ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.646 by root, Thu Apr 15 06:05:51 2010 UTC vs.
Revision 1.733 by root, Tue Jun 29 18:27:02 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
52010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
62010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
72010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
82010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
92010-04-07 23:58:02.2729+ cf::main() called at -e line 0
102010-04-07 23:58:02.2729+
112010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
122010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
132010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
142010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
152010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
162010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
172010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
182010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
192010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
202010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
212010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
222010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
232010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
242010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
252010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
262010-04-07 23:58:02.2731 [ABT] [??] ??:0
272010-04-07 23:58:02.2732 [ABT] [??] ??:0
282010-04-07 23:58:02.2732 [ABT] [??] ??:0
292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
33
34TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
35TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
36
37TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
38TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
39TODO: summon cult does not properly create multipart monsters?
402010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
41
42TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
43
44TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
45TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
46TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
47TODO: make the "feed all faces" flag persistent between logins.
48TODO: mining experience 7TODO: mining experience
49TODO: make exp_table reloadable. 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs)
21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily
22 - (maps) hopefully fix tobias' tower.
23 - (maps) hopefully fix healing potion vendor in arena entrance.
24 - (arch) fixed an error in the Gnarg scale mail artifact.
25 - creators no longer identify objects that shouldn't be identified
26 (such as money, which won't stack afterwards).
27 - use same default config in code as on gameserver.deliantra.net.
28 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
29 our parser.
30 - applying a glowing crystal now gives status messages.
31 - fix a memleak in the random map generator.
32 - rework the random map parameter passign a bit to be extendable.
33 - (random maps) use a nonrecursive algorithm to generate mazes,
34 also, improve the quality of the mazes (no longer will the edges
35 almost always form a passage) and add two new types - "rooms"
36 and "braided".
37
383.0 Sat May 29 23:30:57 CEST 2010
39 - (maps, arch) complete revamping of the transport routes - all cities are
40 now easily reachable, at a price.
50 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 41 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
51 - (maps) added (navar) gravedigger, that buys players gravestones. 42 - (maps) added (navar) gravedigger, that buys players gravestones.
52 - (maps) added the rathouse quest for the shockwave spell in navar 43 - (maps) added the rathouse quest for the shockwave spell in navar
53 (by Dustfinger). 44 (by Dustfinger).
54 - (maps) Fixed bad floor tile in navar apartment. 45 - (maps) fixed bad floor tile in navar apartment.
55 - made (wizard) look_at show also uuids. 46 - made (wizard) look_at show also uuids.
56 - added cf::object::find_object_uuid (::find_object already exists!). 47 - added cf::object::find_object_uuid (::find_object already exists!).
57 - (maps) added new apartment, made by LinuxLemoner. 48 - (maps) added new apartment, made by LinuxLemoner.
58 - (maps) added quest for the mining skill scroll to valleynoy. 49 - (maps) added quest for the mining skill scroll to valleynoy.
50 - (maps) added greedy highlevel book shop to heaven town.
59 - (arch) added sounds: zombie death, book reading, inscription. 51 - (arch) added sounds: zombie death, book reading, inscription.
60 - (arch) made the hill giants loose more body parts. 52 - (arch) made the hill giants loose more body parts.
61 - (arch, maps) added black unicorn horn, required to access mlab hell. 53 - (arch, maps) added black unicorn horn, required to access mlab hell.
62 - (arch) increased the (possible) number of arrows/bolts found in shops 54 - (arch) increased the (possible) number of arrows/bolts found in shops
63 and made them a bit more expensive. 55 and made them a bit more expensive.
64 - (maps) add more glory hole treasure styles. 56 - (maps) add more glory hole treasure styles.
57 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
58 in a select number of mlab maps.
59 - (maps) the library should be less of a death trap now.
60 - (maps) exits no longer point to auto-apply exits, most affected
61 maps now have proper doors or a similar solution.
62 - (arch) jumping skill has now physical attacktype.
63 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
64 - enter_map did not normalise the map coordinates when the destination
65 space is blocked, causing badness and freezes for the player.
66 - when applying containers, server checks for the key on activate
67 and also allows players to unapply active containers they don't have
68 a key for.
69 - moved formulae, attackmess, artifacts, exp_table, materials and
70 races files to arch, where they belong (exp_table is no longer in
71 confdir but in datadir now!).
72 - jeweler and sound config files are now normal datafiles as well.
73 - quit_character was causing a runtime exception, causing it to not
74 work since 2.93.
75 - entering a map will now respect move_on and other effects,
76 except for auto-apply exits :/
77 - only talk to the items on the nearest mapspace, or, of there
78 are none, to the player, not ALL items in vicinity.
65 - do not update the floorbox while running, to avoid big item 79 - do not update the floorbox while running, to avoid big item
66 updates that cost network bandwidth and processing power. 80 updates that cost network bandwidth and processing power.
67 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which 81 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
68 caused overflows causing monsters to become living deads. 82 caused overflows causing monsters to become living deads.
69 - unapply weapons and armour before trying to improve it. 83 - unapply weapons and armour before trying to improve it.
70 - teach the random map generator the ability to read ".rmg" files 84 - teach the random map generator the ability to read ".rmg" files
71 that specify which actual style map to generate, and use it for 85 that specify which actual style map to generate, and use it for
72 the default decorstyle to avoid inappropriate maps to be used. 86 the default decorstyle to avoid inappropriate maps to be used.
73 - support (with some limitations) multiple different skills with the 87 - support (with some limitations) multiple different skills with the
74 same subtype. 88 same subtype.
89 - fix "nekosan duplication" bug - map swap out was not atomic,
90 so nekosan could end up beign saved AND escaped to another map.
75 - show invisible no longer makes magic mouths visible. 91 - show invisible no longer makes magic mouths visible.
76 - move_type changes (spells, skills etc.) now will correctly 92 - move_type changes (spells, skills etc.) now will correctly
77 take move_on/move_off into account (e.g. buttons). 93 take move_on/move_off into account (e.g. buttons).
78 - display (exit) or (random map) in client for those objects. 94 - display (exit) or (random map) in client for those objects.
79 - removed (useless) spell damage columns from spell info and replace 95 - removed (useless) spell damage columns from spell info and replace
82 - building of levers/doors works again for all kinds of floors. 98 - building of levers/doors works again for all kinds of floors.
83 - the player can now withdraw and deposit all the available money. 99 - the player can now withdraw and deposit all the available money.
84 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 100 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
85 steinwandstadt/celvear. 101 steinwandstadt/celvear.
86 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 102 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
103 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
104 mostly based on the spell's level in the spellbook.
105 - the music scheduler did not properly send new music on region
106 changes.
107 - (maps) fix some map regions and the region tree.
108 - the server will now be more picky when parsing the regions file.
109 - do not rely on chosen_skill in calc_alch_danger.
87 - improve editor support protoocl slightly, provide workarounds for 2.10 110 - improve editor support protocol slightly, provide workarounds for 2.10
88 clients. 111 clients.
112 - follow has been rewritten to be, hopefully, more robust.
113 - follow mode will not be aborted when the follower tries to move.
89 - tcp.ext didn't unbind in reloads. 114 - tcp.ext didn't unbind in reloads.
90 - map-tags.ext didn't properly close the database on reloads. 115 - map-tags.ext didn't properly close the database on reloads.
91 - cfutil skips .-directories when scanning. 116 - cfutil skips .-directories when scanning.
92 - build.ext prevents players from building on other player's maps. 117 - build.ext prevents players from building on other player's maps.
93 - rent.ext allows the dm to enter anytime. 118 - rent.ext allows the dm to enter anytime.
105 - invitation to maps with unagressive and friendly monsters doesn't 130 - invitation to maps with unagressive and friendly monsters doesn't
106 require level 4 anymore. 131 require level 4 anymore.
107 - do not let update_stats muck with the chosen_skill anymore. 132 - do not let update_stats muck with the chosen_skill anymore.
108 - monsters now rotate through all skills (in chosen_skill). 133 - monsters now rotate through all skills (in chosen_skill).
109 - fix lots of path-related buffer overflows in the random map generator. 134 - fix lots of path-related buffer overflows in the random map generator.
135 - detect/sense curse/magic will no longer work on items that don't
136 need identify.
110 - added detect mineral vein spell. 137 - added detect mineral vein spell.
111 - support "wall overlays" in the random map generator - not very generic, 138 - support "wall overlays" in the random map generator - not very generic,
112 used by minable veins. 139 used by minable veins.
113 - (maps) relocated jeweler town to another directoy. 140 - (maps) relocated jeweler town to another directoy.
114 - (arch) implement mining pickaxes and mining skill. 141 - (arch) implement mining pickaxes and mining skill.
115 - (arch) add missing stonebig_club archetype from cfextended. 142 - (arch) add missing stonebig_club archetype from cfextended.
143 - jeweler skill doesn't diminish input values anymore.
144 - jeweler skill is harder to level now, but in exchange item power
145 of the output is only 1/5th (instead of 1/3rd) of ring level.
146 - jeweler skill adds the makers name (currently not visible) to the
147 generated ring/amulet.
116 - generate most constants for perl automatically. 148 - generate most constants for perl automatically.
117 - properly check for weapon name prefix ("Ragnarok's sword"). 149 - properly check for weapon name prefix ("Ragnarok's sword").
118 - when player dies, restore his food to at least 200. 150 - when player dies, restore his food to at least 200.
119 - support multiple inheritance for arch sources (inherit a,b,c). 151 - support multiple inheritance for arch sources (inherit a,b,c).
120 - switch to storable-n-format for facedata, for better interoperability. 152 - switch to storable-n-format for facedata, for better interoperability.
121 - implement generic "ranged" item framework (pickaxe, fishing rod). 153 - implement generic "ranged" item framework (pickaxe, fishing rod).
122 - the singing skill actually respects the direction now. 154 - the singing skill actually respects the direction now.
123 - oratory and singing now require a direction. 155 - oratory and singing now require a direction.
124 - use_skill now requires that you can actually apply the skill tool. 156 - use_skill now requires that you can actually apply the skill tool.
125 - do not invoke perl on every user command anymore by providing 157 - do not invoke perl on every user command anymore by providing
126 a comamnd and an unknown_command event. 158 a command and an unknown_command event.
127 - move mark, run, run_stop, fire and fire_stop commands back from 159 - move mark, run, run_stop, fire and fire_stop commands back from
128 perl to C++, for speed reasons (basically undo patchset 1304). 160 perl to C++, for speed reasons (basically undo patchset 1304).
129 - add a client_destroy event, so we don't have to hook the 161 - add a client_destroy event, so we don't have to hook the
130 attachable destroy event (which is called much more often). 162 attachable destroy event (which is called much more often).
131 - removed (unused) FLOOR object type. 163 - removed (unused) FLOOR object type.
158 - fixed possible crash bug in build code. 190 - fixed possible crash bug in build code.
159 - rename find_marked_object to ->mark and speed up. 191 - rename find_marked_object to ->mark and speed up.
160 - player movers properly destroy themselves when used up, instead 192 - player movers properly destroy themselves when used up, instead
161 of leaking. 193 of leaking.
162 - do not show msg for unidentified objects that need identification. 194 - do not show msg for unidentified objects that need identification.
163 - convert formulae file parser to thawer framework. 195 - convert formulae/bookarch/settings file parser to thawer framework.
164 - finally get rid of fgets (..., thawer) and use a much cleaner 196 - finally get rid of fgets (..., thawer) and use a much cleaner
165 next_line method. 197 next_line method.
166 - use nicer file format for exp_table and attackmess 198 - use nicer file format for exp_table and attackmess
167 (more like other resource files). 199 (more like other resource files).
168 - make parse errors during server startup fatal. 200 - make parse errors during server startup fatal.
201 - properly initialise all maptile values in constructor.
202 - improved {link} map.
203 - optional unloadable extensions will not lead to an endless loop.
204 - server will cleanly autorestart when running out of protocol IDs.
205 - use faster and slightly more exact find_dir_2 replacement.
206 - building listening books is possible again.
207 - (maps, arch) added archetype for building instructions and replaced
208 the copies of the instructions in the maps with it.
209 - (arch) made the spark shower spell available in shops.
210 - don't create a second LOGIN event on character creation.
211 - correctly generate "You paid xyz" message in shops.
212 - the shop menu now also displays the (approx) value of the item.
213 - added a 'password' command, to let DMs change the password of players
214 more conveniently.
215 - correctly save shopitems string, to avoid parse error when reading
216 saved maps.
217 - logging now differentiates between logging levels better.
218 - speed up get_typedata.
219 - fix deadlock problem during server shutdown/reload.
220 - make ext/checkrusage "more" non-blocking.
221 - use common::sense for extensions.
222 - work around a 50.10.0 utf8 caching bug.
223 - correctly try to load tiled maps in adjacent_map, might fix
224 "no relation to target" bugs.
225 - try to load (pure-)perl modules asynchronously, warn about
226 modules being loaded from the mainloop, pre-load some more
227 core modules so perl doesn't do it later on.
228 - pre-load many of the files perl might load on it's own e.g. when
229 compiling regexes.
230 - make exp_table and materials file reloadable.
231 - made reload_config non-blocking.
232 - the seen command called (Blocking) stat() instead of aio_stat,
233 causing server freezes.
234 - store unhashed password, to prepare for safer authentication.
235 - do not log connections from the local host, to help a local
236 watchdog.
237 - fix summon freeze at map borders.
238 - support @group syntax and music config file for music face lists.
239 - run post_init jobs in parallel, they might do I/O.
240 - avoid apply conversion for converters.
169 241
1702.93 Sat Feb 13 15:52:36 CET 2010 2422.93 Sat Feb 13 15:52:36 CET 2010
171 - (maps) fix travel to valdor and back. 243 - (maps) fix travel to valdor and back.
172 - do no longer by default eval map cod ein safe compartments 244 - do no longer by default eval map cod ein safe compartments
173 (this can be re-enabled using the safe_eval config option). 245 (this can be re-enabled using the safe_eval config option).

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines