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Comparing deliantra/server/Changes (file contents):
Revision 1.730 by elmex, Wed Jun 23 08:38:05 2010 UTC vs.
Revision 1.783 by root, Wed May 4 07:36:39 2011 UTC

13TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
18 26
19 - (maps) hopefully fix tobias' tower. 27 - (maps) hopefully fix tobias' tower.
20 - (maps) hopefully fix healing potion vendor in arena entrance. 28 - (maps) hopefully fix healing potion vendor in arena entrance.
21 - (arch) fixed an error in the Gnarg scale mail artifact. 29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
22 - creators no longer identify objects that shouldn't be identified 35 - creators no longer identify objects that shouldn't be identified
23 (such as money, which won't stack afterwards). 36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - use blitz++ for vector maths (new dependency).
42 - only match archetype names in artifact allowed names.
43 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 - altars with match expressions did not work properly.
45 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
46 - god enemy race check fixed ("god detests your race").
47 - gods errornously allowed any kind of worshipping race, even
48 ones they hate.
24 - use same default config in code as on gameserver.deliantra.net. 49 - use same default config in code as on gameserver.deliantra.net.
25 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 50 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
26 our parser. 51 our parser.
52 - generate slightly more special exits and avoid warning.
27 - applying a glowing crystal now gives sttaus messages. 53 - applying a glowing crystal now gives status messages.
54 - fix a memleak in the random map generator.
55 - rework the random map parameter passign a bit to be extendable.
56 - (random maps) use a nonrecursive algorithm to generate mazes,
57 also, improve the quality of the mazes (no longer will the edges
58 almost always form a passage) and add two new types - "rooms"
59 and "braided".
60 - (random maps) add new "cave" layout, which is much more ...
61 cave-like.
62 - (random maps) new layout style "castle" that generates straighish,
63 rogue-ish maps.
64 - (random maps) new layout style "multiple" that simply mixes multiple
65 different styles in different areas.
66 - roguelike maps sometimes had dead ends due to symmetry settings.
67 - rewrite layout management in the random map generator from the
68 ground up.
69 - fix bug in tausworthe rng initialisation.
70 - switched to the faster and hopefully better quality gfsr{24,55} random
71 number generator, the same algorithm that freeciv apparently uses.
72 - replace unreachable walls in random maps by "blocked", which saves
73 memory and imho looks nicer.
74 - (arch) fix samhlaidh archetype.
75 - fix the "archname" match special function.
76 - add kensler ("better gradient noise") functins, as well as fBm
77 and other fractal algorithms.
78 - one can no longer emote to logged-out players.
79 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
80 sacks fit on a tile again.
81 - (arch) fixed message of improve wisdom scroll.
82 - (arch) move glyph/magicmap/visibility into .faceinfo files,
83 support background colour for text clients.
84 - (arch) improve automatic name from archname generation.
85 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
86 - support resist_xxx, body_xxx_info and body_xxx_used specials in
87 match expressions.
88 - don't cause an error if a monster tries to cast magic mapping.
89 - sometimes a special exit wasn't placed when it should have been.
90 - make newmapcmd mandatory, remove support for map0/map1.
91 - require EV 4.00.
92 - made wording of "use_skill jeweler analyze" a bit more precise.
93 - add perlxsi.c to cleanfiles.
94 - (arch) made speed potions easier for now.
95 - the server didn't properly initialise all client skill slots,
96 no known impact.
97 - clean up unused settings, introduce DELIANTRA_DATADIR.
98 - (arch) added potion of fortitude to resist fear for the jeweler skill.
99 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
100 a generic table/matrix/palette converter to cfutil.
101 - do not endlessly loop when an optional extension cannot be loaded.
102 - remove limits of 000..999 from worldmap coordinates, support negative
103 coordinates and introduce z-layers - deliantra is now 3d, in yet another
104 sense.
105 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
106 handle generic "world map areas".
107 - dropped micrpather again - we'll do our own implementation when we need it.
108 - added is_quad flag.
109 - (arch) added quad archetypes.
110 - made the pickaxe mining tool remove quad walls and floors.
111 - move key_values into their own class, simplifiying lots of code and
112 making it possible to use kv pairs easily for maps and other objects as well.
113 - get rid of get_archetype, finally.
114 - maps no longer get activated when loading, only when a palyer is "near" them.
115 - maps can now be swapped (not loaded), active and inactive, other states
116 have been removed, and the map "intelligently" changes between active/inactive.
28 117
293.0 Sat May 29 23:30:57 CEST 2010 1183.0 Sat May 29 23:30:57 CEST 2010
30 - (maps, arch) complete revamping of the transport routes - all cities are 119 - (maps, arch) complete revamping of the transport routes - all cities are
31 now easily reachable, at a price. 120 now easily reachable, at a price.
32 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 121 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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