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Comparing deliantra/server/Changes (file contents):
Revision 1.73 by root, Sat Apr 5 22:39:42 2008 UTC vs.
Revision 1.78 by root, Thu Apr 10 15:35:15 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after 3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6 6
7 - append [drop xxx coins] to altar/trigger_altar/identify_table names
8 (also update all maps to use money instead of coins).
9 - improve uuid system.
10 - add uuid accessors to perl.
11 - add coin names and archetype accessors to perl.
12 - change perl extensions to not use hardcoded coins and values.
13
142.43 Sun Apr 6 20:35:29 CEST 2008
7 - work around a glibc bug that causes calloc to return non-zero memory 15 - work around a glibc bug that causes calloc to return non-zero memory
8 when mlockall has been used. 16 when mlockall has been used.
9 - pass environment to perl_sys_init3, as required by newer perls. 17 - pass environment to perl_sys_init3, as required by newer perls.
10 - use separate thread for ticker timing (and more in the future). 18 - use separate thread for ticker timing (and more in the future).
11 this greatly increases timing accuracy and gets rid of an enourmous 19 this greatly increases timing accuracy and gets rid of an enourmous
12 number of gettimeofday calls. 20 number of gettimeofday calls.
21 - use a seperate thread to signal aio completion, for lower latency.
13 - require Coro 4.47, which fixes a data corruption bug with its C API. 22 - require Coro 4.47, which fixes a data corruption bug with its C API.
14 23
152.42 Sat Mar 15 12:05:21 CET 2008 242.42 Sat Mar 15 12:05:21 CET 2008
16 - rebalanced default experience table to be more exponential 25 - rebalanced default experience table to be more exponential
17 and much easier up to level ~40, then moderately harder. 26 and much easier up to level ~40, then moderately harder.

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