ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.728 by root, Tue Jun 22 14:43:44 2010 UTC vs.
Revision 1.747 by root, Sun Jul 4 00:58:18 2010 UTC

13TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
19TODO: client-side spell listing not updated on attunement changes 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
20 - (maps) hopefully fix tobias' tower. 22 - (maps) hopefully fix tobias' tower.
21 - (maps) hopefully fix healing potion vendor in arena entrance. 23 - (maps) hopefully fix healing potion vendor in arena entrance.
24 - (arch) fixed an error in the Gnarg scale mail artifact.
25 - it was possible to unapply or half-unapply cursed items in many
26 cases, which confused players and also player state. fixed.
27 - (arch) remove curse now works more liek idnetify in that it uncurses
28 some items. also, no longer uncurses spells or other invisibles.
29 - (arch) remove curse and identify now treta the marked tiem first.
22 - creators no longer identify objects that shouldn't be identified 30 - creators no longer identify objects that shouldn't be identified
23 (such as money, which won't stack afterwards). 31 (such as money, which won't stack afterwards).
32 - (maps) the shady rogue in goths can unapply cursed items for you.
33 - (maps) implement a wilderness town portal.
24 - use same default config in code as on gameserver.deliantra.net. 34 - use same default config in code as on gameserver.deliantra.net.
25 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 35 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
26 our parser. 36 our parser.
27 - applying a glowing crystal now gives sttaus messages. 37 - applying a glowing crystal now gives status messages.
38 - fix a memleak in the random map generator.
39 - rework the random map parameter passign a bit to be extendable.
40 - (random maps) use a nonrecursive algorithm to generate mazes,
41 also, improve the quality of the mazes (no longer will the edges
42 almost always form a passage) and add two new types - "rooms"
43 and "braided".
44 - (random maps) add new "cave" layout, which is much more ...
45 cave-like.
46 - (random maps) new layout style "castle" that generates straighish,
47 rogue-ish maps.
48 - (random maps) new layout style "multiple" that simply mixes multiple
49 different styles in different areas.
50 - roguelike maps sometimes had dead ends due to symmetry settings.
51 - rewrite layout management in the random map generator from the
52 ground up.
53 - fix bug in tausworthe rng initialisation.
54 - switched to the faster and hopefully better quality gfsr{24,55} random
55 number generator, the same algorithm that freeciv apparently uses.
56 - replace unreachable walls in random maps by "blocked", which saves
57 memory and imho looks nicer.
58 - (arch) fix samhlaidh archetype.
28 59
293.0 Sat May 29 23:30:57 CEST 2010 603.0 Sat May 29 23:30:57 CEST 2010
30 - (maps, arch) complete revamping of the transport routes - all cities are 61 - (maps, arch) complete revamping of the transport routes - all cities are
31 now easily reachable, at a price. 62 now easily reachable, at a price.
32 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 63 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines