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34 | also, improve the quality of the mazes (no longer will the edges |
34 | also, improve the quality of the mazes (no longer will the edges |
35 | almost always form a passage) and add two new types - "rooms" |
35 | almost always form a passage) and add two new types - "rooms" |
36 | and "braided". |
36 | and "braided". |
37 | - (random maps) add new "cave" layout, which is much more ... |
37 | - (random maps) add new "cave" layout, which is much more ... |
38 | cave-like. |
38 | cave-like. |
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39 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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40 | - rewrite layout management in the random map generator from the |
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41 | ground up. |
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42 | - fix bug in tausworthe rng initialisation. |
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43 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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44 | number generator, the same algorithm that freeciv apparently uses. |
39 | |
45 | |
40 | 3.0 Sat May 29 23:30:57 CEST 2010 |
46 | 3.0 Sat May 29 23:30:57 CEST 2010 |
41 | - (maps, arch) complete revamping of the transport routes - all cities are |
47 | - (maps, arch) complete revamping of the transport routes - all cities are |
42 | now easily reachable, at a price. |
48 | now easily reachable, at a price. |
43 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
49 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |