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Comparing deliantra/server/Changes (file contents):
Revision 1.728 by root, Tue Jun 22 14:43:44 2010 UTC vs.
Revision 1.799 by root, Tue Jan 3 11:23:41 2012 UTC

13TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
19TODO: client-side spell listing not updated on attunement changes 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
27TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
28
29TODO: potionimp/stat potion descriptrions
30TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
31TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
32TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
33TODO: the sepharoth "Kether"
20 - (maps) hopefully fix tobias' tower. 34 - (maps) hopefully fix tobias' tower.
21 - (maps) hopefully fix healing potion vendor in arena entrance. 35 - (maps) hopefully fix healing potion vendor in arena entrance.
36 - (arch) fixed an error in the Gnarg scale mail artifact.
37 - it was possible to unapply or half-unapply cursed items in many
38 cases, which confused players and also player state. fixed.
39 - (arch) remove curse now works more liek idnetify in that it uncurses
40 some items. also, no longer uncurses spells or other invisibles.
41 - (arch) remove curse and identify now treta the marked tiem first.
22 - creators no longer identify objects that shouldn't be identified 42 - creators no longer identify objects that shouldn't be identified
23 (such as money, which won't stack afterwards). 43 (such as money, which won't stack afterwards).
44 - (maps) the shady rogue in goths can unapply cursed items for you.
45 - (maps) implement a wilderness town portal.
46 - (arch) set proper(?) int values for all monsters.
47 - (maps) fire5.map could destroy players.
48 - redo all build material faces from scratch.
49 - dropall without arguments now drops all containers.
50 - use blitz++ for vector maths (new dependency).
51 - only match archetype names in artifact allowed names.
52 - new command "bumpmsg" that triggers the bump-into-wall messages.
53 - altars with match expressions did not work properly.
54 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
55 - god enemy race check fixed ("god detests your race").
56 - gods errornously allowed any kind of worshipping race, even
57 ones they hate.
24 - use same default config in code as on gameserver.deliantra.net. 58 - use same default config in code as on gameserver.deliantra.net.
25 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 59 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
26 our parser. 60 our parser.
61 - generate slightly more special exits and avoid warning.
27 - applying a glowing crystal now gives sttaus messages. 62 - applying a glowing crystal now gives status messages.
63 - fix a memleak in the random map generator.
64 - rework the random map parameter passign a bit to be extendable.
65 - (random maps) use a nonrecursive algorithm to generate mazes,
66 also, improve the quality of the mazes (no longer will the edges
67 almost always form a passage) and add two new types - "rooms"
68 and "braided".
69 - (random maps) add new "cave" layout, which is much more ...
70 cave-like.
71 - (random maps) new layout style "castle" that generates straighish,
72 rogue-ish maps.
73 - (random maps) new layout style "multiple" that simply mixes multiple
74 different styles in different areas.
75 - roguelike maps sometimes had dead ends due to symmetry settings.
76 - rewrite layout management in the random map generator from the
77 ground up.
78 - fix bug in tausworthe rng initialisation.
79 - switched to the faster and hopefully better quality gfsr{24,55} random
80 number generator, the same algorithm that freeciv apparently uses.
81 - replace unreachable walls in random maps by "blocked", which saves
82 memory and imho looks nicer.
83 - (arch) fix samhlaidh archetype.
84 - fix the "archname" match special function.
85 - add kensler ("better gradient noise") functins, as well as fBm
86 and other fractal algorithms.
87 - one can no longer emote to logged-out players.
88 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
89 sacks fit on a tile again.
90 - (arch) fixed message of improve wisdom scroll.
91 - (arch) move glyph/magicmap/visibility into .faceinfo files,
92 support background colour for text clients.
93 - (arch) improve automatic name from archname generation.
94 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
95 - support resist_xxx, body_xxx_info and body_xxx_used specials in
96 match expressions.
97 - don't cause an error if a monster tries to cast magic mapping.
98 - sometimes a special exit wasn't placed when it should have been.
99 - make newmapcmd mandatory, remove support for map0/map1.
100 - require EV 4.00.
101 - made wording of "use_skill jeweler analyze" a bit more precise.
102 - add perlxsi.c to cleanfiles.
103 - (arch) made speed potions easier for now.
104 - the server didn't properly initialise all client skill slots,
105 no known impact.
106 - clean up unused settings, introduce DELIANTRA_DATADIR.
107 - (arch) added potion of fortitude to resist fear for the jeweler skill.
108 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
109 a generic table/matrix/palette converter to cfutil.
110 - do not endlessly loop when an optional extension cannot be loaded.
111 - remove limits of 000..999 from worldmap coordinates, support negative
112 coordinates and introduce z-layers - deliantra is now 3d, in yet another
113 sense.
114 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
115 handle generic "world map areas".
116 - dropped micrpather again - we'll do our own implementation when we need it.
117 - added is_quad flag.
118 - (arch) added quad archetypes.
119 - made the pickaxe mining tool remove quad walls and floors.
120 - move key_values into their own class, simplifiying lots of code and
121 making it possible to use kv pairs easily for maps and other objects as well.
122 - get rid of get_archetype, finally.
123 - maps no longer get activated when loading, only when a palyer is "near" them.
124 - maps can now be swapped (not loaded), active and inactive, other states
125 have been removed, and the map "intelligently" changes between active/inactive.
126 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
127 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
128 - server now enforces width/height matches between tiled maps.
129 - fix some off-by-one bugs that presumably created empty rectangles
130 for unordered map walks - which should not cause any real issues.
131 - increase face hashlen to 5 octets from 4, to avoid a collision.
132 - fix output-rate limiting - min/max now use the first argument for the type,
133 as all other similar macros - might cause other breakage...
134 - cfutil no longer creates split tiles multiple times due to a
135 off-by-one bug in comparing mtimes.
136 - cfutil now supports type: prefix to derive faces from other faces, which
137 is used for all build materials currently.
138 - require imagemagick >= 6.6.
139 - fixed possible crash due to broken initialisation order of shstr and
140 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
141 - fix the brace command.
142 - implement refcnt_buf.
143 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
144 codesize decrease. wow.
145 - removed version 1 ext/exti command support.
28 146
293.0 Sat May 29 23:30:57 CEST 2010 1473.0 Sat May 29 23:30:57 CEST 2010
30 - (maps, arch) complete revamping of the transport routes - all cities are 148 - (maps, arch) complete revamping of the transport routes - all cities are
31 now easily reachable, at a price. 149 now easily reachable, at a price.
32 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 150 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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