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Comparing deliantra/server/Changes (file contents):
Revision 1.737 by root, Fri Jul 2 03:40:13 2010 UTC vs.
Revision 1.739 by root, Fri Jul 2 18:41:42 2010 UTC

21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily 21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily
22TODO: set flag when isolation remover needed, call finalise 22TODO: set flag when isolation remover needed, call finalise
23 - (maps) hopefully fix tobias' tower. 23 - (maps) hopefully fix tobias' tower.
24 - (maps) hopefully fix healing potion vendor in arena entrance. 24 - (maps) hopefully fix healing potion vendor in arena entrance.
25 - (arch) fixed an error in the Gnarg scale mail artifact. 25 - (arch) fixed an error in the Gnarg scale mail artifact.
26 - it was possible to unapply or half-unapply cursed items in many
27 cases, which confused players and also player state. fixed.
26 - creators no longer identify objects that shouldn't be identified 28 - creators no longer identify objects that shouldn't be identified
27 (such as money, which won't stack afterwards). 29 (such as money, which won't stack afterwards).
28 - use same default config in code as on gameserver.deliantra.net. 30 - use same default config in code as on gameserver.deliantra.net.
29 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 31 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
30 our parser. 32 our parser.
41 - rewrite layout management in the random map generator from the 43 - rewrite layout management in the random map generator from the
42 ground up. 44 ground up.
43 - fix bug in tausworthe rng initialisation. 45 - fix bug in tausworthe rng initialisation.
44 - switched to the faster and hopefully better quality gfsr{24,55} random 46 - switched to the faster and hopefully better quality gfsr{24,55} random
45 number generator, the same algorithm that freeciv apparently uses. 47 number generator, the same algorithm that freeciv apparently uses.
48 - replace unreachable walls in random maps by "blocked", which saves
49 memory and imho looks nicer.
46 50
473.0 Sat May 29 23:30:57 CEST 2010 513.0 Sat May 29 23:30:57 CEST 2010
48 - (maps, arch) complete revamping of the transport routes - all cities are 52 - (maps, arch) complete revamping of the transport routes - all cities are
49 now easily reachable, at a price. 53 now easily reachable, at a price.
50 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 54 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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