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Comparing deliantra/server/Changes (file contents):
Revision 1.719 by root, Tue May 18 01:45:15 2010 UTC vs.
Revision 1.755 by elmex, Tue Sep 21 07:36:07 2010 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
133.0 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24
25 - (maps) hopefully fix tobias' tower.
26 - (maps) hopefully fix healing potion vendor in arena entrance.
27 - (arch) fixed an error in the Gnarg scale mail artifact.
28 - it was possible to unapply or half-unapply cursed items in many
29 cases, which confused players and also player state. fixed.
30 - (arch) remove curse now works more liek idnetify in that it uncurses
31 some items. also, no longer uncurses spells or other invisibles.
32 - (arch) remove curse and identify now treta the marked tiem first.
33 - creators no longer identify objects that shouldn't be identified
34 (such as money, which won't stack afterwards).
35 - (maps) the shady rogue in goths can unapply cursed items for you.
36 - (maps) implement a wilderness town portal.
37 - (arch) set proper(?) int values for all monsters.
38 - (maps) fire5.map could destroy players.
39 - altars with match expressions did not work properly.
40 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
41 - god enemy race check fixed ("god detests your race").
42 - gods errornously allowed any kind of worshipping race, even
43 ones they hate.
44 - use same default config in code as on gameserver.deliantra.net.
45 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
46 our parser.
47 - applying a glowing crystal now gives status messages.
48 - fix a memleak in the random map generator.
49 - rework the random map parameter passign a bit to be extendable.
50 - (random maps) use a nonrecursive algorithm to generate mazes,
51 also, improve the quality of the mazes (no longer will the edges
52 almost always form a passage) and add two new types - "rooms"
53 and "braided".
54 - (random maps) add new "cave" layout, which is much more ...
55 cave-like.
56 - (random maps) new layout style "castle" that generates straighish,
57 rogue-ish maps.
58 - (random maps) new layout style "multiple" that simply mixes multiple
59 different styles in different areas.
60 - roguelike maps sometimes had dead ends due to symmetry settings.
61 - rewrite layout management in the random map generator from the
62 ground up.
63 - fix bug in tausworthe rng initialisation.
64 - switched to the faster and hopefully better quality gfsr{24,55} random
65 number generator, the same algorithm that freeciv apparently uses.
66 - replace unreachable walls in random maps by "blocked", which saves
67 memory and imho looks nicer.
68 - (arch) fix samhlaidh archetype.
69 - fix the "archname" match special function.
70 - add kensler ("better gradient noise") functins, as well as fBm
71 and other fractal algorithms.
72 - one can no longer emote to logged-out players.
73 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
74 sacks fit on a tile again.
75 - (arch) fixed message of improve wisdom scroll.
76
773.0 Sat May 29 23:30:57 CEST 2010
14 - (maps, arch) complete revamping of the transport routes - all cities are 78 - (maps, arch) complete revamping of the transport routes - all cities are
15 now easily reachable, at a price. 79 now easily reachable, at a price.
16 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 80 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
17 - (maps) added (navar) gravedigger, that buys players gravestones. 81 - (maps) added (navar) gravedigger, that buys players gravestones.
18 - (maps) added the rathouse quest for the shockwave spell in navar 82 - (maps) added the rathouse quest for the shockwave spell in navar
210 - do not log connections from the local host, to help a local 274 - do not log connections from the local host, to help a local
211 watchdog. 275 watchdog.
212 - fix summon freeze at map borders. 276 - fix summon freeze at map borders.
213 - support @group syntax and music config file for music face lists. 277 - support @group syntax and music config file for music face lists.
214 - run post_init jobs in parallel, they might do I/O. 278 - run post_init jobs in parallel, they might do I/O.
279 - avoid apply conversion for converters.
215 280
2162.93 Sat Feb 13 15:52:36 CET 2010 2812.93 Sat Feb 13 15:52:36 CET 2010
217 - (maps) fix travel to valdor and back. 282 - (maps) fix travel to valdor and back.
218 - do no longer by default eval map cod ein safe compartments 283 - do no longer by default eval map cod ein safe compartments
219 (this can be re-enabled using the safe_eval config option). 284 (this can be re-enabled using the safe_eval config option).

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