--- deliantra/server/Changes 2010/04/04 04:58:46 1.601 +++ deliantra/server/Changes 2010/06/18 17:31:00 1.726 @@ -1,60 +1,86 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. + Version numbers sort like decimal numbers. -TODO: apartment-descritpions for gotisch1/2 -TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. -TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? -TODO: cast invisible... -TODO: build code marks all sorts of objects as unique - -TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype -TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' -TODO: summon cult does not properly create multipart monsters? -2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list - -{ - "dungeon_depth" : "3", - "dungeon_level" : "8", - "exitstyle" : "sstair", - "final_map" : "/quests/peterm/quests/ogre_chief", - "floorstyle" : "stones2", - "layoutstyle" : "maze", - "monsterstyle" : "humanoid", - "orientation" : "1", - "origin_map" : "/world/world_106_115", - "origin_x" : 9, - "origin_y" : 18, - "random_seed" : 623236402, - "region" : "highway", - "symmetry" : 1, - "wallstyle" : "earthen", - "xsize" : 29, - "ysize" : 19 -} - -TODO: removing a single map tag from one map kills the tag on other maps as well, apparently -TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? -TODO: freed objects cache instead of salloc/sfree -TODO: weaken gorokh kittens considerably on hell random maps - -TODO: do not show msg for unidentified objects. -TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc. -TODO: genconst +TODO: golem survives "longer" now - too long? +TODO: clean up skill handling in kill_object. +TODO: mining experience +TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player +TODO: reload_settings +TODO: thawer should not next() +TODO: apply Glowing Crystal # does not work +TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) +TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() +TODO: jumping, maybe dimdoor works wonders with earthwalls in between. +TODO: cats dimdoor, invoke charm => watch Log-1 +TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified +TODO: identify doesn't merge + +TODO: book parsign broken atm. encoding? + - (maps) hopefully fix tobias' tower. + - (maps) hopefully fix healing potion vendor in arena entrance. + - creators no longer identify objects that shouldn't be identified + (such as money, which won't stack afterwards). + - use same default config in code as on gameserver.deliantra.net. + +3.0 Sat May 29 23:30:57 CEST 2010 + - (maps, arch) complete revamping of the transport routes - all cities are + now easily reachable, at a price. - (maps) the mana fountain now has a ratelimit of 30 potions per hour. - (maps) added (navar) gravedigger, that buys players gravestones. + - (maps) added the rathouse quest for the shockwave spell in navar + (by Dustfinger). + - (maps) fixed bad floor tile in navar apartment. - made (wizard) look_at show also uuids. - added cf::object::find_object_uuid (::find_object already exists!). - (maps) added new apartment, made by LinuxLemoner. + - (maps) added quest for the mining skill scroll to valleynoy. + - (maps) added greedy highlevel book shop to heaven town. - (arch) added sounds: zombie death, book reading, inscription. - (arch) made the hill giants loose more body parts. - (arch, maps) added black unicorn horn, required to access mlab hell. + - (arch) increased the (possible) number of arrows/bolts found in shops + and made them a bit more expensive. + - (maps) add more glory hole treasure styles. + - (maps, arch) add "hollow" variants of cave\d tiles, and use them + in a select number of mlab maps. + - (maps) the library should be less of a death trap now. + - (maps) exits no longer point to auto-apply exits, most affected + maps now have proper doors or a similar solution. + - (arch) jumping skill has now physical attacktype. + - (maps) fixed nurnberg/reception/fire5 to match new style torches. + - enter_map did not normalise the map coordinates when the destination + space is blocked, causing badness and freezes for the player. + - when applying containers, server checks for the key on activate + and also allows players to unapply active containers they don't have + a key for. + - moved formulae, attackmess, artifacts, exp_table, materials and + races files to arch, where they belong (exp_table is no longer in + confdir but in datadir now!). + - jeweler and sound config files are now normal datafiles as well. + - quit_character was causing a runtime exception, causing it to not + work since 2.93. + - entering a map will now respect move_on and other effects, + except for auto-apply exits :/ + - only talk to the items on the nearest mapspace, or, of there + are none, to the player, not ALL items in vicinity. + - do not update the floorbox while running, to avoid big item + updates that cost network bandwidth