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Comparing deliantra/server/Changes (file contents):
Revision 1.730 by elmex, Wed Jun 23 08:38:05 2010 UTC vs.
Revision 1.748 by root, Sun Jul 11 04:01:48 2010 UTC

13TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
19 - (maps) hopefully fix tobias' tower. 22 - (maps) hopefully fix tobias' tower.
20 - (maps) hopefully fix healing potion vendor in arena entrance. 23 - (maps) hopefully fix healing potion vendor in arena entrance.
21 - (arch) fixed an error in the Gnarg scale mail artifact. 24 - (arch) fixed an error in the Gnarg scale mail artifact.
25 - it was possible to unapply or half-unapply cursed items in many
26 cases, which confused players and also player state. fixed.
27 - (arch) remove curse now works more liek idnetify in that it uncurses
28 some items. also, no longer uncurses spells or other invisibles.
29 - (arch) remove curse and identify now treta the marked tiem first.
22 - creators no longer identify objects that shouldn't be identified 30 - creators no longer identify objects that shouldn't be identified
23 (such as money, which won't stack afterwards). 31 (such as money, which won't stack afterwards).
32 - (maps) the shady rogue in goths can unapply cursed items for you.
33 - (maps) implement a wilderness town portal.
34 - (arch) set proper(?) int values for all monsters.
24 - use same default config in code as on gameserver.deliantra.net. 35 - use same default config in code as on gameserver.deliantra.net.
25 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 36 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
26 our parser. 37 our parser.
27 - applying a glowing crystal now gives sttaus messages. 38 - applying a glowing crystal now gives status messages.
39 - fix a memleak in the random map generator.
40 - rework the random map parameter passign a bit to be extendable.
41 - (random maps) use a nonrecursive algorithm to generate mazes,
42 also, improve the quality of the mazes (no longer will the edges
43 almost always form a passage) and add two new types - "rooms"
44 and "braided".
45 - (random maps) add new "cave" layout, which is much more ...
46 cave-like.
47 - (random maps) new layout style "castle" that generates straighish,
48 rogue-ish maps.
49 - (random maps) new layout style "multiple" that simply mixes multiple
50 different styles in different areas.
51 - roguelike maps sometimes had dead ends due to symmetry settings.
52 - rewrite layout management in the random map generator from the
53 ground up.
54 - fix bug in tausworthe rng initialisation.
55 - switched to the faster and hopefully better quality gfsr{24,55} random
56 number generator, the same algorithm that freeciv apparently uses.
57 - replace unreachable walls in random maps by "blocked", which saves
58 memory and imho looks nicer.
59 - (arch) fix samhlaidh archetype.
60 - add kensler ("better gradient noise") functins, as well as fBm
61 and other fractal algorithms.
28 62
293.0 Sat May 29 23:30:57 CEST 2010 633.0 Sat May 29 23:30:57 CEST 2010
30 - (maps, arch) complete revamping of the transport routes - all cities are 64 - (maps, arch) complete revamping of the transport routes - all cities are
31 now easily reachable, at a price. 65 now easily reachable, at a price.
32 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 66 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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