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Comparing deliantra/server/Changes (file contents):
Revision 1.564 by root, Sun Mar 14 18:19:59 2010 UTC vs.
Revision 1.720 by root, Fri May 21 00:31:13 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2 5TODO: golem survives "longer" now - too long?
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 6TODO: clean up skill handling in kill_object.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 7TODO: mining experience
7TODO: cast invisible... 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
8TODO: build code marks all sorts of objects as unique 9TODO: reload_settings
9 10TODO: thawer should ot next()
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 11TODO: apply Glowing Crystal # does not work
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: cf:object::find_by_count!!11 13TODO: follow ends up in {link}
13TODO: summon cult does not properly create multipart monsters? 143.0
14TODO: kill flag_is_water/is_water 15 - (maps, arch) complete revamping of the transport routes - all cities are
152010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list 16 now easily reachable, at a price.
16 17 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
17{ 18 - (maps) added (navar) gravedigger, that buys players gravestones.
18 "dungeon_depth" : "3", 19 - (maps) added the rathouse quest for the shockwave spell in navar
19 "dungeon_level" : "8", 20 (by Dustfinger).
20 "exitstyle" : "sstair", 21 - (maps) fixed bad floor tile in navar apartment.
21 "final_map" : "/quests/peterm/quests/ogre_chief", 22 - made (wizard) look_at show also uuids.
22 "floorstyle" : "stones2", 23 - added cf::object::find_object_uuid (::find_object already exists!).
23 "layoutstyle" : "maze", 24 - (maps) added new apartment, made by LinuxLemoner.
24 "monsterstyle" : "humanoid", 25 - (maps) added quest for the mining skill scroll to valleynoy.
25 "orientation" : "1", 26 - (maps) added greedy highlevel book shop to heaven town.
26 "origin_map" : "/world/world_106_115", 27 - (arch) added sounds: zombie death, book reading, inscription.
27 "origin_x" : 9, 28 - (arch) made the hill giants loose more body parts.
28 "origin_y" : 18, 29 - (arch, maps) added black unicorn horn, required to access mlab hell.
29 "random_seed" : 623236402, 30 - (arch) increased the (possible) number of arrows/bolts found in shops
30 "region" : "highway", 31 and made them a bit more expensive.
31 "symmetry" : 1, 32 - (maps) add more glory hole treasure styles.
32 "wallstyle" : "earthen", 33 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
33 "xsize" : 29, 34 in a select number of mlab maps.
34 "ysize" : 19 35 - (maps) the library should be less of a death trap now.
35} 36 - (maps) exits no longer point to auto-apply exits, most affected
36 37 maps now have proper doors or a similar solution.
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 38 - (arch) jumping skill has now physical attacktype.
38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 39 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
39 40 - enter_map did not normalise the map coordinates when the destination
41 space is blocked, causing badness and freezes for the player.
42 - when applying containers, server checks for the key on activate
43 and also allows players to unapply active containers they don't have
44 a key for.
45 - moved formulae, attackmess, artifacts, exp_table, materials and
46 races files to arch, where they belong (exp_table is no longer in
47 confdir but in datadir now!).
48 - jeweler and sound config files are now normal datafiles as well.
49 - quit_character was causing a runtime exception, causing it to not
50 work since 2.93.
51 - entering a map will now respect move_on and other effects,
52 except for auto-apply exits :/
53 - only talk to the items on the nearest mapspace, or, of there
54 are none, to the player, not ALL items in vicinity.
55 - do not update the floorbox while running, to avoid big item
56 updates that cost network bandwidth and processing power.
57 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
58 caused overflows causing monsters to become living deads.
59 - unapply weapons and armour before trying to improve it.
60 - teach the random map generator the ability to read ".rmg" files
61 that specify which actual style map to generate, and use it for
62 the default decorstyle to avoid inappropriate maps to be used.
63 - support (with some limitations) multiple different skills with the
64 same subtype.
65 - fix "nekosan duplication" bug - map swap out was not atomic,
66 so nekosan could end up beign saved AND escaped to another map.
67 - show invisible no longer makes magic mouths visible.
68 - move_type changes (spells, skills etc.) now will correctly
69 take move_on/move_off into account (e.g. buttons).
70 - display (exit) or (random map) in client for those objects.
71 - removed (useless) spell damage columns from spell info and replace
72 it by effective casting level - clients > 2.10 required to display
73 properly.
74 - building of levers/doors works again for all kinds of floors.
40 - the player can now withdraw and deposit all the available money. 75 - the player can now withdraw and deposit all the available money.
41 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 76 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
42 steinwandstadt/celvear. 77 steinwandstadt/celvear.
78 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
79 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
80 mostly based on the spell's level in the spellbook.
81 - the music scheduler did not properly send new music on region
82 changes.
83 - (maps) fix some map regions and the region tree.
84 - the server will now be more picky when parsing the regions file.
85 - do not rely on chosen_skill in calc_alch_danger.
86 - improve editor support protocol slightly, provide workarounds for 2.10
87 clients.
88 - follow has been rewritten to be, hopefully, more robust.
89 - follow mode will not be aborted when the follower tries to move.
90 - tcp.ext didn't unbind in reloads.
91 - map-tags.ext didn't properly close the database on reloads.
92 - cfutil skips .-directories when scanning.
93 - build.ext prevents players from building on other player's maps.
94 - rent.ext allows the dm to enter anytime.
95 - NPC_Dialogue adds a new predefined variable, $map.
96 - new "build" event hook.
97 - get rid of archetype min/max values except max_x (which should go, too).
98 - added fix_generated_item and cf::object::generate to XS interface.
99 - no longer use uppercase identifiers for saving anywhere, but support
100 them on loading, for old playerfiles and maps.
101 - removed is_legal_2ways_exit - this is apparently dead code, and
102 would be handled differently nowadays anyway.
103 - random map .meta were not being expired at all.
104 - replace move_ob/move_object functiony by the equivalent move method.
105 - update to automake 1.10.
106 - invitation to maps with unagressive and friendly monsters doesn't
107 require level 4 anymore.
108 - do not let update_stats muck with the chosen_skill anymore.
109 - monsters now rotate through all skills (in chosen_skill).
110 - fix lots of path-related buffer overflows in the random map generator.
111 - detect/sense curse/magic will no longer work on items that don't
112 need identify.
113 - added detect mineral vein spell.
114 - support "wall overlays" in the random map generator - not very generic,
115 used by minable veins.
116 - (maps) relocated jeweler town to another directoy.
117 - (arch) implement mining pickaxes and mining skill.
118 - (arch) add missing stonebig_club archetype from cfextended.
119 - jeweler skill doesn't diminish input values anymore.
120 - jeweler skill is harder to level now, but in exchange item power
121 of the output is only 1/5th (instead of 1/3rd) of ring level.
122 - jeweler skill adds the makers name (currently not visible) to the
123 generated ring/amulet.
124 - generate most constants for perl automatically.
125 - properly check for weapon name prefix ("Ragnarok's sword").
126 - when player dies, restore his food to at least 200.
127 - support multiple inheritance for arch sources (inherit a,b,c).
128 - switch to storable-n-format for facedata, for better interoperability.
129 - implement generic "ranged" item framework (pickaxe, fishing rod).
130 - the singing skill actually respects the direction now.
131 - oratory and singing now require a direction.
132 - use_skill now requires that you can actually apply the skill tool.
133 - do not invoke perl on every user command anymore by providing
134 a command and an unknown_command event.
135 - move mark, run, run_stop, fire and fire_stop commands back from
136 perl to C++, for speed reasons (basically undo patchset 1304).
137 - add a client_destroy event, so we don't have to hook the
138 attachable destroy event (which is called much more often).
139 - removed (unused) FLOOR object type.
140 - fix errornous change_abil messages for rods (and other types).
141 - remove include/commands.h and server/c_new.C, and refactor
142 all into server/commands.C.
143 - save and restore combat/ranged/current slot for players.
144 - the server now batches item's face/fx commands, as opposed
145 to sending one fx per item - helps mostly at connect and
146 with floorbox updates.
147 - implemented ext::player_env::play_music_once $who->contr, "km/...".
148 - the random map generator now supports selecting difficult for
149 more style categories than just monsters (all except fountains
150 apparently).
151 - object serialiser no longer creates empty "owner" references.
152 - make sure failed castings take some time, too, to avoid being
153 smitten by your god.
154 - many more failmsgs and help texts.
155 - support log suspension/resumption, e.g. for defragmenting.
156 - stop thrown objects when their speed goes too low.
157 - log the number of unique logins seen every minute in a compact
158 format (for statistics).
159 - do not send delitem for players.
160 - support static scalar data members properly in genacc now.
161 - implement "simple" freelist management for objects.
162 - recycle object counts now - to support longer uptimes.
163 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
164 function (and yes, 666 is exact!).
165 - random map generator results should now be fully repeatable.
166 - fixed possible crash bug in build code.
167 - rename find_marked_object to ->mark and speed up.
168 - player movers properly destroy themselves when used up, instead
169 of leaking.
170 - do not show msg for unidentified objects that need identification.
171 - convert formulae/bookarch/settings file parser to thawer framework.
172 - finally get rid of fgets (..., thawer) and use a much cleaner
173 next_line method.
174 - use nicer file format for exp_table and attackmess
175 (more like other resource files).
176 - make parse errors during server startup fatal.
177 - properly initialise all maptile values in constructor.
178 - improved {link} map.
179 - optional unloadable extensions will not lead to an endless loop.
180 - server will cleanly autorestart when running out of protocol IDs.
181 - use faster and slightly more exact find_dir_2 replacement.
182 - building listening books is possible again.
183 - (maps, arch) added archetype for building instructions and replaced
184 the copies of the instructions in the maps with it.
185 - (arch) made the spark shower spell available in shops.
186 - don't create a second LOGIN event on character creation.
187 - correctly generate "You paid xyz" message in shops.
188 - the shop menu now also displays the (approx) value of the item.
189 - added a 'password' command, to let DMs change the password of players
190 more conveniently.
191 - correctly save shopitems string, to avoid parse error when reading
192 saved maps.
193 - logging now differentiates between logging levels better.
194 - speed up get_typedata.
195 - fix deadlock problem during server shutdown/reload.
196 - make ext/checkrusage "more" non-blocking.
197 - use common::sense for extensions.
198 - work around a 50.10.0 utf8 caching bug.
199 - correctly try to load tiled maps in adjacent_map, might fix
200 "no relation to target" bugs.
201 - try to load (pure-)perl modules asynchronously, warn about
202 modules being loaded from the mainloop, pre-load some more
203 core modules so perl doesn't do it later on.
204 - pre-load many of the files perl might load on it's own e.g. when
205 compiling regexes.
206 - make exp_table and materials file reloadable.
207 - made reload_config non-blocking.
208 - the seen command called (Blocking) stat() instead of aio_stat,
209 causing server freezes.
210 - store unhashed password, to prepare for safer authentication.
211 - do not log connections from the local host, to help a local
212 watchdog.
213 - fix summon freeze at map borders.
214 - support @group syntax and music config file for music face lists.
215 - run post_init jobs in parallel, they might do I/O.
43 216
442.93 Sat Feb 13 15:52:36 CET 2010 2172.93 Sat Feb 13 15:52:36 CET 2010
45 - (maps) fix travel to valdor and back. 218 - (maps) fix travel to valdor and back.
46 - do no longer by default eval map cod ein safe compartments 219 - do no longer by default eval map cod ein safe compartments
47 (this can be re-enabled using the safe_eval config option). 220 (this can be re-enabled using the safe_eval config option).
148 decrease). 321 decrease).
149 - fixed a small uncleanlieness in item converters, which might 322 - fixed a small uncleanlieness in item converters, which might
150 have led to weird item multiplications. 323 have led to weird item multiplications.
151 - store hash value in shstr, not used by anything, but doesn't use much memory. 324 - store hash value in shstr, not used by anything, but doesn't use much memory.
152 - fixed crash bug in learn_spell command. 325 - fixed crash bug in learn_spell command.
326 - enhanced output of the mapinfo command.
153 - remove all traces of FLAG_NO_FIX_PLAYER. 327 - remove all traces of FLAG_NO_FIX_PLAYER.
154 - avoid sv_derived_from calls (lots of hash lookups) when converting 328 - avoid sv_derived_from calls (lots of hash lookups) when converting
155 from perl to c++. 329 from perl to c++.
156 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 330 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
157 and use it in some "inner" loops. 331 and use it in some "inner" loops.
711 - bugfix: when unapplying skills also remove them from the range/combat slots. 885 - bugfix: when unapplying skills also remove them from the range/combat slots.
712 - bugfix: do not merge items whose archetype name merges, use the 886 - bugfix: do not merge items whose archetype name merges, use the
713 archetype *archname* (chairs of different facings were merged). 887 archetype *archname* (chairs of different facings were merged).
714 - bugfix: fix a potential crash issue in find_object_name (not used 888 - bugfix: fix a potential crash issue in find_object_name (not used
715 normally). 889 normally).
716 - bugfix: locked doors cnanot be bashed down by magical means 890 - bugfix: locked doors cannot be bashed down by magical means
717 (destruction, magic missile etc.). 891 (destruction, magic missile etc.).
718 - swarm spells without a direction now use various spiral patterns 892 - swarm spells without a direction now use various spiral patterns
719 instead of being fully random. 893 instead of being fully random.
720 - update AnyEvent API to 3.4 and above. 894 - update AnyEvent API to 3.4 and above.
721 895
800 - merge items with different arch pointers refering to the same arch 974 - merge items with different arch pointers refering to the same arch
801 (due to archetype reloads). 975 (due to archetype reloads).
802 - refactored the object remove/insert functions and most related 976 - refactored the object remove/insert functions and most related
803 functions (decrease, split, merge_ob etc.). 977 functions (decrease, split, merge_ob etc.).
804 - make it compile better on freebsd (reported by pippijn). 978 - make it compile better on freebsd (reported by pippijn).
805 - remove GT_UPDATE_INV (no longer applicable). 979 - removed GT_UPDATE_INV (no longer applicable).
806 - fix the longstanding "container stays open" bug. 980 - fix the longstanding "container stays open" bug.
807 - improved floorbox updating to be incremental and other protocol 981 - improved floorbox updating to be incremental and other protocol
808 optimisations. 982 optimisations.
809 - get rid of update_after_inventory_change and only do update stats 983 - get rid of update_after_inventory_change and only do update stats
810 for weight once/tick/player at max. 984 for weight once/tick/player at max.
1092 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1266 - introduced new keyword for map files: file_format_version (integer, server version: 0)
1093 - better message for apply failures due to applymode 1267 - better message for apply failures due to applymode
1094 - removed most all of the weather code 1268 - removed most all of the weather code
1095 - unified logging to stderr and file 1269 - unified logging to stderr and file
1096 - too many minor changes to document 1270 - too many minor changes to document
1271

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