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Revision 1.392 by root, Wed Sep 2 16:54:19 2009 UTC vs.
Revision 1.729 by root, Tue Jun 22 14:47:19 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: adding sleep 5 to rent/on_enter gives us the screen stays dark bug(!) 5TODO: golem survives "longer" now - too long?
5TODO: greenway not accessible (partially solved) 6TODO: clean up skill handling in kill_object.
6TODO: emergency swap mode is not working 7TODO: mining experience
7TODO: xs-warn doesn't end up in server log. 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: reload_settings
9TODO: inscription cannot be readied. 10TODO: thawer should not next()
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
11TODO: reasy_skill find traps does nto unapply the range slot item (bow) 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
13TODO: worldmaps still get loaded on startup before the gridmap is ready 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
14 18
15TODO: strange rign oif acid artifact description/story looks weird. 19 - (maps) hopefully fix tobias' tower.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 20 - (maps) hopefully fix healing potion vendor in arena entrance.
17TODO: no detah messages for arena anymore 21 - creators no longer identify objects that shouldn't be identified
18TODO: remove curse should *maybe* work on players themselves 22 (such as money, which won't stack afterwards).
19TODO: remove curse in glyph/rune doesn't have any effect? 23 - use same default config in code as on gameserver.deliantra.net.
20TODO: rewrite highscore code 24 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
25 our parser.
26 - applying a glowing crystal now gives sttaus messages.
21 27
22TODO: greeting message on what to do in dialog after race selection. 283.0 Sat May 29 23:30:57 CEST 2010
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 29 - (maps, arch) complete revamping of the transport routes - all cities are
30 now easily reachable, at a price.
31 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
32 - (maps) added (navar) gravedigger, that buys players gravestones.
33 - (maps) added the rathouse quest for the shockwave spell in navar
34 (by Dustfinger).
35 - (maps) fixed bad floor tile in navar apartment.
36 - made (wizard) look_at show also uuids.
37 - added cf::object::find_object_uuid (::find_object already exists!).
38 - (maps) added new apartment, made by LinuxLemoner.
39 - (maps) added quest for the mining skill scroll to valleynoy.
40 - (maps) added greedy highlevel book shop to heaven town.
41 - (arch) added sounds: zombie death, book reading, inscription.
42 - (arch) made the hill giants loose more body parts.
43 - (arch, maps) added black unicorn horn, required to access mlab hell.
44 - (arch) increased the (possible) number of arrows/bolts found in shops
45 and made them a bit more expensive.
46 - (maps) add more glory hole treasure styles.
47 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
48 in a select number of mlab maps.
49 - (maps) the library should be less of a death trap now.
50 - (maps) exits no longer point to auto-apply exits, most affected
51 maps now have proper doors or a similar solution.
52 - (arch) jumping skill has now physical attacktype.
53 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
54 - enter_map did not normalise the map coordinates when the destination
55 space is blocked, causing badness and freezes for the player.
56 - when applying containers, server checks for the key on activate
57 and also allows players to unapply active containers they don't have
58 a key for.
59 - moved formulae, attackmess, artifacts, exp_table, materials and
60 races files to arch, where they belong (exp_table is no longer in
61 confdir but in datadir now!).
62 - jeweler and sound config files are now normal datafiles as well.
63 - quit_character was causing a runtime exception, causing it to not
64 work since 2.93.
65 - entering a map will now respect move_on and other effects,
66 except for auto-apply exits :/
67 - only talk to the items on the nearest mapspace, or, of there
68 are none, to the player, not ALL items in vicinity.
69 - do not update the floorbox while running, to avoid big item
70 updates that cost network bandwidth and processing power.
71 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
72 caused overflows causing monsters to become living deads.
73 - unapply weapons and armour before trying to improve it.
74 - teach the random map generator the ability to read ".rmg" files
75 that specify which actual style map to generate, and use it for
76 the default decorstyle to avoid inappropriate maps to be used.
