--- deliantra/server/Changes 2010/05/13 12:28:13 1.714 +++ deliantra/server/Changes 2010/07/02 02:00:46 1.736 @@ -7,9 +7,43 @@ TODO: mining experience TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player TODO: reload_settings -TODO: thawer should ot next() -TODO: apply Glowing Crystal # does not work -TODO: summon to map borders still borked +TODO: thawer should not next() +TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) +TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() +TODO: jumping, maybe dimdoor works wonders with earthwalls in between. +TODO: cats dimdoor, invoke charm => watch Log-1 +TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified +TODO: identify doesn't merge +TOOD: apply should only apply one stack items +TODO: fixed random maps, e.g. for buildings + +TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) +TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily + - (maps) hopefully fix tobias' tower. + - (maps) hopefully fix healing potion vendor in arena entrance. + - (arch) fixed an error in the Gnarg scale mail artifact. + - creators no longer identify objects that shouldn't be identified + (such as money, which won't stack afterwards). + - use same default config in code as on gameserver.deliantra.net. + - Pod::POM 0.26 and higher actually interpret =encoding, which broke + our parser. + - applying a glowing crystal now gives status messages. + - fix a memleak in the random map generator. + - rework the random map parameter passign a bit to be extendable. + - (random maps) use a nonrecursive algorithm to generate mazes, + also, improve the quality of the mazes (no longer will the edges + almost always form a passage) and add two new types - "rooms" + and "braided". + - (random maps) add new "cave" layout, which is much more ... + cave-like. + - roguelike maps sometimes had dead ends due to symmetry settings. + - rewrite layout management in the random map generator from the + ground up. + - fix bug in tausworthe rng initialisation. + - switched to the faster and hopefully better quality gfsr{24,55} random + number generator, the same algorithm that freeciv apparently uses. + +3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are now easily reachable, at a price. - (maps) the mana fountain now has a ratelimit of 30 potions per hour. @@ -76,6 +110,8 @@ - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. - (arch,maps,code) rebalanced value of spellbooks greatly. it's now mostly based on the spell's level in the spellbook. + - the music scheduler did not properly send new music on region + changes. - (maps) fix some map regions and the region tree. - the server will now be more picky when parsing the regions file. - do not rely on chosen_skill in calc_alch_danger. @@ -197,6 +233,8 @@ - try to load (pure-)perl modules asynchronously, warn about modules being loaded from the mainloop, pre-load some more core modules so perl doesn't do it later on. + - pre-load many of the files perl might load on it's own e.g. when + compiling regexes. - make exp_table and materials file reloadable. - made reload_config non-blocking. - the seen command called (Blocking) stat() instead of aio_stat, @@ -205,6 +243,9 @@ - do not log connections from the local host, to help a local watchdog. - fix summon freeze at map borders. + - support @group syntax and music config file for music face lists. + - run post_init jobs in parallel, they might do I/O. + - avoid apply conversion for converters. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back.