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Comparing deliantra/server/Changes (file contents):
Revision 1.726 by root, Fri Jun 18 17:31:00 2010 UTC vs.
Revision 1.791 by root, Sun May 15 20:14:30 2011 UTC

6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should not next() 10TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
15TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
17TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
19TODO: book parsign broken atm. encoding? 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27TODO: potionimp/stat potion descriptrions
20 - (maps) hopefully fix tobias' tower. 28 - (maps) hopefully fix tobias' tower.
21 - (maps) hopefully fix healing potion vendor in arena entrance. 29 - (maps) hopefully fix healing potion vendor in arena entrance.
30 - (arch) fixed an error in the Gnarg scale mail artifact.
31 - it was possible to unapply or half-unapply cursed items in many
32 cases, which confused players and also player state. fixed.
33 - (arch) remove curse now works more liek idnetify in that it uncurses
34 some items. also, no longer uncurses spells or other invisibles.
35 - (arch) remove curse and identify now treta the marked tiem first.
22 - creators no longer identify objects that shouldn't be identified 36 - creators no longer identify objects that shouldn't be identified
23 (such as money, which won't stack afterwards). 37 (such as money, which won't stack afterwards).
38 - (maps) the shady rogue in goths can unapply cursed items for you.
39 - (maps) implement a wilderness town portal.
40 - (arch) set proper(?) int values for all monsters.
41 - (maps) fire5.map could destroy players.
42 - redo all build material faces from scratch.
43 - dropall without arguments now drops all containers.
44 - use blitz++ for vector maths (new dependency).
45 - only match archetype names in artifact allowed names.
46 - new command "bumpmsg" that triggers the bump-into-wall messages.
47 - altars with match expressions did not work properly.
48 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
49 - god enemy race check fixed ("god detests your race").
50 - gods errornously allowed any kind of worshipping race, even
51 ones they hate.
24 - use same default config in code as on gameserver.deliantra.net. 52 - use same default config in code as on gameserver.deliantra.net.
53 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
54 our parser.
55 - generate slightly more special exits and avoid warning.
56 - applying a glowing crystal now gives status messages.
57 - fix a memleak in the random map generator.
58 - rework the random map parameter passign a bit to be extendable.
59 - (random maps) use a nonrecursive algorithm to generate mazes,
60 also, improve the quality of the mazes (no longer will the edges
61 almost always form a passage) and add two new types - "rooms"
62 and "braided".
63 - (random maps) add new "cave" layout, which is much more ...
64 cave-like.
65 - (random maps) new layout style "castle" that generates straighish,
66 rogue-ish maps.
67 - (random maps) new layout style "multiple" that simply mixes multiple
68 different styles in different areas.
69 - roguelike maps sometimes had dead ends due to symmetry settings.
70 - rewrite layout management in the random map generator from the
71 ground up.
72 - fix bug in tausworthe rng initialisation.
73 - switched to the faster and hopefully better quality gfsr{24,55} random
74 number generator, the same algorithm that freeciv apparently uses.
75 - replace unreachable walls in random maps by "blocked", which saves
76 memory and imho looks nicer.
77 - (arch) fix samhlaidh archetype.
78 - fix the "archname" match special function.
79 - add kensler ("better gradient noise") functins, as well as fBm
80 and other fractal algorithms.
81 - one can no longer emote to logged-out players.
82 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
83 sacks fit on a tile again.
84 - (arch) fixed message of improve wisdom scroll.
85 - (arch) move glyph/magicmap/visibility into .faceinfo files,
86 support background colour for text clients.
87 - (arch) improve automatic name from archname generation.
88 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
89 - support resist_xxx, body_xxx_info and body_xxx_used specials in
90 match expressions.
91 - don't cause an error if a monster tries to cast magic mapping.
92 - sometimes a special exit wasn't placed when it should have been.
93 - make newmapcmd mandatory, remove support for map0/map1.
94 - require EV 4.00.
95 - made wording of "use_skill jeweler analyze" a bit more precise.
96 - add perlxsi.c to cleanfiles.
97 - (arch) made speed potions easier for now.
98 - the server didn't properly initialise all client skill slots,
99 no known impact.
100 - clean up unused settings, introduce DELIANTRA_DATADIR.
101 - (arch) added potion of fortitude to resist fear for the jeweler skill.
102 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
103 a generic table/matrix/palette converter to cfutil.
104 - do not endlessly loop when an optional extension cannot be loaded.
105 - remove limits of 000..999 from worldmap coordinates, support negative
106 coordinates and introduce z-layers - deliantra is now 3d, in yet another
107 sense.
108 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
109 handle generic "world map areas".
110 - dropped micrpather again - we'll do our own implementation when we need it.
111 - added is_quad flag.
112 - (arch) added quad archetypes.
113 - made the pickaxe mining tool remove quad walls and floors.
114 - move key_values into their own class, simplifiying lots of code and
115 making it possible to use kv pairs easily for maps and other objects as well.
116 - get rid of get_archetype, finally.
117 - maps no longer get activated when loading, only when a palyer is "near" them.
118 - maps can now be swapped (not loaded), active and inactive, other states
119 have been removed, and the map "intelligently" changes between active/inactive.
120 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
121 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
122 - server now enforces width/height matches between tiled maps.
123 - fix some off-by-one bugs that presumably created empty rectangles
124 for unordered map walks - which should not cause any real issues.
125 - increase face hashlen to 5 octets from 4, to avoid a collision.
126 - cfutil no longer creates split tiles multiple times due to a
127 off-by-one bug in comparing mtimes.
128 - cfutil now supports type: prefix to derive faces from other faces, which
129 is used for all build materials currently.
130 - require imagemagick >= 6.6.
25 131
263.0 Sat May 29 23:30:57 CEST 2010 1323.0 Sat May 29 23:30:57 CEST 2010
27 - (maps, arch) complete revamping of the transport routes - all cities are 133 - (maps, arch) complete revamping of the transport routes - all cities are
28 now easily reachable, at a price. 134 now easily reachable, at a price.
29 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 135 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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