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Comparing deliantra/server/Changes (file contents):
Revision 1.726 by root, Fri Jun 18 17:31:00 2010 UTC vs.
Revision 1.749 by root, Sun Aug 22 20:11:04 2010 UTC

6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should not next() 10TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
15TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
17TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
19TODO: book parsign broken atm. encoding? 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
20 - (maps) hopefully fix tobias' tower. 24 - (maps) hopefully fix tobias' tower.
21 - (maps) hopefully fix healing potion vendor in arena entrance. 25 - (maps) hopefully fix healing potion vendor in arena entrance.
26 - (arch) fixed an error in the Gnarg scale mail artifact.
27 - it was possible to unapply or half-unapply cursed items in many
28 cases, which confused players and also player state. fixed.
29 - (arch) remove curse now works more liek idnetify in that it uncurses
30 some items. also, no longer uncurses spells or other invisibles.
31 - (arch) remove curse and identify now treta the marked tiem first.
22 - creators no longer identify objects that shouldn't be identified 32 - creators no longer identify objects that shouldn't be identified
23 (such as money, which won't stack afterwards). 33 (such as money, which won't stack afterwards).
34 - (maps) the shady rogue in goths can unapply cursed items for you.
35 - (maps) implement a wilderness town portal.
36 - (arch) set proper(?) int values for all monsters.
37 - god enemy race check fixed ("god detests your race").
38 - gods errornously allowed any kind of worshipping race, even
39 ones they hate.
24 - use same default config in code as on gameserver.deliantra.net. 40 - use same default config in code as on gameserver.deliantra.net.
41 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
42 our parser.
43 - applying a glowing crystal now gives status messages.
44 - fix a memleak in the random map generator.
45 - rework the random map parameter passign a bit to be extendable.
46 - (random maps) use a nonrecursive algorithm to generate mazes,
47 also, improve the quality of the mazes (no longer will the edges
48 almost always form a passage) and add two new types - "rooms"
49 and "braided".
50 - (random maps) add new "cave" layout, which is much more ...
51 cave-like.
52 - (random maps) new layout style "castle" that generates straighish,
53 rogue-ish maps.
54 - (random maps) new layout style "multiple" that simply mixes multiple
55 different styles in different areas.
56 - roguelike maps sometimes had dead ends due to symmetry settings.
57 - rewrite layout management in the random map generator from the
58 ground up.
59 - fix bug in tausworthe rng initialisation.
60 - switched to the faster and hopefully better quality gfsr{24,55} random
61 number generator, the same algorithm that freeciv apparently uses.
62 - replace unreachable walls in random maps by "blocked", which saves
63 memory and imho looks nicer.
64 - (arch) fix samhlaidh archetype.
65 - add kensler ("better gradient noise") functins, as well as fBm
66 and other fractal algorithms.
25 67
263.0 Sat May 29 23:30:57 CEST 2010 683.0 Sat May 29 23:30:57 CEST 2010
27 - (maps, arch) complete revamping of the transport routes - all cities are 69 - (maps, arch) complete revamping of the transport routes - all cities are
28 now easily reachable, at a price. 70 now easily reachable, at a price.
29 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 71 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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