
106 sense.
107 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
108 handle generic "world map areas".
109 - dropped micrpather again - we'll do our own implementation when we need it.
110 - added is_quad flag.
111 - (arch) added quad archetypes.
112 - made the pickaxe mining tool remove quad walls and floors.
113 - move key_values into their own class, simplifiying lots of code and
114 making it possible to use kv pairs easily for maps and other objects as well.
115 - get rid of get_archetype, finally.
116 - maps no longer get activated when loading, only when a palyer is "near" them.
117 - maps can now be swapped (not loaded), active and inactive, other states
118 have been removed, and the map "intelligently" changes between active/inactive.
119 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
120 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
121 - server now enforces width/height matches between tiled maps.
122 - fix some off-by-one bugs that presumably created empty rectangles
123 for unordered map walks - which should not cause any real issues.
124 - increase face hashlen to 5 octets from 4, to avoid a collision.
125
1263.0 Sat May 29 23:30:57 CEST 2010
14 - (maps, arch) complete revamping of the transport routes - all cities are 127 - (maps, arch) complete revamping of the transport routes - all cities are
15 now easily reachable, at a price. 128 now easily reachable, at a price.
16 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 129 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
17 - (maps) added (navar) gravedigger, that buys players gravestones. 130 - (maps) added (navar) gravedigger, that buys players gravestones.
18 - (maps) added the rathouse quest for the shockwave spell in navar 131 - (maps) added the rathouse quest for the shockwave spell in navar
75 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 188 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
76 steinwandstadt/celvear. 189 steinwandstadt/celvear.
77 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 190 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
78 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 191 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
79 mostly based on the spell's level in the spellbook. 192 mostly based on the spell's level in the spellbook.
193 - the music scheduler did not properly send new music on region
194 changes.
80 - (maps) fix some map regions and the region tree. 195 - (maps) fix some map regions and the region tree.
81 - the server will now be more picky when parsing the regions file. 196 - the server will now be more picky when parsing the regions file.
82 - do not rely on chosen_skill in calc_alch_danger. 197 - do not rely on chosen_skill in calc_alch_danger.
83 - improve editor support protocol slightly, provide workarounds for 2.10 198 - improve editor support protocol slightly, provide workarounds for 2.10
84 clients. 199 clients.
196 - correctly try to load tiled maps in adjacent_map, might fix 311 - correctly try to load tiled maps in adjacent_map, might fix
197 "no relation to target" bugs. 312 "no relation to target" bugs.
198 - try to load (pure-)perl modules asynchronously, warn about 313 - try to load (pure-)perl modules asynchronously, warn about
199 modules being loaded from the mainloop, pre-load some more 314 modules being loaded from the mainloop, pre-load some more
200 core modules so perl doesn't do it later on. 315 core modules so perl doesn't do it later on.
316 - pre-load many of the files perl might load on it's own e.g. when
317 compiling regexes.
201 - make exp_table and materials file reloadable. 318 - make exp_table and materials file reloadable.
202 - made reload_config non-blocking. 319 - made reload_config non-blocking.
203 - the seen command called (Blocking) stat() instead of aio_stat, 320 - the seen command called (Blocking) stat() instead of aio_stat,
204 causing server freezes. 321 causing server freezes.
205 - store unhashed password, to prepare for safer authentication. 322 - store unhashed password, to prepare for safer authentication.
206 - do not log connections from the local host, to help a local 323 - do not log connections from the local host, to help a local
207 watchdog. 324 watchdog.
325 - fix summon freeze at map borders.
326 - support @group syntax and music config file for music face lists.
327 - run post_init jobs in parallel, they might do I/O.
328 - avoid apply conversion for converters.
208 329
2092.93 Sat Feb 13 15:52:36 CET 2010 3302.93 Sat Feb 13 15:52:36 CET 2010
210 - (maps) fix travel to valdor and back. 331 - (maps) fix travel to valdor and back.
211 - do no longer by default eval map cod ein safe compartments 332 - do no longer by default eval map cod ein safe compartments
212 (this can be re-enabled using the safe_eval config option). 333 (this can be re-enabled using the safe_eval config option).

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