77 - support (with some limitations) multiple different skills with the
78 same subtype.
79 - fix "nekosan duplication" bug - map swap out was not atomic,
80 so nekosan could end up beign saved AND escaped to another map.
81 - show invisible no longer makes magic mouths visible.
82 - move_type changes (spells, skills etc.) now will correctly
83 take move_on/move_off into account (e.g. buttons).
84 - display (exit) or (random map) in client for those objects.
85 - removed (useless) spell damage columns from spell info and replace
86 it by effective casting level - clients > 2.10 required to display
87 properly.
88 - building of levers/doors works again for all kinds of floors.
89 - the player can now withdraw and deposit all the available money.
90 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
91 steinwandstadt/celvear.
92 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
93 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
94 mostly based on the spell's level in the spellbook.
95 - the music scheduler did not properly send new music on region
96 changes.
97 - (maps) fix some map regions and the region tree.
98 - the server will now be more picky when parsing the regions file.
99 - do not rely on chosen_skill in calc_alch_danger.
100 - improve editor support protocol slightly, provide workarounds for 2.10
101 clients.
102 - follow has been rewritten to be, hopefully, more robust.
103 - follow mode will not be aborted when the follower tries to move.
104 - tcp.ext didn't unbind in reloads.
105 - map-tags.ext didn't properly close the database on reloads.
106 - cfutil skips .-directories when scanning.
107 - build.ext prevents players from building on other player's maps.
108 - rent.ext allows the dm to enter anytime.
109 - NPC_Dialogue adds a new predefined variable, $map.
110 - new "build" event hook.
111 - get rid of archetype min/max values except max_x (which should go, too).
112 - added fix_generated_item and cf::object::generate to XS interface.
113 - no longer use uppercase identifiers for saving anywhere, but support
114 them on loading, for old playerfiles and maps.
115 - removed is_legal_2ways_exit - this is apparently dead code, and
116 would be handled differently nowadays anyway.
117 - random map .meta were not being expired at all.
118 - replace move_ob/move_object functiony by the equivalent move method.
119 - update to automake 1.10.
120 - invitation to maps with unagressive and friendly monsters doesn't
121 require level 4 anymore.
122 - do not let update_stats muck with the chosen_skill anymore.
123 - monsters now rotate through all skills (in chosen_skill).
124 - fix lots of path-related buffer overflows in the random map generator.
125 - detect/sense curse/magic will no longer work on items that don't
126 need identify.
127 - added detect mineral vein spell.
128 - support "wall overlays" in the random map generator - not very generic,
129 used by minable veins.
130 - (maps) relocated jeweler town to another directoy.
131 - (arch) implement mining pickaxes and mining skill.
132 - (arch) add missing stonebig_club archetype from cfextended.
133 - jeweler skill doesn't diminish input values anymore.
134 - jeweler skill is harder to level now, but in exchange item power
135 of the output is only 1/5th (instead of 1/3rd) of ring level.
136 - jeweler skill adds the makers name (currently not visible) to the
137 generated ring/amulet.
138 - generate most constants for perl automatically.
139 - properly check for weapon name prefix ("Ragnarok's sword").
140 - when player dies, restore his food to at least 200.
141 - support multiple inheritance for arch sources (inherit a,b,c).
142 - switch to storable-n-format for facedata, for better interoperability.
143 - implement generic "ranged" item framework (pickaxe, fishing rod).
144 - the singing skill actually respects the direction now.
145 - oratory and singing now require a direction.
146 - use_skill now requires that you can actually apply the skill tool.
147 - do not invoke perl on every user command anymore by providing
148 a command and an unknown_command event.
149 - move mark, run, run_stop, fire and fire_stop commands back from
150 perl to C++, for speed reasons (basically undo patchset 1304).
151 - add a client_destroy event, so we don't have to hook the
152 attachable destroy event (which is called much more often).
153 - removed (unused) FLOOR object type.
154 - fix errornous change_abil messages for rods (and other types).
155 - remove include/commands.h and server/c_new.C, and refactor
156 all into server/commands.C.
157 - save and restore combat/ranged/current slot for players.
158 - the server now batches item's face/fx commands, as opposed
159 to sending one fx per item - helps mostly at connect and
160 with floorbox updates.
161 - implemented ext::player_env::play_music_once $who->contr, "km/...".
162 - the random map generator now supports selecting difficult for
163 more style categories than just monsters (all except fountains
164 apparently).
165 - object serialiser no longer creates empty "owner" references.
166 - make sure failed castings take some time, too, to avoid being
167 smitten by your god.
168 - many more failmsgs and help texts.
169 - support log suspension/resumption, e.g. for defragmenting.
170 - stop thrown objects when their speed goes too low.
171 - log the number of unique logins seen every minute in a compact
172 format (for statistics).
173 - do not send delitem for players.
174 - support static scalar data members properly in genacc now.
175 - implement "simple" freelist management for objects.
176 - recycle object counts now - to support longer uptimes.
177 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
178 function (and yes, 666 is exact!).
179 - random map generator results should now be fully repeatable.
180 - fixed possible crash bug in build code.
181 - rename find_marked_object to ->mark and speed up.
182 - player movers properly destroy themselves when used up, instead
183 of leaking.
184 - do not show msg for unidentified objects that need identification.
185 - convert formulae/bookarch/settings file parser to thawer framework.
186 - finally get rid of fgets (..., thawer) and use a much cleaner
187 next_line method.
188 - use nicer file format for exp_table and attackmess
189 (more like other resource files).
190 - make parse errors during server startup fatal.
191 - properly initialise all maptile values in constructor.
192 - improved {link} map.
193 - optional unloadable extensions will not lead to an endless loop.
194 - server will cleanly autorestart when running out of protocol IDs.
195 - use faster and slightly more exact find_dir_2 replacement.
196 - building listening books is possible again.
197 - (maps, arch) added archetype for building instructions and replaced
198 the copies of the instructions in the maps with it.
199 - (arch) made the spark shower spell available in shops.
200 - don't create a second LOGIN event on character creation.
201 - correctly generate "You paid xyz" message in shops.
202 - the shop menu now also displays the (approx) value of the item.
203 - added a 'password' command, to let DMs change the password of players
204 more conveniently.
205 - correctly save shopitems string, to avoid parse error when reading
206 saved maps.
207 - logging now differentiates between logging levels better.
208 - speed up get_typedata.
209 - fix deadlock problem during server shutdown/reload.
210 - make ext/checkrusage "more" non-blocking.
211 - use common::sense for extensions.
212 - work around a 50.10.0 utf8 caching bug.
213 - correctly try to load tiled maps in adjacent_map, might fix
214 "no relation to target" bugs.
215 - try to load (pure-)perl modules asynchronously, warn about
216 modules being loaded from the mainloop, pre-load some more
217 core modules so perl doesn't do it later on.
218 - pre-load many of the files perl might load on it's own e.g. when
219 compiling regexes.
220 - make exp_table and materials file reloadable.
221 - made reload_config non-blocking.
222 - the seen command called (Blocking) stat() instead of aio_stat,
223 causing server freezes.
224 - store unhashed password, to prepare for safer authentication.
225 - do not log connections from the local host, to help a local
226 watchdog.
227 - fix summon freeze at map borders.
228 - support @group syntax and music config file for music face lists.
229 - run post_init jobs in parallel, they might do I/O.
230 - avoid apply conversion for converters.
24 231
2322.93 Sat Feb 13 15:52:36 CET 2010
233 - (maps) fix travel to valdor and back.
234 - do no longer by default eval map cod ein safe compartments
235 (this can be re-enabled using the safe_eval config option).
236 - (maps) fix an apparent crash bug caused by broken generstors
237 in lorak.
238 - fix data corruption issues caused by recursive calls to
239 unordered_mapwalk - now every caller must provide its own
240 buffer.
241 - (maps) improve tindervale maps slightly.
242 - (arch) considerably decrease slag ex price.
243 - (arch) fix filth archetype.
244 - extension dependency resolve was completely broken.
245 - multipart objects would cause save_throw_object to crash - it
246 now acts on the head only.
247 - do not try to connect to an irc server unless explicitly configured.
248 - do not expect decltype() to be available in gcc 4.4.
249 - extended the safe perl environment by loops.
250 - (arch) fix "armless cook" facings.
251 - the "experience table" resource item did not have a proper
252 hash associated with it, so updates could not be detected.
253 - fixed poison traps in doors.
254 - player->killer_name did not properly flag the name as unicode.
255 - aggressively mark many more methods as utf8 or octet-expecting,
256 and provide a non-destructive SvPVutf8 variant.
257 - do not allow dragon players to change their title via the settings.
258 - ratelimited jeweler skill nugget conversion.
259 - under high load, the server stopped swapping out to make
260 the server more responsive, but making it impossible to reduce
261 the load by... swapping out. slot queuing will now always make
262 some progress.
263 - improve the quality of the load-avg calculation.
264 - (maps) fixed quest npc in jeweler dungeon quest.
265 - don't fail to write the runtime file if the temporary already exists.
266 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
267 player now.
268 - rewrote hiscore code from scratch to use async I/O, store uuid and
269 timestamp and use a tab in the client to increase awareness.
270 - npc dialog setflag/setsatte now check for defined'ness, so
271 setflag 0 is possible.
272 - make install now deletes old extensions, to ease upgrades in the
273 deliantra vm.
25 274
262009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 2752.92 Thu Dec 24 04:51:56 CET 2009
272009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. 276 - the destruction spell could/would corrupt server memory quite often.
282009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. 277 - logging in only fixed the combat slot when the palyer was loaded from
292009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. 278 disk, not when it already was in memory.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 279 - cede in wait_for_tick* when the tivck is inhibited hopefully
312009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 280 avoiding livelock during high-load emergency saves.
322009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 281 - logging in did not properly unapply all skills.
282 - (maps) make the invite quest marking much more obvious.
283 - (arch) fix warrior archetype names.
284 - map prefetching never prefetch upwards.
285 - wizpass no longer makes you non-blocking.
286 - (maps) add light to some of the special maps, add troll
287 map.
33 288
342009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster 2892.91 Mon Nov 30 10:18:09 CET 2009
352009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) 290 - (maps) add gorokh_final mapset from crossfire.
362009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) 291 - (maps) block most vault-type mlab locations, open up
372009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) 292 imperial converters for anybody to use.
293 - (maps, arch) replace all permanent stat potions by random
294 variants.
295 - (maps) spread gorokh demon styles more evenly over 1..100.
296 - TRIGGER events got passed a garbage pointer instead of a
297 real player object on player changes.
298 - diseases and maybe other things could sometimes reduce the speed
299 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
300 much grief.
301 - speed_left randomisation was, apparently, totally broken.
302 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
303 of the speed slot internally and in map save files. among other
304 things, this gets rid of all the abs (speed) calls.
305 - reduce map file save files by using abridged keywords aliases.
306 - shop specialisation calculation was totally broken.
307 - nrof/itemcount/volume limits when dropping to the floor are
308 now enforced.
309 - fix magic mapping, which only worked for inate spell casting.
310 - godgiven items will now be explicitly described as such.
311 - (arch) dded a quiver of bolts.
312 - materialnames would change "randomly" on every load, only
313 set the material when the materialname was not set before.
314 - balancing change, halve rod recharge speed (instead
315 of 4.8s, the standard rods now recharge in ~10s. not a solution,
316 but still.
317 - reduce cpu time used for map saving by >>50% by avoiding
318 the costly flag-checking loop in most cases and using a simple
319 repeat-cache for speed_left.
320 - always delay stats update for players on insert/remove till
321 next tick/command, which saves a lot of cpu cycles on drop/take.
322 - add hint about havign to run to attach unaggressive npcs.
323 - pet monster level was not displayed correctly in "showpets index".
324 - clean up floating point conversions and many similar nitpicks.
325 - fix hanuk altar.
326 - overhaul material system to be much faster, and having less bugs, but
327 still having a lot of cruft :/.
328 - add marble shop floor.
329 - move gcc specifics to new file include/compiler.h.
330 - unrecognised cfpod directives could cause undefined behaviour.
331 - added boes' marble shop to steinwandstadt.
332 - pad mapspace to power-of two size for speed/codesize/cache gains.
333 - optimise mapspace updates.
334 - cache volume/items per mapspace.
335 - use fabs, min and max consistently (surprisingly for a code size
336 decrease).
337 - fixed a small uncleanlieness in item converters, which might
338 have led to weird item multiplications.
339 - store hash value in shstr, not used by anything, but doesn't use much memory.
340 - fixed crash bug in learn_spell command.
341 - enhanced output of the mapinfo command.
342 - remove all traces of FLAG_NO_FIX_PLAYER.
343 - avoid sv_derived_from calls (lots of hash lookups) when converting
344 from perl to c++.
345 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
346 and use it in some "inner" loops.
347 - rename flags to attachable_flags to avoid confusion :=).
348 - fixed jeweler experience output to not be floating point.
349 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
350 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
351 - try to prefetch memory inside process_objects, which can give
352 enourmous speed gains.
353 - make some small optimisation to the process_objects loop.
354 - move facedata chksum calculation into cfutil, make server more flexible
355 handling different chksum lengths.
356 - check for hash collisions in cfutil.
357 - reduce face checksum size from 6 to 4 bytes.
358 - don't crash when a map uses empty sound/sound_destroy/face.
359 - removed weather-specific attributes.
360 - fixed genkeywords dependency.
361 - do not clear "randomitems" slot for world underlays.
362 - use "sl" as short-hand for speed_left in save-files, just to make them
363 smaller.
364 - in general, don't crash on value-less resource file lines
365 anymore, due to get_str never returning a 0-pointer.
366 - code cleanup in move_symptom.
367 - removed arch_to_object (replaced it by ->instance ()).
38 368
3692.90 Sat Nov 7 15:06:06 CET 2009
370 - some Andrew Madloch wanted, despite being specifically told
371 multiple times that the Deliantra parts additions are under AGPL,
372 lock up the source code of the server within his company.
373 some reorganisations have been done to the sourcecode to make
374 it clearer that this violates the Affero GPL. Help to keep
375 Deliantra free software even for the coming generations
376 and be wary of the promises of Andrew Madloch, he has nothing
377 good in mind for free software.
378 - clarify which files of the server are 100% AGPL.
379 - minor reorganisation, move some GPL code into other files.
380 - implement viewpoint (which is like observe, but only for the map,
381 not stats etc.).
382 - replace magic mapping overlay by a flying bird exposing area
383 on the worldmap (ext/magic_mapping.ext).
384 - @find in npc dialog was useless as the vairbale wasn't accessible.
385 - @find results in npc dialogue is now stored in $find.
386 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
387 - (maps, server) add lostwages and celvear apartments to rent system.
388 - (maps) closed guild houses, this is not scalable, ask your friendly
389 dm instead.
390 - (maps) add town portal to celvear.
391 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
392 mapsets from crossfire, together with associated archetypes.
393 - (maps) add extended region descriptions for some regions from crossfire.
394 - (maps) define a new whalingoutpost region.
