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13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
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18 | TODO: fixed random maps, e.g. for buildings |
18 | |
19 | |
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20 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
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21 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
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22 | TODO: set flag when isolation remover needed, call finalise |
19 | - (maps) hopefully fix tobias' tower. |
23 | - (maps) hopefully fix tobias' tower. |
20 | - (maps) hopefully fix healing potion vendor in arena entrance. |
24 | - (maps) hopefully fix healing potion vendor in arena entrance. |
21 | - (arch) fixed an error in the Gnarg scale mail artifact. |
25 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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26 | - it was possible to unapply or half-unapply cursed items in many |
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27 | cases, which confused players and also player state. fixed. |
22 | - creators no longer identify objects that shouldn't be identified |
28 | - creators no longer identify objects that shouldn't be identified |
23 | (such as money, which won't stack afterwards). |
29 | (such as money, which won't stack afterwards). |
24 | - use same default config in code as on gameserver.deliantra.net. |
30 | - use same default config in code as on gameserver.deliantra.net. |
25 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
31 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
26 | our parser. |
32 | our parser. |
27 | - applying a glowing crystal now gives sttaus messages. |
33 | - applying a glowing crystal now gives status messages. |
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34 | - fix a memleak in the random map generator. |
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35 | - rework the random map parameter passign a bit to be extendable. |
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36 | - (random maps) use a nonrecursive algorithm to generate mazes, |
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37 | also, improve the quality of the mazes (no longer will the edges |
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38 | almost always form a passage) and add two new types - "rooms" |
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39 | and "braided". |
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40 | - (random maps) add new "cave" layout, which is much more ... |
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41 | cave-like. |
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42 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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43 | - rewrite layout management in the random map generator from the |
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44 | ground up. |
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45 | - fix bug in tausworthe rng initialisation. |
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46 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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47 | number generator, the same algorithm that freeciv apparently uses. |
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48 | - replace unreachable walls in random maps by "blocked", which saves |
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49 | memory and imho looks nicer. |
28 | |
50 | |
29 | 3.0 Sat May 29 23:30:57 CEST 2010 |
51 | 3.0 Sat May 29 23:30:57 CEST 2010 |
30 | - (maps, arch) complete revamping of the transport routes - all cities are |
52 | - (maps, arch) complete revamping of the transport routes - all cities are |
31 | now easily reachable, at a price. |
53 | now easily reachable, at a price. |
32 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
54 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |