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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
21 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
21 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
22 | TODO: set flag when isolation remover needed, call finalise |
22 | when trying to load a map that apparently could not been saved during chargen. |
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23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
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24 | TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 |
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25 | TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. |
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26 | TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object |
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27 | TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png |
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28 | |
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29 | TODO: potionimp/stat potion descriptrions |
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30 | TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the |
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31 | TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical |
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32 | TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or |
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33 | TODO: the sepharoth "Kether" |
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34 | TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern |
23 | - (maps) hopefully fix tobias' tower. |
35 | - (maps) hopefully fix tobias' tower. |
24 | - (maps) hopefully fix healing potion vendor in arena entrance. |
36 | - (maps) hopefully fix healing potion vendor in arena entrance. |
25 | - (arch) fixed an error in the Gnarg scale mail artifact. |
37 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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38 | - it was possible to unapply or half-unapply cursed items in many |
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39 | cases, which confused players and also player state. fixed. |
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40 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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41 | some items. also, no longer uncurses spells or other invisibles. |
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42 | - (arch) remove curse and identify now treta the marked tiem first. |
26 | - creators no longer identify objects that shouldn't be identified |
43 | - creators no longer identify objects that shouldn't be identified |
27 | (such as money, which won't stack afterwards). |
44 | (such as money, which won't stack afterwards). |
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45 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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46 | - (maps) implement a wilderness town portal. |
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47 | - (arch) set proper(?) int values for all monsters. |
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48 | - (maps) fire5.map could destroy players. |
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49 | - (maps( fix pet arena pit/arena entrace and exits. |
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50 | - redo all build material faces from scratch. |
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51 | - dropall without arguments now drops all containers. |
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52 | - use blitz++ for vector maths (new dependency). |
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53 | - only match archetype names in artifact allowed names. |
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54 | - new command "bumpmsg" that triggers the bump-into-wall messages. |
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55 | - altars with match expressions did not work properly. |
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56 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
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57 | - god enemy race check fixed ("god detests your race"). |
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58 | - gods errornously allowed any kind of worshipping race, even |
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59 | ones they hate. |
28 | - use same default config in code as on gameserver.deliantra.net. |
60 | - use same default config in code as on gameserver.deliantra.net. |
29 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
61 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
30 | our parser. |
62 | our parser. |
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63 | - generate slightly more special exits and avoid warning. |
31 | - applying a glowing crystal now gives status messages. |
64 | - applying a glowing crystal now gives status messages. |
32 | - fix a memleak in the random map generator. |
65 | - fix a memleak in the random map generator. |
33 | - rework the random map parameter passign a bit to be extendable. |
66 | - rework the random map parameter passign a bit to be extendable. |
34 | - (random maps) use a nonrecursive algorithm to generate mazes, |
67 | - (random maps) use a nonrecursive algorithm to generate mazes, |
35 | also, improve the quality of the mazes (no longer will the edges |
68 | also, improve the quality of the mazes (no longer will the edges |
36 | almost always form a passage) and add two new types - "rooms" |
69 | almost always form a passage) and add two new types - "rooms" |
37 | and "braided". |
70 | and "braided". |
38 | - (random maps) add new "cave" layout, which is much more ... |
71 | - (random maps) add new "cave" layout, which is much more ... |
39 | cave-like. |
72 | cave-like. |
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73 | - (random maps) new layout style "castle" that generates straighish, |
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74 | rogue-ish maps. |
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75 | - (random maps) new layout style "multiple" that simply mixes multiple |
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76 | different styles in different areas. |
40 | - roguelike maps sometimes had dead ends due to symmetry settings. |
77 | - roguelike maps sometimes had dead ends due to symmetry settings. |
41 | - rewrite layout management in the random map generator from the |
78 | - rewrite layout management in the random map generator from the |
42 | ground up. |
79 | ground up. |
43 | - fix bug in tausworthe rng initialisation. |
80 | - fix bug in tausworthe rng initialisation. |
44 | - switched to the faster and hopefully better quality gfsr{24,55} random |
81 | - switched to the faster and hopefully better quality gfsr{24,55} random |
45 | number generator, the same algorithm that freeciv apparently uses. |
82 | number generator, the same algorithm that freeciv apparently uses. |
46 | - replace unreachable walls in random maps by "blocked", which saves |
83 | - replace unreachable walls in random maps by "blocked", which saves |
47 | memory and imho looks nicer. |
84 | memory and imho looks nicer. |
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85 | - (arch) fix samhlaidh archetype. |
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86 | - fix the "archname" match special function. |
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87 | - add kensler ("better gradient noise") functins, as well as fBm |
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88 | and other fractal algorithms. |
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89 | - one can no longer emote to logged-out players. |
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90 | - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe |
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91 | sacks fit on a tile again. |
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92 | - (arch) fixed message of improve wisdom scroll. |
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93 | - (arch) move glyph/magicmap/visibility into .faceinfo files, |
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94 | support background colour for text clients. |
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95 | - (arch) improve automatic name from archname generation. |
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96 | - implement faceset 2, colour + utf-8 glyph, for text-based clients. |
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97 | - support resist_xxx, body_xxx_info and body_xxx_used specials in |
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98 | match expressions. |
