ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.727 by root, Mon Jun 21 22:28:12 2010 UTC vs.
Revision 1.737 by root, Fri Jul 2 03:40:13 2010 UTC

6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should not next() 10TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
15TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
17TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
19TODO: client-side spell listing not updated on attunement changes 20TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs)
21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily
22TODO: set flag when isolation remover needed, call finalise
20 - (maps) hopefully fix tobias' tower. 23 - (maps) hopefully fix tobias' tower.
21 - (maps) hopefully fix healing potion vendor in arena entrance. 24 - (maps) hopefully fix healing potion vendor in arena entrance.
25 - (arch) fixed an error in the Gnarg scale mail artifact.
22 - creators no longer identify objects that shouldn't be identified 26 - creators no longer identify objects that shouldn't be identified
23 (such as money, which won't stack afterwards). 27 (such as money, which won't stack afterwards).
24 - use same default config in code as on gameserver.deliantra.net. 28 - use same default config in code as on gameserver.deliantra.net.
25 - Pod::POM 0.26 and hiher actually interpret =encoding, which broke 29 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
26 our parser. 30 our parser.
31 - applying a glowing crystal now gives status messages.
32 - fix a memleak in the random map generator.
33 - rework the random map parameter passign a bit to be extendable.
34 - (random maps) use a nonrecursive algorithm to generate mazes,
35 also, improve the quality of the mazes (no longer will the edges
36 almost always form a passage) and add two new types - "rooms"
37 and "braided".
38 - (random maps) add new "cave" layout, which is much more ...
39 cave-like.
40 - roguelike maps sometimes had dead ends due to symmetry settings.
41 - rewrite layout management in the random map generator from the
42 ground up.
43 - fix bug in tausworthe rng initialisation.
44 - switched to the faster and hopefully better quality gfsr{24,55} random
45 number generator, the same algorithm that freeciv apparently uses.
27 46
283.0 Sat May 29 23:30:57 CEST 2010 473.0 Sat May 29 23:30:57 CEST 2010
29 - (maps, arch) complete revamping of the transport routes - all cities are 48 - (maps, arch) complete revamping of the transport routes - all cities are
30 now easily reachable, at a price. 49 now easily reachable, at a price.
31 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 50 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines