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Comparing deliantra/server/Changes (file contents):
Revision 1.73 by root, Sat Apr 5 22:39:42 2008 UTC vs.
Revision 1.92 by root, Fri Apr 18 23:43:59 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after 3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6 6
7 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin).
9 - enable slice allocator again.
10 - (maps, arch) the scorn go club was founded!
11
122.5 Wed Apr 16 15:06:53 CEST 2008
13 - the two handed weapon skill can no longer be used as unarmed combat
14 skill.
15 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
16 names (also update all maps to use money instead of coins).
17 - add uuid accessors to perl.
18 - add coin names and archetype accessors to perl.
19 - fix runtime uuid file format to use "." instead of ",".
20 - change perl extensions to not use hardcoded coins and values.
21 - write uuids asynchronously (no hiccups due to uuid writes)
22 and be more parsimonous of uuid usage by the exact value out on exit.
23 - write log messages in another thread, removing another sync point.
24 - support multi-line log messages in a nicer way.
25 - be more portable w.r.t. uuids and format specifiers everywhere.
26 - fix a minor memleak in the random map generator.
27 - some parts of the random map generator are not coroutine-safe,
28 so only call it "single-threaded".
29 - major cleanup of memory management in random map generator.
30 - slight refactoring of the random map generator, faster too.
31 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
32 bookkeeping bug.
33 - work around "player is on active list" problem by deactivating player
34 after loading.
35 - garbage collect shstr's more evenly and adaptively only when
36 there have in fact been allocations.
37 - fix object::insert to do as documented and insert into the env
38 if necessary.
39 - fix cf::map::unique_maps.
40 - fix nrof overflow check in can_merge_slow.
41 - fix converter code to handle >31 bit values.
42 - added support for the player_sold flag
43 - converters no longer accept unpaid items.
44 - canonicalize random map meta files for better unification.
45
462.43 Sun Apr 6 20:35:29 CEST 2008
7 - work around a glibc bug that causes calloc to return non-zero memory 47 - work around a glibc bug that causes calloc to return non-zero memory
8 when mlockall has been used. 48 when mlockall has been used.
9 - pass environment to perl_sys_init3, as required by newer perls. 49 - pass environment to perl_sys_init3, as required by newer perls.
10 - use separate thread for ticker timing (and more in the future). 50 - use separate thread for ticker timing (and more in the future).
11 this greatly increases timing accuracy and gets rid of an enourmous 51 this greatly increases timing accuracy and gets rid of an enourmous
12 number of gettimeofday calls. 52 number of gettimeofday calls.
53 - use a separate thread to signal aio completion, for lower latency.
13 - require Coro 4.47, which fixes a data corruption bug with its C API. 54 - require Coro 4.47, which fixes a data corruption bug with its C API.
14 55
152.42 Sat Mar 15 12:05:21 CET 2008 562.42 Sat Mar 15 12:05:21 CET 2008
16 - rebalanced default experience table to be more exponential 57 - rebalanced default experience table to be more exponential
17 and much easier up to level ~40, then moderately harder. 58 and much easier up to level ~40, then moderately harder.

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