and processing power. + - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which + caused overflows causing monsters to become living deads. + - unapply weapons and armour before trying to improve it. - teach the random map generator the ability to read ".rmg" files that specify which actual style map to generate, and use it for the default decorstyle to avoid inappropriate maps to be used. + - support (with some limitations) multiple different skills with the + same subtype. + - fix "nekosan duplication" bug - map swap out was not atomic, + so nekosan could end up beign saved AND escaped to another map. + - show invisible no longer makes magic mouths visible. - move_type changes (spells, skills etc.) now will correctly take move_on/move_off into account (e.g. buttons). - display (exit) or (random map) in client for those objects. - - remove (useless) spell damage columns from spell info and replace + - removed (useless) spell damage columns from spell info and replace it by effective casting level - clients > 2.10 required to display properly. - building of levers/doors works again for all kinds of floors. @@ -62,8 +88,17 @@ - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for steinwandstadt/celvear. - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. - - improve editor support protoocl slightly, provide workarounds for 2.10 + - (arch,maps,code) rebalanced value of spellbooks greatly. it's now + mostly based on the spell's level in the spellbook. + - the music scheduler did not properly send new music on region + changes. + - (maps) fix some map regions and the region tree. + - the server will now be more picky when parsing the regions file. + - do not rely on chosen_skill in calc_alch_danger. + - improve editor support protocol slightly, provide workarounds for 2.10 clients. + - follow has been rewritten to be, hopefully, more robust. + - follow mode will not be aborted when the follower tries to move. - tcp.ext didn't unbind in reloads. - map-tags.ext didn't properly close the database on reloads. - cfutil skips .-directories when scanning. @@ -71,7 +106,7 @@ - rent.ext allows the dm to enter anytime. - NPC_Dialogue adds a new predefined variable, $map. - new "build" event hook. - - get rid of archetype min/mac values except max_x (which should go, too). + - get rid of archetype min/max values except max_x (which should go, too). - added fix_generated_item and cf::object::generate to XS interface. - no longer use uppercase identifiers for saving anywhere, but support them on loading, for old playerfiles and maps. @@ -85,11 +120,19 @@ - do not let update_stats muck with the chosen_skill anymore. - monsters now rotate through all skills (in chosen_skill). - fix lots of path-related buffer overflows in the random map generator. + - detect/sense curse/magic will no longer work on items that don't + need identify. - added detect mineral vein spell. - support "wall overlays" in the random map generator - not very generic, used by minable veins. - (maps) relocated jeweler town to another directoy. - - (maps) added quest for the mining skill scroll to valleynoy. + - (arch) implement mining pickaxes and mining skill. + - (arch) add missing stonebig_club archetype from cfextended. + - jeweler skill doesn't diminish input values anymore. + - jeweler skill is harder to level now, but in exchange item power + of the output is only 1/5th (instead of 1/3rd) of ring level. + - jeweler skill adds the makers name (currently not visible) to the + generated ring/amulet. - generate most constants for perl automatically. - properly check for weapon name prefix ("Ragnarok's sword"). - when player dies, restore his food to at least 200. @@ -98,7 +141,91 @@ - implement generic "ranged" item framework (pickaxe, fishing rod). - the singing skill actually respects the direction now. - oratory and singing now require a direction. - - use_skill now requires that you cna apply the skill tool. + - use_skill now requires that you can actually apply the skill tool. + - do not invoke perl on every user command anymore by providing + a command and an unknown_command event. + - move mark, run, run_stop, fire and fire_stop commands back from + perl to C++, for speed reasons (basically undo patchset 1304). + - add a client_destroy event, so we don't have to hook the + attachable destroy event (which is called much more often). + - removed (unused) FLOOR object type. + - fix errornous change_abil messages for rods (and other types). + - remove include/commands.h and server/c_new.C, and refactor + all into server/commands.C. + - save and restore combat/ranged/current slot for players. + - the server now batches item's face/fx commands, as opposed + to sending one fx per item - helps mostly at connect and + with floorbox updates. + - implemented ext::player_env::play_music_once $who->contr, "km/...". + - the random map generator now