395 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
396 and most archetypes that go with them (without stoning and swallow effects),
397 casino tokens and stock certificates are also missing.
398 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
399 and santo dominion.
400 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
401 to go with them. also adjusted archetypes to be more korrekt "gotisch".
402 - doors/containers can now use "match ..." expressions for the slaying field.
403 - properly close client-side dialogue when the player is teleported away.
404 - map-tags did not properly close it's database tables or wait
405 for a quiescent state, causing memory corruption on reload.
406 - support "stat.xyz" accessor in match expressions.
407 - skip /styles and /editor directories in cf::map::static_maps.
408 - implement ->send_big_packet and use it in ext_msg (among other things, this
409 fixes long answers from npc dialogue).
410 - connected magic mouths no longer spill to Log-1, but use the examine tab.
411 - (arch) change marker archetypes to not remove "marker" forces anymore
412 and to not add a "put your code here" force needlessly.
413 - (arch) fix or improve many plurals.
414 - markers do no longer add a force if the slaying field is unset.
415 - sped up search-items implementation, but it's still horrible.
416 - (maps) bigchests are now properly non-unique, per_player and no_reset.
417 - editor_folder can now be used to override whatever cfutil sets, and was
418 used to reogianise the illogical arch tree a bit.
419 - (maps) import most map names from crossfire.
420 - nuke image_sums/image_info subcommands from the protocol.
421 - fly_high movement gives better los, ignoring blocksview.
422 - the addexp command should now honour skill names with spaces.
423 - (arch) add nuke from cfextended to avoid a crash.
424 - (arch) added many more buildable marble floors.
425 - major namespace cleanup: save 45kb by making functions static
426 that were unnecessarily global.
39 427
40TODO: autopickup in shop 4282.82 Sat Oct 24 03:50:17 CEST 2009
41TODO: quit charcetr doesn't nuke in-memory per-player maps 429 - fixed a classical and exploitable stack buffer overflow in the gsay command.
42TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain climbing(?) exp 430 - fix a memory buffer overflow in the book code.
43TODO: farmwife doesn't react to guuh's head? 431 - add @check, @find npc dialogue commands.
44TODO: shop mats should use the nesrest other shopmat, always. 432 - (maps) add a number of town interiors.
433 - (maps) add tindervale the fireborn capitol from cfextended.
434 - (maps) add celvear area from cfextended.
435 - (server,arch) add a number of inscribables, show their capacity in hint.
436 - (server,maps) fix bug causing some library books not to be chained down,
437 cause Scorn/Navar libraries not to have inscribable books.
438 - (maps) fix bug causing the Greyshield and Greysword to have
439 inappropriate item power.
440 - (maps) fix intwell balancing issue.
441 - improve the look of generated books.
442 - make slag no_drop so it can't be dropped from the cauldron.
443 - fix bug where players could bypass no_drop by putting items in containers.
444 - consecutive commands arriving at the same time in the server would be
445 corrupted if the length was >255.
446 - support sub-matches in () inside match expressions, not just conditions.
447 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
448 and perl.
449 - implemented new "match" type that combines both check_inv and pedestal
450 functionality (and more) inside the same object using the match expressions.
451 - create simpler match expression compiles in many common cases.
452 - reduce object size by removing obsolete "seen_by" member.
453 - removed the rather broken make_list_like utility function, taking advantage
454 of the new dynbuf::splice function (which gave an unexpected net win
455 in code size...).
456 - the server will no longer complain (and subtly fail) when an object
457 being removed from a map causes another object to get removed.
458 - banish strncpy from the server, speed up and simplify sending item
459 descriptions to the client considerably.
460 - add new "in head" set modifier for matches.
461 - new BLOCKED_MOVE event added.
462 - mapscript archetype now has activate_on_xxx true by default, as similar
463 connected elements.
464 - (maps) imported all styles from cfextended except
465 floorstyles/land_plots and monsterstyles.