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99 | - don't cause an error if a monster tries to cast magic mapping. |
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100 | - sometimes a special exit wasn't placed when it should have been. |
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101 | - make newmapcmd mandatory, remove support for map0/map1. |
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102 | - require EV 4.00. |
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103 | - made wording of "use_skill jeweler analyze" a bit more precise. |
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104 | - add perlxsi.c to cleanfiles. |
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105 | - (arch) made speed potions easier for now. |
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106 | - the server didn't properly initialise all client skill slots, |
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107 | no known impact. |
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108 | - clean up unused settings, introduce DELIANTRA_DATADIR. |
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109 | - (arch) added potion of fortitude to resist fear for the jeweler skill. |
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110 | - (arch, maps) move worldmap gridmap data to arch/res/ and implement |
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111 | a generic table/matrix/palette converter to cfutil. |
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112 | - do not endlessly loop when an optional extension cannot be loaded. |
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113 | - remove limits of 000..999 from worldmap coordinates, support negative |
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114 | coordinates and introduce z-layers - deliantra is now 3d, in yet another |
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115 | sense. |
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116 | - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext |
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117 | handle generic "world map areas". |
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118 | - dropped micrpather again - we'll do our own implementation when we need it. |
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119 | - added is_quad flag. |
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120 | - (arch) added quad archetypes. |
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121 | - made the pickaxe mining tool remove quad walls and floors. |
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122 | - move key_values into their own class, simplifiying lots of code and |
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123 | making it possible to use kv pairs easily for maps and other objects as well. |
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124 | - get rid of get_archetype, finally. |
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125 | - maps no longer get activated when loading, only when a palyer is "near" them. |
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126 | - maps can now be swapped (not loaded), active and inactive, other states |
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127 | have been removed, and the map "intelligently" changes between active/inactive. |
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128 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
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129 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
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130 | - server now enforces width/height matches between tiled maps. |
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131 | - fix some off-by-one bugs that presumably created empty rectangles |
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132 | for unordered map walks - which should not cause any real issues. |
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133 | - increase face hashlen to 5 octets from 4, to avoid a collision. |
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134 | - fix output-rate limiting - min/max now use the first argument for the type, |
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135 | as all other similar macros - might cause other breakage... |
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136 | - cfutil no longer creates split tiles multiple times due to a |
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137 | off-by-one bug in comparing mtimes. |
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138 | - cfutil now supports type: prefix to derive faces from other faces, which |
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139 | is used for all build materials currently. |
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140 | - require imagemagick >= 6.6. |
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141 | - fixed possible crash due to broken initialisation order of shstr and |
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142 | freed_map, thanks go to Jonathan Neuschäfer for spotting this! |
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143 | - fix the brace command. |
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144 | - implement refcnt_buf. |
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145 | - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb |
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146 | codesize decrease. wow. |
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147 | - removed version 1 ext/exti command support. |
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148 | - store meta information in faceinfo->meta unless prepended or empty. |
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149 | - new extension, ota_update, for online updates of the game client. |
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150 | - implement a simpler config value system for extensions that allows |
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151 | config updates without a reload. |
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152 | - fix a segfault in reload_perl due to perl 5.12's gv management changes. |
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153 | - make pick_lock work over map boundaries, and fix a crash while we are |
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154 | at it. |
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155 | - make nekosan more disease-resistant. |
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156 | - new event "infect". |
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157 | - setup protocol packet now supports JSONOBJECT syntax. |
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158 | - implement simple web server, currently to serve facedata for the html5 |
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159 | client. |
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160 | - sort faces by name in the server to improve caching locality in clients. |
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161 | - actually prune face checksums (exp_table's checksum was too long). |
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162 | - add skill_info and spell_paths resources to enable caching the info |
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163 | and removing another command. |
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164 | - add command help info as res/command_help. |
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165 | - assume all clients support the deliantra protocol extensions and allow |
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166 | fxix/extcmd and other protocol "extensions" before setup. |
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167 | - implement flash-policy-file server on server socket, to allow flash clients |
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168 | to connect. |
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169 | - implement exti doclet request to request documentation, |
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170 | currently for commands only. |
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171 | - created nickmon extension to monitor nicks. |
48 | |
172 | |
49 | 3.0 Sat May 29 23:30:57 CEST 2010 |
173 | 3.0 Sat May 29 23:30:57 CEST 2010 |
50 | - (maps, arch) complete revamping of the transport routes - all cities are |
174 | - (maps, arch) complete revamping of the transport routes - all cities are |
51 | now easily reachable, at a price. |
175 | now easily reachable, at a price. |
52 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
176 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |