--- deliantra/server/Changes 2010/05/12 20:40:50 1.712 +++ deliantra/server/Changes 2010/07/01 01:22:43 1.735 @@ -2,41 +2,45 @@ Version numbers sort like decimal numbers. -2010-05-11 18:52:43.0840 E BUG: kill_object - unable to find skill that killed monster -2010-05-11 18:52:43.0840 E+op: {cnt:65386,uuid:<1.726c8b910>,name:"SLOTH2",flags:[0,7,15,40,56,57,61],type:1}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+17) -2010-05-11 18:52:43.0840 E+hitter: {cnt:65386,uuid:<1.726c8b910>,name:"SLOTH2",flags:[0,7,15,40,56,57,61],type:1}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+17) -2010-05-11 18:52:43.0840 E+owner: {cnt:116633,uuid:<1.845a39930>,name:"generator",flags:[0,16,103],type:0}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+18) -2010-05-11 18:52:43.1876 I [ABT] BUG: kill_object - unable to find skill that killed monsterop: {cnt:65386,uuid:<1.726c8b910>,name:"SLOTH2",flags:[0,7,15,40,56,57,61],type:1}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+17) -2010-05-11 18:52:43.1876 I+hitter: {cnt:65386,uuid:<1.726c8b910>,name:"SLOTH2",flags:[0,7,15,40,56,57,61],type:1}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+17) -2010-05-11 18:52:43.1876 I+owner: {cnt:116633,uuid:<1.845a39930>,name:"generator",flags:[0,16,103],type:0}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+18) at /opt/deliantra-server/share/deliantra-server/cf.pm line 4058 -2010-05-11 18:52:43.1876 I+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 4058 -2010-05-11 18:52:43.1876 I+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3608 -2010-05-11 18:52:43.1876 I+ cf::main_loop() called at -e line 0 -2010-05-11 18:52:43.1876 I+ -2010-05-11 18:52:43.1876 I [ABT] --- C backtrace follows --- -2010-05-11 18:52:43.1877 I [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1287 -2010-05-11 18:52:43.1877 I [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:230 -2010-05-11 18:52:43.1877 I [ABT] [shstr::operator=(char const*)] /root/src/cf.schmorp.de/server/server/../include/shstr.h:217 -2010-05-11 18:52:43.1877 I [ABT] [kill_object(object*, int, object*, int)] /root/src/cf.schmorp.de/server/server/attack.C:1278 -2010-05-11 18:52:43.1877 I [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1673 -2010-05-11 18:52:43.1877 I [ABT] [attack_ob_simple] /root/src/cf.schmorp.de/server/server/attack.C:947 -2010-05-11 18:52:43.1877 I [ABT] [do_skill_attack] /root/src/cf.schmorp.de/server/server/skill_util.C:903 -2010-05-11 18:52:43.1877 I [ABT] [skill_attack] /root/src/cf.schmorp.de/server/server/skill_util.C:979 -2010-05-11 18:52:43.1877 I [ABT] [move_player_attack(object*, int)] /root/src/cf.schmorp.de/server/server/player.C:1983 -2010-05-11 18:52:43.1877 I [ABT] [move_player(object*, int)] /root/src/cf.schmorp.de/server/server/player.C:2027 -2010-05-11 18:52:43.1877 I [ABT] [handle_newcs_player(object*)] /root/src/cf.schmorp.de/server/server/player.C:2080 -2010-05-11 18:52:43.1877 I [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:191 -2010-05-11 18:52:43.1877 I [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:412 -2010-05-11 18:52:43.1877 I [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1665 - TODO: golem survives "longer" now - too long? TODO: clean up skill handling in kill_object. TODO: mining experience TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player TODO: reload_settings -TODO: thawer should ot next() -TODO: first derivate of experience does not monotonically increase -TODO: apply Glowing Crystal # does not work +TODO: thawer should not next() +TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) +TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() +TODO: jumping, maybe dimdoor works wonders with earthwalls in between. +TODO: cats dimdoor, invoke charm => watch Log-1 +TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified +TODO: identify doesn't merge +TOOD: apply should only apply one stack items +TODO: fixed random maps, e.g. for buildings + +TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) +TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily + - (maps) hopefully fix tobias' tower. + - (maps) hopefully fix healing potion vendor in arena entrance. + - (arch) fixed an error in the Gnarg scale mail artifact. + - creators no longer identify objects that shouldn't be identified + (such as money, which won't stack afterwards). + - use same default config in code as on gameserver.deliantra.net. + - Pod::POM 0.26 and higher actually interpret =encoding, which broke + our parser. + - applying a glowing crystal now gives status messages. + - fix a memleak in the random map generator. + - rework the random map parameter passign a bit to be extendable. + - (random maps) use a nonrecursive algorithm to generate mazes, + also, improve the quality of the mazes (no longer will the edges + almost always form a passage) and add two new types - "rooms" + and "braided". + - (random maps) add new "cave" layout, which is much more ... + cave-like. + - roguelike maps sometimes had dead ends due to symmetry settings. + - rewrite layout management in the random map generator from the + ground up. + +3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are now easily reachable, at a price. - (maps) the mana fountain now has a ratelimit of 30 potions per hour. @@ -103,6 +107,8 @@ - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. - (arch,maps,code) rebalanced value of spellbooks greatly. it's now mostly based on the spell's level in the spellbook. + - the music scheduler did not properly send new music on region + changes. - (maps) fix some map regions and the region tree. - the server will now be more picky when parsing the regions file. - do not rely on chosen_skill in calc_alch_danger. @@ -224,6 +230,8 @@ - try to load (pure-)perl modules asynchronously, warn about modules being loaded from the mainloop, pre-load some more core modules so perl doesn't do it later on. + - pre-load many of the files perl might load on it's own e.g. when + compiling regexes. - make exp_table and materials file reloadable. - made reload_config non-blocking. - the seen command called (Blocking) stat() instead of aio_stat, @@ -231,6 +239,10 @@ - store unhashed password, to prepare for safer authentication. - do not log connections from the local host, to help a local watchdog. + - fix summon freeze at map borders. + - support @group syntax and music config file for music face lists. + - run post_init jobs in parallel, they might do I/O. + - avoid apply conversion for converters. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back.