ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.712 by root, Wed May 12 20:40:50 2010 UTC vs.
Revision 1.784 by root, Wed May 4 19:04:43 2011 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4
52010-05-11 18:52:43.0840 E BUG: kill_object - unable to find skill that killed monster
62010-05-11 18:52:43.0840 E+op: {cnt:65386,uuid:<1.726c8b910>,name:"SLOTH2",flags:[0,7,15,40,56,57,61],type:1}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+17)
72010-05-11 18:52:43.0840 E+hitter: {cnt:65386,uuid:<1.726c8b910>,name:"SLOTH2",flags:[0,7,15,40,56,57,61],type:1}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+17)
82010-05-11 18:52:43.0840 E+owner: {cnt:116633,uuid:<1.845a39930>,name:"generator",flags:[0,16,103],type:0}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+18)
92010-05-11 18:52:43.1876 I [ABT] BUG: kill_object - unable to find skill that killed monsterop: {cnt:65386,uuid:<1.726c8b910>,name:"SLOTH2",flags:[0,7,15,40,56,57,61],type:1}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+17)
102010-05-11 18:52:43.1876 I+hitter: {cnt:65386,uuid:<1.726c8b910>,name:"SLOTH2",flags:[0,7,15,40,56,57,61],type:1}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+17)
112010-05-11 18:52:43.1876 I+owner: {cnt:116633,uuid:<1.845a39930>,name:"generator",flags:[0,16,103],type:0}(on ?random/90ef350c28f44fb011c5723d6de6607f@16+18) at /opt/deliantra-server/share/deliantra-server/cf.pm line 4058
122010-05-11 18:52:43.1876 I+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 4058
132010-05-11 18:52:43.1876 I+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3608
142010-05-11 18:52:43.1876 I+ cf::main_loop() called at -e line 0
152010-05-11 18:52:43.1876 I+
162010-05-11 18:52:43.1876 I [ABT] --- C backtrace follows ---
172010-05-11 18:52:43.1877 I [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1287
182010-05-11 18:52:43.1877 I [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:230
192010-05-11 18:52:43.1877 I [ABT] [shstr::operator=(char const*)] /root/src/cf.schmorp.de/server/server/../include/shstr.h:217
202010-05-11 18:52:43.1877 I [ABT] [kill_object(object*, int, object*, int)] /root/src/cf.schmorp.de/server/server/attack.C:1278
212010-05-11 18:52:43.1877 I [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1673
222010-05-11 18:52:43.1877 I [ABT] [attack_ob_simple] /root/src/cf.schmorp.de/server/server/attack.C:947
232010-05-11 18:52:43.1877 I [ABT] [do_skill_attack] /root/src/cf.schmorp.de/server/server/skill_util.C:903
242010-05-11 18:52:43.1877 I [ABT] [skill_attack] /root/src/cf.schmorp.de/server/server/skill_util.C:979
252010-05-11 18:52:43.1877 I [ABT] [move_player_attack(object*, int)] /root/src/cf.schmorp.de/server/server/player.C:1983
262010-05-11 18:52:43.1877 I [ABT] [move_player(object*, int)] /root/src/cf.schmorp.de/server/server/player.C:2027
272010-05-11 18:52:43.1877 I [ABT] [handle_newcs_player(object*)] /root/src/cf.schmorp.de/server/server/player.C:2080
282010-05-11 18:52:43.1877 I [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:191
292010-05-11 18:52:43.1877 I [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:412
302010-05-11 18:52:43.1877 I [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1665
31 4
32TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
33TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
34TODO: mining experience 7TODO: mining experience
35TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
36TODO: reload_settings 9TODO: reload_settings
37TODO: thawer should ot next() 10TODO: thawer should not next()
38TODO: first derivate of experience does not monotonically increase 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
39TODO: apply Glowing Crystal # does not work 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
35 - creators no longer identify objects that shouldn't be identified
36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - use blitz++ for vector maths (new dependency).
42 - only match archetype names in artifact allowed names.
43 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 - altars with match expressions did not work properly.
45 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
46 - god enemy race check fixed ("god detests your race").
47 - gods errornously allowed any kind of worshipping race, even
48 ones they hate.
49 - use same default config in code as on gameserver.deliantra.net.
50 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
51 our parser.
52 - generate slightly more special exits and avoid warning.
53 - applying a glowing crystal now gives status messages.
54 - fix a memleak in the random map generator.
55 - rework the random map parameter passign a bit to be extendable.
56 - (random maps) use a nonrecursive algorithm to generate mazes,
57 also, improve the quality of the mazes (no longer will the edges
58 almost always form a passage) and add two new types - "rooms"
59 and "braided".
60 - (random maps) add new "cave" layout, which is much more ...
61 cave-like.
62 - (random maps) new layout style "castle" that generates straighish,
63 rogue-ish maps.
64 - (random maps) new layout style "multiple" that simply mixes multiple
65 different styles in different areas.
66 - roguelike maps sometimes had dead ends due to symmetry settings.
67 - rewrite layout management in the random map generator from the
68 ground up.
69 - fix bug in tausworthe rng initialisation.
70 - switched to the faster and hopefully better quality gfsr{24,55} random
71 number generator, the same algorithm that freeciv apparently uses.
72 - replace unreachable walls in random maps by "blocked", which saves
73 memory and imho looks nicer.
74 - (arch) fix samhlaidh archetype.
