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Comparing deliantra/server/Changes (file contents):
Revision 1.725 by root, Mon May 31 17:47:30 2010 UTC vs.
Revision 1.753 by root, Sun Sep 5 04:18:05 2010 UTC

6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should not next() 10TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
15TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
17TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
24TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
18 25
19 - (maps) hopefully fix tobias' tower. 26 - (maps) hopefully fix tobias' tower.
20 - (maps) hopefully fix healing potion vendor in arena entrance. 27 - (maps) hopefully fix healing potion vendor in arena entrance.
28 - (arch) fixed an error in the Gnarg scale mail artifact.
29 - it was possible to unapply or half-unapply cursed items in many
30 cases, which confused players and also player state. fixed.
31 - (arch) remove curse now works more liek idnetify in that it uncurses
32 some items. also, no longer uncurses spells or other invisibles.
33 - (arch) remove curse and identify now treta the marked tiem first.
21 - creators no longer identify objects that shouldn't be identified 34 - creators no longer identify objects that shouldn't be identified
22 (such as money, which won't stack afterwards). 35 (such as money, which won't stack afterwards).
36 - (maps) the shady rogue in goths can unapply cursed items for you.
37 - (maps) implement a wilderness town portal.
38 - (arch) set proper(?) int values for all monsters.
39 - (maps) fire5.map could destroy players.
40 - altars with match expressions did not work properly.
41 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
42 - god enemy race check fixed ("god detests your race").
43 - gods errornously allowed any kind of worshipping race, even
44 ones they hate.
45 - use same default config in code as on gameserver.deliantra.net.
46 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
47 our parser.
48 - applying a glowing crystal now gives status messages.
49 - fix a memleak in the random map generator.
50 - rework the random map parameter passign a bit to be extendable.
51 - (random maps) use a nonrecursive algorithm to generate mazes,
52 also, improve the quality of the mazes (no longer will the edges
53 almost always form a passage) and add two new types - "rooms"
54 and "braided".
55 - (random maps) add new "cave" layout, which is much more ...
56 cave-like.
57 - (random maps) new layout style "castle" that generates straighish,
58 rogue-ish maps.
59 - (random maps) new layout style "multiple" that simply mixes multiple
60 different styles in different areas.
61 - roguelike maps sometimes had dead ends due to symmetry settings.
62 - rewrite layout management in the random map generator from the
63 ground up.
64 - fix bug in tausworthe rng initialisation.
65 - switched to the faster and hopefully better quality gfsr{24,55} random
66 number generator, the same algorithm that freeciv apparently uses.
67 - replace unreachable walls in random maps by "blocked", which saves
68 memory and imho looks nicer.
69 - (arch) fix samhlaidh archetype.
70 - fix the "archname" match special function.
71 - add kensler ("better gradient noise") functins, as well as fBm
72 and other fractal algorithms.
73 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
74 sacks fit on a tile again.
23 75
243.0 Sat May 29 23:30:57 CEST 2010 763.0 Sat May 29 23:30:57 CEST 2010
25 - (maps, arch) complete revamping of the transport routes - all cities are 77 - (maps, arch) complete revamping of the transport routes - all cities are
26 now easily reachable, at a price. 78 now easily reachable, at a price.
27 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 79 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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