supports selecting difficult for + more style categories than just monsters (all except fountains + apparently). + - object serialiser no longer creates empty "owner" references. + - make sure failed castings take some time, too, to avoid being + smitten by your god. + - many more failmsgs and help texts. + - support log suspension/resumption, e.g. for defragmenting. + - stop thrown objects when their speed goes too low. + - log the number of unique logins seen every minute in a compact + format (for statistics). + - do not send delitem for players. + - support static scalar data members properly in genacc now. + - implement "simple" freelist management for objects. + - recycle object counts now - to support longer uptimes. + - got rid of the dreaded write_parameters_to_string (666 chars omitted) + function (and yes, 666 is exact!). + - random map generator results should now be fully repeatable. + - fixed possible crash bug in build code. + - rename find_marked_object to ->mark and speed up. + - player movers properly destroy themselves when used up, instead + of leaking. + - do not show msg for unidentified objects that need identification. + - convert formulae/bookarch/settings file parser to thawer framework. + - finally get rid of fgets (..., thawer) and use a much cleaner + next_line method. + - use nicer file format for exp_table and attackmess + (more like other resource files). + - make parse errors during server startup fatal. + - properly initialise all maptile values in constructor. + - improved {link} map. + - optional unloadable extensions will not lead to an endless loop. + - server will cleanly autorestart when running out of protocol IDs. + - use faster and slightly more exact find_dir_2 replacement. + - building listening books is possible again. + - (maps, arch) added archetype for building instructions and replaced + the copies of the instructions in the maps with it. + - (arch) made the spark shower spell available in shops. + - don't create a second LOGIN event on character creation. + - correctly generate "You paid xyz" message in shops. + - the shop menu now also displays the (approx) value of the item. + - added a 'password' command, to let DMs change the password of players + more conveniently. + - correctly save shopitems string, to avoid parse error when reading + saved maps. + - logging now differentiates between logging levels better. + - speed up get_typedata. + - fix deadlock problem during server shutdown/reload. + - make ext/checkrusage "more" non-blocking. + - use common::sense for extensions. + - work around a 50.10.0 utf8 caching bug. + - correctly try to load tiled maps in adjacent_map, might fix + "no relation to target" bugs. + - try to load (pure-)perl modules asynchronously, warn about + modules being loaded from the mainloop, pre-load some more + core modules so perl doesn't do it later on. + - pre-load many of the files perl might load on it's own e.g. when + compiling regexes. + - make exp_table and materials file reloadable. + - made reload_config non-blocking. + - the seen command called (Blocking) stat() instead of aio_stat, + causing server freezes. + - store unhashed password, to prepare for safer authentication. + - do not log connections from the local host, to help a local + watchdog. + - fix summon freeze at map borders. + - support @group syntax and music config file for music face lists. + - run post_init jobs in parallel, they might do I/O. + - avoid apply conversion for converters. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back. @@ -209,6 +336,7 @@ have led to weird item multiplications. - store hash value in shstr, not used by anything, but doesn't use much memory. - fixed crash bug in learn_spell command. + - enhanced output of the mapinfo command. - remove all traces of FLAG_NO_FIX_PLAYER. - avoid sv_derived_from calls (lots of hash lookups) when converting from perl to c++. @@ -772,7 +900,7 @@ archetype *archname* (chairs of different facings were merged). - bugfix: fix a potential crash issue in find_object_name (not used normally). - - bugfix: locked doors cnanot be bashed down by magical means + - bugfix: locked doors cannot be bashed down by magical means (destruction, magic missile etc.). - swarm spells without a direction now use various spiral patterns instead of being fully random. @@ -861,7 +989,7 @@ - refactored the object remove/insert functions and most related functions (decrease, split, merge_ob etc.). - make it compile better on freebsd (reported by pippijn). - - remove GT_UPDATE_INV (no longer applicable). + - removed GT_UPDATE_INV (no longer applicable). - fix the longstanding "container stays open" bug. - improved floorbox updating to be incremental and other protocol optimisations. @@ -1153,3 +1281,4 @@ - removed most all of the weather code - unified logging to stderr and file - too many minor changes to document +