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Comparing deliantra/server/Changes (file contents):
Revision 1.724 by root, Sun May 30 19:51:28 2010 UTC vs.
Revision 1.805 by root, Mon Oct 1 01:43:39 2012 UTC

6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should not next() 10TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
15TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
17TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
27TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
28
29TODO: potionimp/stat potion descriptrions
30TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
31TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
32TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
33TODO: the sepharoth "Kether"
34TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
19 - (maps) hopefully fix tobias' tower. 35 - (maps) hopefully fix tobias' tower.
20 - (maps) hopefully fix healing potion vendor in arena entrance. 36 - (maps) hopefully fix healing potion vendor in arena entrance.
37 - (arch) fixed an error in the Gnarg scale mail artifact.
38 - it was possible to unapply or half-unapply cursed items in many
39 cases, which confused players and also player state. fixed.
40 - (arch) remove curse now works more liek idnetify in that it uncurses
41 some items. also, no longer uncurses spells or other invisibles.
42 - (arch) remove curse and identify now treta the marked tiem first.
43 - creators no longer identify objects that shouldn't be identified
44 (such as money, which won't stack afterwards).
45 - (maps) the shady rogue in goths can unapply cursed items for you.
46 - (maps) implement a wilderness town portal.
47 - (arch) set proper(?) int values for all monsters.
48 - (maps) fire5.map could destroy players.
49 - redo all build material faces from scratch.
50 - dropall without arguments now drops all containers.
51 - use blitz++ for vector maths (new dependency).
52 - only match archetype names in artifact allowed names.
53 - new command "bumpmsg" that triggers the bump-into-wall messages.
54 - altars with match expressions did not work properly.
55 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
56 - god enemy race check fixed ("god detests your race").
57 - gods errornously allowed any kind of worshipping race, even
58 ones they hate.
59 - use same default config in code as on gameserver.deliantra.net.
60 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
61 our parser.
62 - generate slightly more special exits and avoid warning.
63 - applying a glowing crystal now gives status messages.
64 - fix a memleak in the random map generator.
65 - rework the random map parameter passign a bit to be extendable.
66 - (random maps) use a nonrecursive algorithm to generate mazes,
67 also, improve the quality of the mazes (no longer will the edges
68 almost always form a passage) and add two new types - "rooms"
69 and "braided".
70 - (random maps) add new "cave" layout, which is much more ...
71 cave-like.
72 - (random maps) new layout style "castle" that generates straighish,
73 rogue-ish maps.
74 - (random maps) new layout style "multiple" that simply mixes multiple
75 different styles in different areas.
76 - roguelike maps sometimes had dead ends due to symmetry settings.
77 - rewrite layout management in the random map generator from the
78 ground up.
79 - fix bug in tausworthe rng initialisation.
80 - switched to the faster and hopefully better quality gfsr{24,55} random
81 number generator, the same algorithm that freeciv apparently uses.
82 - replace unreachable walls in random maps by "blocked", which saves
83 memory and imho looks nicer.
84 - (arch) fix samhlaidh archetype.
85 - fix the "archname" match special function.
86 - add kensler ("better gradient noise") functins, as well as fBm
87 and other fractal algorithms.
88 - one can no longer emote to logged-out players.
89 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
90 sacks fit on a tile again.
91 - (arch) fixed message of improve wisdom scroll.
92 - (arch) move glyph/magicmap/visibility into .faceinfo files,
93 support background colour for text clients.
94 - (arch) improve automatic name from archname generation.
95 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
96 - support resist_xxx, body_xxx_info and body_xxx_used specials in
97 match expressions.
98 - don't cause an error if a monster tries to cast magic mapping.
99 - sometimes a special exit wasn't placed when it should have been.
100 - make newmapcmd mandatory, remove support for map0/map1.
101 - require EV 4.00.
102 - made wording of "use_skill jeweler analyze" a bit more precise.
103 - add perlxsi.c to cleanfiles.
104 - (arch) made speed potions easier for now.
105 - the server didn't properly initialise all client skill slots,
106 no known impact.
107 - clean up unused settings, introduce DELIANTRA_DATADIR.
108 - (arch) added potion of fortitude to resist fear for the jeweler skill.
109 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
110 a generic table/matrix/palette converter to cfutil.
111 - do not endlessly loop when an optional extension cannot be loaded.
112 - remove limits of 000..999 from worldmap coordinates, support negative
113 coordinates and introduce z-layers - deliantra is now 3d, in yet another
114 sense.
115 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
116 handle generic "world map areas".
117 - dropped micrpather again - we'll do our own implementation when we need it.
118 - added is_quad flag.
119 - (arch) added quad archetypes.
120 - made the pickaxe mining tool remove quad walls and floors.
121 - move key_values into their own class, simplifiying lots of code and
122 making it possible to use kv pairs easily for maps and other objects as well.
123 - get rid of get_archetype, finally.
124 - maps no longer get activated when loading, only when a palyer is "near" them.
125 - maps can now be swapped (not loaded), active and inactive, other states
126 have been removed, and the map "intelligently" changes between active/inactive.
127 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
128 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
129 - server now enforces width/height matches between tiled maps.
130 - fix some off-by-one bugs that presumably created empty rectangles
131 for unordered map walks - which should not cause any real issues.
132 - increase face hashlen to 5 octets from 4, to avoid a collision.
133 - fix output-rate limiting - min/max now use the first argument for the type,
134 as all other similar macros - might cause other breakage...
135 - cfutil no longer creates split tiles multiple times due to a
136 off-by-one bug in comparing mtimes.
137 - cfutil now supports type: prefix to derive faces from other faces, which
138 is used for all build materials currently.
139 - require imagemagick >= 6.6.
140 - fixed possible crash due to broken initialisation order of shstr and
141 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
142 - fix the brace command.
143 - implement refcnt_buf.
144 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
145 codesize decrease. wow.
146 - removed version 1 ext/exti command support.
147 - store meta information in faceinfo->meta unless prepended or empty.
148 - new extension, ota_update, for online updates of the game client.
149 - implement a simpler config value system for extensions that allows
150 config updates without a reload.
151 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
152 - make pick_lock work over map boundaries, and fix a crash while we are
153 at it.
154 - make nekosan more disease-resistant.
155 - new event "infect".
21 156
223.0 Sat May 29 23:30:57 CEST 2010 1573.0 Sat May 29 23:30:57 CEST 2010
23 - (maps, arch) complete revamping of the transport routes - all cities are 158 - (maps, arch) complete revamping of the transport routes - all cities are
24 now easily reachable, at a price. 159 now easily reachable, at a price.
25 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 160 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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