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Comparing deliantra/server/Changes (file contents):
Revision 1.729 by root, Tue Jun 22 14:47:19 2010 UTC vs.
Revision 1.761 by root, Tue Oct 12 06:20:13 2010 UTC

13TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
18 26
19 - (maps) hopefully fix tobias' tower. 27 - (maps) hopefully fix tobias' tower.
20 - (maps) hopefully fix healing potion vendor in arena entrance. 28 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
21 - creators no longer identify objects that shouldn't be identified 35 - creators no longer identify objects that shouldn't be identified
22 (such as money, which won't stack afterwards). 36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - altars with match expressions did not work properly.
42 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
43 - god enemy race check fixed ("god detests your race").
44 - gods errornously allowed any kind of worshipping race, even
45 ones they hate.
23 - use same default config in code as on gameserver.deliantra.net. 46 - use same default config in code as on gameserver.deliantra.net.
24 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 47 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
25 our parser. 48 our parser.
26 - applying a glowing crystal now gives sttaus messages. 49 - applying a glowing crystal now gives status messages.
50 - fix a memleak in the random map generator.
51 - rework the random map parameter passign a bit to be extendable.
52 - (random maps) use a nonrecursive algorithm to generate mazes,
53 also, improve the quality of the mazes (no longer will the edges
54 almost always form a passage) and add two new types - "rooms"
55 and "braided".
56 - (random maps) add new "cave" layout, which is much more ...
57 cave-like.
58 - (random maps) new layout style "castle" that generates straighish,
59 rogue-ish maps.
60 - (random maps) new layout style "multiple" that simply mixes multiple
61 different styles in different areas.
62 - roguelike maps sometimes had dead ends due to symmetry settings.
63 - rewrite layout management in the random map generator from the
64 ground up.
65 - fix bug in tausworthe rng initialisation.
66 - switched to the faster and hopefully better quality gfsr{24,55} random
67 number generator, the same algorithm that freeciv apparently uses.
68 - replace unreachable walls in random maps by "blocked", which saves
69 memory and imho looks nicer.
70 - (arch) fix samhlaidh archetype.
71 - fix the "archname" match special function.
72 - add kensler ("better gradient noise") functins, as well as fBm
73 and other fractal algorithms.
74 - one can no longer emote to logged-out players.
75 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
76 sacks fit on a tile again.
77 - (arch) fixed message of improve wisdom scroll.
78 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
79 - support resist_xxx, body_xxx_info and body_xxx_used specials in
80 match expressions.
81 - don't cause an error if a monster tries to cast magic mapping.
82 - sometimes a special exit wasn't placed when it should have been.
27 83
283.0 Sat May 29 23:30:57 CEST 2010 843.0 Sat May 29 23:30:57 CEST 2010
29 - (maps, arch) complete revamping of the transport routes - all cities are 85 - (maps, arch) complete revamping of the transport routes - all cities are
30 now easily reachable, at a price. 86 now easily reachable, at a price.
31 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 87 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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