466 - (arch) imported gem treasurelists and archetypes from cfextended.
467 - don't crash when treasure lists are empty / supply new empty
468 treasurelist for randomitems when none can be found.
469 - implement cf::map::static_maps and use it in map-tags.ext.
470 - fix a bug in map-tag scanning when moving tags.
471 - (deliantra.net) improve watchdog to now check both listening ports
472 for a reaction.
473 - implement new "loadall" map loading command, purely for debugging.
45 474
4752.81 Mon Oct 12 20:00:18 CEST 2009
476 - display spell description for spellbooks, rods, wands, potion and scrolls,
477 but not horns (to make them more useful for content-creators).
478 - fix a number of bugs in check_move_on: 1) it didn't update the flags
479 2) it skipped spell effects and 3) it didn't handle the case where
480 and object was destroyed while iterating over it correctly. all this
481 allowed players to sometimes walk onto spaces they should not be able to
482 walk on.
483 - fix an exploit where inscription/marking runes could execute arbitrary code.
484 - examining an object now dumps the serialised object form when the user
485 is a wizard (wizlook).
486 - altars no longer accept unpaid items.
487 - party spells didn't work all that well.
488 - added complex object matching framework (cf::match), and make altars
489 and pedestals use it.
490 - identified skill-tools show what skill they grant.
491 - display the duration of change_ability spells when examining them
492 (missing: protection spells, but they are a hack...).
493 - improve effectiveness of special foods created by woodsman skill,
494 adding more variety to the different mushrooms.
495 - fix a minor cfpod formatting bug.
496 - do not talk about the hintmode so much - die-hards are expected to find
497 the hintmode setting on the settings page.
498 - IPO no longer lies about prices; prices tweaked.
499 - clarified that all deliantra-specific parts are under the Affero GPL.
500 - enable the object loader to also dump archetypes.
501 - (maps) fix guild teleporters to Pupland Terminal.
502 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
503 - force the initial face when loading an object that is time-animated
504 or a monster, so it does not have to be specified anymore.
505 - fix a bug where recasting an ability changing spell could shorten
506 its remaining duration.
507 - fix pedestal and floor building with builder.
508 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
509 - fix a broken bow-related speed optimisation by using splay - speed
510 up splay operations as well.
511 - use NDI_CLEAR for the body command, and make it use observe.
512 - implement introspection data for C++ classes (%REFLECT).
513 - (arch) add name_pl fields and documentation for building materials.
514 - (maps) random fountains no longer generate permanent stat increases.
515 - fix transmutation alchemy.
516 - speed up many frequently-invoked C->perl callbacks.
517 - added complex object matching framework, to be used in altars and the like.
518 - switch to YAML::XS from YAML.
519
5202.80 Tue Sep 15 20:22:31 CEST 2009
46 - fix the "screen stays black on login" bug and remove debug instrumentation 521 - fix the "screen stays black on login" bug and remove debug instrumentation
47 that ultimately was not helpful to catch it :) 522 that ultimately was not helpful to catch it :)
48 - split outer_env into outer_env and outer_env_self, and fix 523 - split outer_env into outer_env and outer_env_self, and fix
49 all callers to use either one or the other, as appropriate. This 524 all callers to use either one or the other, as appropriate. This
50 fixes the (rather fragile) light spell, maybe others. 525 fixes the (rather fragile) light spell, maybe others.
51 - fixed an overflow and exploit in the bank/payment code. 526 - fixed an overflow and exploit in the bank/payment code.
52 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' 527 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
53 to explain the skill a bit more. 528 to explain the skill a bit more.
54 - removed a buggy check for zero attacktype. So that we might find 529 - removed a buggy check for zero attacktype. So that we might find
55 the real bugs in the archs/maps/objects. 530 the real bugs in the archs/maps/objects.
531 - Fixed enabling torches with lighters.
56 - (maps) Added Heaven Town region. 532 - (maps) Added Heaven Town region.
57 - (arch+maps) Fixed & normalized warriors on map 533 - (arch+maps) Fixed & normalized warriors on map
58 /quests/peterm/CTower/Barracks. 534 /quests/peterm/CTower/Barracks.
59 - fix the light spell (and possibly diseases and other lights). 535 - fix the light spell (and possibly diseases and other lights).
60 - (arch) The clawing skill didn't have the physical attacktype. 536 - (arch) The clawing skill didn't have the physical attacktype.
61 - (maps) make the greenway accessible again - this bug was introduced 537 - (maps) make the greenway accessible again - this bug was introduced
62 a long time ago, and similar cases are still to be found in the maps. 538 a long time ago, and similar cases are still to be found in the maps.
63 - make the socket_timeout configurable in the code (but not yet for users). 539 - make the socket_timeout configurable in the code (but not yet for users).
540 - earth wall health bar is now correct.
64 541
652.79 Tue Jul 28 00:56:36 CEST 2009 5422.79 Tue Jul 28 00:56:36 CEST 2009
66 - IO::AIO chaged to using eventfd internally - updated server to not 543 - IO::AIO chaged to using eventfd internally - updated server to not
67 freeze with IO::AIO anymore due this change. 544 freeze with IO::AIO anymore due this change.
68 - avoid a crash when a player tries to apply a lighter. 545 - avoid a crash when a player tries to apply a lighter.
423 - bugfix: when unapplying skills also remove them from the range/combat slots. 900 - bugfix: when unapplying skills also remove them from the range/combat slots.
424 - bugfix: do not merge items whose archetype name merges, use the 901 - bugfix: do not merge items whose archetype name merges, use the
425 archetype *archname* (chairs of different facings were merged). 902 archetype *archname* (chairs of different facings were merged).
426 - bugfix: fix a potential crash issue in find_object_name (not used 903 - bugfix: fix a potential crash issue in find_object_name (not used
427 normally). 904 normally).
428 - bugfix: locked doors cnanot be bashed down by magical means 905 - bugfix: locked doors cannot be bashed down by magical means
429 (destruction, magic missile etc.). 906 (destruction, magic missile etc.).
430 - swarm spells without a direction now use various spiral patterns 907 - swarm spells without a direction now use various spiral patterns
431 instead of being fully random. 908 instead of being fully random.
432 - update AnyEvent API to 3.4 and above. 909 - update AnyEvent API to 3.4 and above.
433 910
512 - merge items with different arch pointers refering to the same arch 989 - merge items with different arch pointers refering to the same arch
513 (due to archetype reloads). 990 (due to archetype reloads).
514 - refactored the object remove/insert functions and most related 991 - refactored the object remove/insert functions and most related
515 functions (decrease, split, merge_ob etc.). 992 functions (decrease, split, merge_ob etc.).
516 - make it compile better on freebsd (reported by pippijn). 993 - make it compile better on freebsd (reported by pippijn).
517 - remove GT_UPDATE_INV (no longer applicable). 994 - removed GT_UPDATE_INV (no longer applicable).
518 - fix the longstanding "container stays open" bug. 995 - fix the longstanding "container stays open" bug.
519 - improved floorbox updating to be incremental and other protocol 996 - improved floorbox updating to be incremental and other protocol
520 optimisations. 997 optimisations.
521 - get rid of update_after_inventory_change and only do update stats 998 - get rid of update_after_inventory_change and only do update stats
522 for weight once/tick/player at max. 999 for weight once/tick/player at max.
804 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1281 - introduced new keyword for map files: file_format_version (integer, server version: 0)
805 - better message for apply failures due to applymode 1282 - better message for apply failures due to applymode
806 - removed most all of the weather code 1283 - removed most all of the weather code
807 - unified logging to stderr and file 1284 - unified logging to stderr and file
808 - too many minor changes to document 1285 - too many minor changes to document
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