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Comparing deliantra/server/Changes (file contents):
Revision 1.722 by root, Tue May 25 02:49:11 2010 UTC vs.
Revision 1.739 by root, Fri Jul 2 18:41:42 2010 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
153.0 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs)
21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily
22TODO: set flag when isolation remover needed, call finalise
23 - (maps) hopefully fix tobias' tower.
24 - (maps) hopefully fix healing potion vendor in arena entrance.
25 - (arch) fixed an error in the Gnarg scale mail artifact.
26 - it was possible to unapply or half-unapply cursed items in many
27 cases, which confused players and also player state. fixed.
28 - creators no longer identify objects that shouldn't be identified
29 (such as money, which won't stack afterwards).
30 - use same default config in code as on gameserver.deliantra.net.
31 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
32 our parser.
33 - applying a glowing crystal now gives status messages.
34 - fix a memleak in the random map generator.
35 - rework the random map parameter passign a bit to be extendable.
36 - (random maps) use a nonrecursive algorithm to generate mazes,
37 also, improve the quality of the mazes (no longer will the edges
38 almost always form a passage) and add two new types - "rooms"
39 and "braided".
40 - (random maps) add new "cave" layout, which is much more ...
41 cave-like.
42 - roguelike maps sometimes had dead ends due to symmetry settings.
43 - rewrite layout management in the random map generator from the
44 ground up.
45 - fix bug in tausworthe rng initialisation.
46 - switched to the faster and hopefully better quality gfsr{24,55} random
47 number generator, the same algorithm that freeciv apparently uses.
48 - replace unreachable walls in random maps by "blocked", which saves
49 memory and imho looks nicer.
50
513.0 Sat May 29 23:30:57 CEST 2010
16 - (maps, arch) complete revamping of the transport routes - all cities are 52 - (maps, arch) complete revamping of the transport routes - all cities are
17 now easily reachable, at a price. 53 now easily reachable, at a price.
18 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 54 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
19 - (maps) added (navar) gravedigger, that buys players gravestones. 55 - (maps) added (navar) gravedigger, that buys players gravestones.
20 - (maps) added the rathouse quest for the shockwave spell in navar 56 - (maps) added the rathouse quest for the shockwave spell in navar

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