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Comparing deliantra/server/Changes (file contents):
Revision 1.41 by elmex, Mon Nov 26 12:54:31 2007 UTC vs.
Revision 1.73 by root, Sat Apr 5 22:39:42 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - work around a glibc bug that causes calloc to return non-zero memory
8 when mlockall has been used.
9 - pass environment to perl_sys_init3, as required by newer perls.
10 - use separate thread for ticker timing (and more in the future).
11 this greatly increases timing accuracy and gets rid of an enourmous
12 number of gettimeofday calls.
13 - require Coro 4.47, which fixes a data corruption bug with its C API.
14
152.42 Sat Mar 15 12:05:21 CET 2008
16 - rebalanced default experience table to be more exponential
17 and much easier up to level ~40, then moderately harder.
18 - change attuned/repelled level boni to +-8 from +-2.
19 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
20 - do not exit on reload/load errors but properly cleanup.
21 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
22
232.41 Fri Jan 25 13:15:37 CET 2008
24 - get rid of YAML::Syck, it's too buggy and misparses many files
25 (this fixes the jeweler skill).
26 - back-to-back perl_reloads don't freeze the ticker anymore.
27 - convert cfutil from Event to EV (forgot to do this earlier...).
28 - move tombstone to real map if player died due to cave-in (even if
29 it has reset, which is better than putting it on the savebed, also as
30 proof that the palyer didn't use a savebed).
31
322.4 Sun Jan 13 13:41:29 CET 2008
33 - work around perl bug in configure perl module version check.
34 - fix bug in golem move code that would cause a crash at tiling borders.
35 - fix a freeze bug when looking for an arrow in the inventory.
36 - fix a bug in animate_weapon, causing a crash.
37 - no longer exit when a coroutine throws an exception.
38 - fix a potential double free bug (nicely exploited by g++ 4.2).
39 - fix the "<player> is nuts" message.
40 - fix an exception at logout due to the json_coder being gone.
41 - upgrade to EV version 2.0 API.
42 - when players don't apply a savebed correctly but stand above one,
43 do not move or kill them.
44 - implement client-side settings page in playerbook (0.9963+ required).
45 - implement generic framework for server-side resource files.
46 - implement resource file update event.
47 - hook experience table update into the framework.
48 - move jeweler.yaml to resources (arch/).
49 - switch from Crossfire to Deliantra perl module.
50 - implement json2json arch filter.
51 - implement widget protocol version 2, support for ui templates.
52 - mapinfo is now handled fully asynchronously.
53 - ext/irc: also log irc messages.
54 - ext/schmorplog: write user stat files asynchronously.
55
562.32 Sun Dec 2 18:11:01 CET 2007
3 - limited the number of items that can be picked up and dropped 57 - limited the number of items that can be picked up and dropped
4 as temporary measurement against bad performance or dropping things. 58 as temporary measurement against bad performance or dropping things
59 (this lead to long freezes and triggered the watchdog).
5 - improved the performance of the drop command a bit. 60 - improved the performance of the drop command a bit.
6 - switch from Event to EV for higher performance, easier usage, 61 - switch from Event to EV for higher performance, easier usage,
7 less bugs... 62 less bugs...
8 - updated to release version of the gnu affero license. 63 - updated to release version of the gnu affero license.
9 64

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