75 - fix the "archname" match special function.
76 - add kensler ("better gradient noise") functins, as well as fBm
77 and other fractal algorithms.
78 - one can no longer emote to logged-out players.
79 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
80 sacks fit on a tile again.
81 - (arch) fixed message of improve wisdom scroll.
82 - (arch) move glyph/magicmap/visibility into .faceinfo files,
83 support background colour for text clients.
84 - (arch) improve automatic name from archname generation.
85 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
86 - support resist_xxx, body_xxx_info and body_xxx_used specials in
87 match expressions.
88 - don't cause an error if a monster tries to cast magic mapping.
89 - sometimes a special exit wasn't placed when it should have been.
90 - make newmapcmd mandatory, remove support for map0/map1.
91 - require EV 4.00.
92 - made wording of "use_skill jeweler analyze" a bit more precise.
93 - add perlxsi.c to cleanfiles.
94 - (arch) made speed potions easier for now.
95 - the server didn't properly initialise all client skill slots,
96 no known impact.
97 - clean up unused settings, introduce DELIANTRA_DATADIR.
98 - (arch) added potion of fortitude to resist fear for the jeweler skill.
99 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
100 a generic table/matrix/palette converter to cfutil.
101 - do not endlessly loop when an optional extension cannot be loaded.
102 - remove limits of 000..999 from worldmap coordinates, support negative
103 coordinates and introduce z-layers - deliantra is now 3d, in yet another
104 sense.
105 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
106 handle generic "world map areas".
107 - dropped micrpather again - we'll do our own implementation when we need it.
108 - added is_quad flag.
109 - (arch) added quad archetypes.
110 - made the pickaxe mining tool remove quad walls and floors.
111 - move key_values into their own class, simplifiying lots of code and
112 making it possible to use kv pairs easily for maps and other objects as well.
113 - get rid of get_archetype, finally.
114 - maps no longer get activated when loading, only when a palyer is "near" them.
115 - maps can now be swapped (not loaded), active and inactive, other states
116 have been removed, and the map "intelligently" changes between active/inactive.
117 - new variable $cf::SERVER_TICK, alos rename pticks in C++ to server_tick.
118
1193.0 Sat May 29 23:30:57 CEST 2010
40 - (maps, arch) complete revamping of the transport routes - all cities are 120 - (maps, arch) complete revamping of the transport routes - all cities are
41 now easily reachable, at a price. 121 now easily reachable, at a price.
42 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 122 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
43 - (maps) added (navar) gravedigger, that buys players gravestones. 123 - (maps) added (navar) gravedigger, that buys players gravestones.
44 - (maps) added the rathouse quest for the shockwave spell in navar 124 - (maps) added the rathouse quest for the shockwave spell in navar
101 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 181 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
102 steinwandstadt/celvear. 182 steinwandstadt/celvear.
103 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 183 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
104 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 184 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
105 mostly based on the spell's level in the spellbook. 185 mostly based on the spell's level in the spellbook.
186 - the music scheduler did not properly send new music on region
187 changes.
106 - (maps) fix some map regions and the region tree. 188 - (maps) fix some map regions and the region tree.
107 - the server will now be more picky when parsing the regions file. 189 - the server will now be more picky when parsing the regions file.
108 - do not rely on chosen_skill in calc_alch_danger. 190 - do not rely on chosen_skill in calc_alch_danger.
109 - improve editor support protocol slightly, provide workarounds for 2.10 191 - improve editor support protocol slightly, provide workarounds for 2.10
110 clients. 192 clients.
222 - correctly try to load tiled maps in adjacent_map, might fix 304 - correctly try to load tiled maps in adjacent_map, might fix
223 "no relation to target" bugs. 305 "no relation to target" bugs.
224 - try to load (pure-)perl modules asynchronously, warn about 306 - try to load (pure-)perl modules asynchronously, warn about
225 modules being loaded from the mainloop, pre-load some more 307 modules being loaded from the mainloop, pre-load some more
226 core modules so perl doesn't do it later on. 308 core modules so perl doesn't do it later on.
309 - pre-load many of the files perl might load on it's own e.g. when
310 compiling regexes.
227 - make exp_table and materials file reloadable. 311 - make exp_table and materials file reloadable.
228 - made reload_config non-blocking. 312 - made reload_config non-blocking.
229 - the seen command called (Blocking) stat() instead of aio_stat, 313 - the seen command called (Blocking) stat() instead of aio_stat,
230 causing server freezes. 314 causing server freezes.
231 - store unhashed password, to prepare for safer authentication. 315 - store unhashed password, to prepare for safer authentication.
232 - do not log connections from the local host, to help a local 316 - do not log connections from the local host, to help a local
233 watchdog. 317 watchdog.
318 - fix summon freeze at map borders.
319 - support @group syntax and music config file for music face lists.
320 - run post_init jobs in parallel, they might do I/O.
321 - avoid apply conversion for converters.
234 322
2352.93 Sat Feb 13 15:52:36 CET 2010 3232.93 Sat Feb 13 15:52:36 CET 2010
236 - (maps) fix travel to valdor and back. 324 - (maps) fix travel to valdor and back.
237 - do no longer by default eval map cod ein safe compartments 325 - do no longer by default eval map cod ein safe compartments
238 (this can be re-enabled using the safe_eval config option). 326 (this can be re-enabled using the safe_eval config option).

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines