--- deliantra/server/Changes 2010/06/23 08:38:05 1.730 +++ deliantra/server/Changes 2010/07/02 02:00:46 1.736 @@ -15,7 +15,10 @@ TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified TODO: identify doesn't merge TOOD: apply should only apply one stack items +TODO: fixed random maps, e.g. for buildings +TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) +TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -24,7 +27,21 @@ - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke our parser. - - applying a glowing crystal now gives sttaus messages. + - applying a glowing crystal now gives status messages. + - fix a memleak in the random map generator. + - rework the random map parameter passign a bit to be extendable. + - (random maps) use a nonrecursive algorithm to generate mazes, + also, improve the quality of the mazes (no longer will the edges + almost always form a passage) and add two new types - "rooms" + and "braided". + - (random maps) add new "cave" layout, which is much more ... + cave-like. + - roguelike maps sometimes had dead ends due to symmetry settings. + - rewrite layout management in the random map generator from the + ground up. + - fix bug in tausworthe rng initialisation. + - switched to the faster and hopefully better quality gfsr{24,55} random + number generator, the same algorithm that freeciv apparently uses. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are