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Comparing deliantra/server/Changes (file contents):
Revision 1.607 by root, Tue Apr 6 21:11:48 2010 UTC vs.
Revision 1.739 by root, Fri Jul 2 18:41:42 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
9
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: summon cult does not properly create multipart monsters?
132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
14
15{
16 "dungeon_depth" : "3",
17 "dungeon_level" : "8",
18 "exitstyle" : "sstair",
19 "final_map" : "/quests/peterm/quests/ogre_chief",
20 "floorstyle" : "stones2",
21 "layoutstyle" : "maze",
22 "monsterstyle" : "humanoid",
23 "orientation" : "1",
24 "origin_map" : "/world/world_106_115",
25 "origin_x" : 9,
26 "origin_y" : 18,
27 "random_seed" : 623236402,
28 "region" : "highway",
29 "symmetry" : 1,
30 "wallstyle" : "earthen",
31 "xsize" : 29,
32 "ysize" : 19
33}
34
35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
38TODO: weaken gorokh kittens considerably on hell random maps
39
40TODO: do not show msg for unidentified objects.
41TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc.
42TODO: thrown objects hit natively (with their own skill).
43TODO: golem survives "longer" now. 5TODO: golem survives "longer" now - too long?
44TODO: slow down some skills (e.g. stealing) 6TODO: clean up skill handling in kill_object.
45TODO: apply range checkign should go to apply_special 7TODO: mining experience
46TODO: stealing, mining, others has no "there is nothing" message. 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs)
21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily
22TODO: set flag when isolation remover needed, call finalise
23 - (maps) hopefully fix tobias' tower.
24 - (maps) hopefully fix healing potion vendor in arena entrance.
25 - (arch) fixed an error in the Gnarg scale mail artifact.
26 - it was possible to unapply or half-unapply cursed items in many
27 cases, which confused players and also player state. fixed.
28 - creators no longer identify objects that shouldn't be identified
29 (such as money, which won't stack afterwards).
30 - use same default config in code as on gameserver.deliantra.net.
31 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
32 our parser.
33 - applying a glowing crystal now gives status messages.
34 - fix a memleak in the random map generator.
35 - rework the random map parameter passign a bit to be extendable.
36 - (random maps) use a nonrecursive algorithm to generate mazes,
37 also, improve the quality of the mazes (no longer will the edges
38 almost always form a passage) and add two new types - "rooms"
39 and "braided".
40 - (random maps) add new "cave" layout, which is much more ...
41 cave-like.
42 - roguelike maps sometimes had dead ends due to symmetry settings.
43 - rewrite layout management in the random map generator from the
44 ground up.
45 - fix bug in tausworthe rng initialisation.
46 - switched to the faster and hopefully better quality gfsr{24,55} random
47 number generator, the same algorithm that freeciv apparently uses.
48 - replace unreachable walls in random maps by "blocked", which saves
49 memory and imho looks nicer.
50
513.0 Sat May 29 23:30:57 CEST 2010
52 - (maps, arch) complete revamping of the transport routes - all cities are
53 now easily reachable, at a price.
47 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 54 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
48 - (maps) added (navar) gravedigger, that buys players gravestones. 55 - (maps) added (navar) gravedigger, that buys players gravestones.
56 - (maps) added the rathouse quest for the shockwave spell in navar
57 (by Dustfinger).
58 - (maps) fixed bad floor tile in navar apartment.
49 - made (wizard) look_at show also uuids. 59 - made (wizard) look_at show also uuids.
50 - added cf::object::find_object_uuid (::find_object already exists!). 60 - added cf::object::find_object_uuid (::find_object already exists!).
51 - (maps) added new apartment, made by LinuxLemoner. 61 - (maps) added new apartment, made by LinuxLemoner.
62 - (maps) added quest for the mining skill scroll to valleynoy.
63 - (maps) added greedy highlevel book shop to heaven town.
52 - (arch) added sounds: zombie death, book reading, inscription. 64 - (arch) added sounds: zombie death, book reading, inscription.
53 - (arch) made the hill giants loose more body parts. 65 - (arch) made the hill giants loose more body parts.
54 - (arch, maps) added black unicorn horn, required to access mlab hell. 66 - (arch, maps) added black unicorn horn, required to access mlab hell.
67 - (arch) increased the (possible) number of arrows/bolts found in shops
68 and made them a bit more expensive.
69 - (maps) add more glory hole treasure styles.
70 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
71 in a select number of mlab maps.
72 - (maps) the library should be less of a death trap now.
73 - (maps) exits no longer point to auto-apply exits, most affected
74 maps now have proper doors or a similar solution.
75 - (arch) jumping skill has now physical attacktype.
76 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
77 - enter_map did not normalise the map coordinates when the destination
78 space is blocked, causing badness and freezes for the player.
79 - when applying containers, server checks for the key on activate
80 and also allows players to unapply active containers they don't have
81 a key for.
82 - moved formulae, attackmess, artifacts, exp_table, materials and
83 races files to arch, where they belong (exp_table is no longer in
84 confdir but in datadir now!).
85 - jeweler and sound config files are now normal datafiles as well.
86 - quit_character was causing a runtime exception, causing it to not
87 work since 2.93.
88 - entering a map will now respect move_on and other effects,
89 except for auto-apply exits :/
90 - only talk to the items on the nearest mapspace, or, of there
91 are none, to the player, not ALL items in vicinity.
92 - do not update the floorbox while running, to avoid big item
93 updates that cost network bandwidth and processing power.
94 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
95 caused overflows causing monsters to become living deads.
96 - unapply weapons and armour before trying to improve it.
55 - teach the random map generator the ability to read ".rmg" files 97 - teach the random map generator the ability to read ".rmg" files
56 that specify which actual style map to generate, and use it for 98 that specify which actual style map to generate, and use it for
57 the default decorstyle to avoid inappropriate maps to be used. 99 the default decorstyle to avoid inappropriate maps to be used.
100 - support (with some limitations) multiple different skills with the
101 same subtype.
102 - fix "nekosan duplication" bug - map swap out was not atomic,
103 so nekosan could end up beign saved AND escaped to another map.
104 - show invisible no longer makes magic mouths visible.
58 - move_type changes (spells, skills etc.) now will correctly 105 - move_type changes (spells, skills etc.) now will correctly
59 take move_on/move_off into account (e.g. buttons). 106 take move_on/move_off into account (e.g. buttons).
60 - display (exit) or (random map) in client for those objects. 107 - display (exit) or (random map) in client for those objects.
61 - removed (useless) spell damage columns from spell info and replace 108 - removed (useless) spell damage columns from spell info and replace
62 it by effective casting level - clients > 2.10 required to display 109 it by effective casting level - clients > 2.10 required to display
64 - building of levers/doors works again for all kinds of floors. 111 - building of levers/doors works again for all kinds of floors.
65 - the player can now withdraw and deposit all the available money. 112 - the player can now withdraw and deposit all the available money.
66 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 113 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
67 steinwandstadt/celvear. 114 steinwandstadt/celvear.
68 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 115 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
116 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
117 mostly based on the spell's level in the spellbook.
118 - the music scheduler did not properly send new music on region
119 changes.
120 - (maps) fix some map regions and the region tree.
121 - the server will now be more picky when parsing the regions file.
122 - do not rely on chosen_skill in calc_alch_danger.
69 - improve editor support protoocl slightly, provide workarounds for 2.10 123 - improve editor support protocol slightly, provide workarounds for 2.10
70 clients. 124 clients.
125 - follow has been rewritten to be, hopefully, more robust.
126 - follow mode will not be aborted when the follower tries to move.
71 - tcp.ext didn't unbind in reloads. 127 - tcp.ext didn't unbind in reloads.
72 - map-tags.ext didn't properly close the database on reloads. 128 - map-tags.ext didn't properly close the database on reloads.
73 - cfutil skips .-directories when scanning. 129 - cfutil skips .-directories when scanning.
74 - build.ext prevents players from building on other player's maps. 130 - build.ext prevents players from building on other player's maps.
75 - rent.ext allows the dm to enter anytime. 131 - rent.ext allows the dm to enter anytime.
76 - NPC_Dialogue adds a new predefined variable, $map. 132 - NPC_Dialogue adds a new predefined variable, $map.
77 - new "build" event hook. 133 - new "build" event hook.
78 - get rid of archetype min/mac values except max_x (which should go, too). 134 - get rid of archetype min/max values except max_x (which should go, too).
79 - added fix_generated_item and cf::object::generate to XS interface. 135 - added fix_generated_item and cf::object::generate to XS interface.
80 - no longer use uppercase identifiers for saving anywhere, but support 136 - no longer use uppercase identifiers for saving anywhere, but support
81 them on loading, for old playerfiles and maps. 137 them on loading, for old playerfiles and maps.
82 - removed is_legal_2ways_exit - this is apparently dead code, and 138 - removed is_legal_2ways_exit - this is apparently dead code, and
83 would be handled differently nowadays anyway. 139 would be handled differently nowadays anyway.
87 - invitation to maps with unagressive and friendly monsters doesn't 143 - invitation to maps with unagressive and friendly monsters doesn't
88 require level 4 anymore. 144 require level 4 anymore.
89 - do not let update_stats muck with the chosen_skill anymore. 145 - do not let update_stats muck with the chosen_skill anymore.
90 - monsters now rotate through all skills (in chosen_skill). 146 - monsters now rotate through all skills (in chosen_skill).
91 - fix lots of path-related buffer overflows in the random map generator. 147 - fix lots of path-related buffer overflows in the random map generator.
148 - detect/sense curse/magic will no longer work on items that don't
149 need identify.
92 - added detect mineral vein spell. 150 - added detect mineral vein spell.
93 - support "wall overlays" in the random map generator - not very generic, 151 - support "wall overlays" in the random map generator - not very generic,
94 used by minable veins. 152 used by minable veins.
95 - (maps) relocated jeweler town to another directoy. 153 - (maps) relocated jeweler town to another directoy.
96 - (maps) added quest for the mining skill scroll to valleynoy.
97 - (arch) implement mining pickaxes and mining skill. 154 - (arch) implement mining pickaxes and mining skill.
155 - (arch) add missing stonebig_club archetype from cfextended.
156 - jeweler skill doesn't diminish input values anymore.
157 - jeweler skill is harder to level now, but in exchange item power
158 of the output is only 1/5th (instead of 1/3rd) of ring level.
159 - jeweler skill adds the makers name (currently not visible) to the
160 generated ring/amulet.
98 - generate most constants for perl automatically. 161 - generate most constants for perl automatically.
99 - properly check for weapon name prefix ("Ragnarok's sword"). 162 - properly check for weapon name prefix ("Ragnarok's sword").
100 - when player dies, restore his food to at least 200. 163 - when player dies, restore his food to at least 200.
101 - support multiple inheritance for arch sources (inherit a,b,c). 164 - support multiple inheritance for arch sources (inherit a,b,c).
102 - switch to storable-n-format for facedata, for better interoperability. 165 - switch to storable-n-format for facedata, for better interoperability.
103 - implement generic "ranged" item framework (pickaxe, fishing rod). 166 - implement generic "ranged" item framework (pickaxe, fishing rod).
104 - the singing skill actually respects the direction now. 167 - the singing skill actually respects the direction now.
105 - oratory and singing now require a direction. 168 - oratory and singing now require a direction.
106 - use_skill now requires that you can actually apply the skill tool. 169 - use_skill now requires that you can actually apply the skill tool.
107 - do not invoke perl on every user command anymore by providing 170 - do not invoke perl on every user command anymore by providing
108 a comamnd and an unknown_command event. 171 a command and an unknown_command event.
109 - move mark, run, run_stop, fire and fire_stop commands back from 172 - move mark, run, run_stop, fire and fire_stop commands back from
110 perl to C++, for speed reasons (basically undo patchset 1304). 173 perl to C++, for speed reasons (basically undo patchset 1304).
111 - add a client_destroy event, so we don't have to hook the 174 - add a client_destroy event, so we don't have to hook the
112 attachable destroy event (which is called much more often). 175 attachable destroy event (which is called much more often).
113 - removed (unused) FLOOR object type. 176 - removed (unused) FLOOR object type.
114 - fix errornous change_abil messages for rods (and other types). 177 - fix errornous change_abil messages for rods (and other types).
178 - remove include/commands.h and server/c_new.C, and refactor
179 all into server/commands.C.
180 - save and restore combat/ranged/current slot for players.
181 - the server now batches item's face/fx commands, as opposed
182 to sending one fx per item - helps mostly at connect and
183 with floorbox updates.
184 - implemented ext::player_env::play_music_once $who->contr, "km/...".
185 - the random map generator now supports selecting difficult for
186 more style categories than just monsters (all except fountains
187 apparently).
188 - object serialiser no longer creates empty "owner" references.
189 - make sure failed castings take some time, too, to avoid being
190 smitten by your god.
191 - many more failmsgs and help texts.
192 - support log suspension/resumption, e.g. for defragmenting.
193 - stop thrown objects when their speed goes too low.
194 - log the number of unique logins seen every minute in a compact
195 format (for statistics).
196 - do not send delitem for players.
197 - support static scalar data members properly in genacc now.
198 - implement "simple" freelist management for objects.
199 - recycle object counts now - to support longer uptimes.
200 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
201 function (and yes, 666 is exact!).
202 - random map generator results should now be fully repeatable.
203 - fixed possible crash bug in build code.
204 - rename find_marked_object to ->mark and speed up.
205 - player movers properly destroy themselves when used up, instead
206 of leaking.
207 - do not show msg for unidentified objects that need identification.
208 - convert formulae/bookarch/settings file parser to thawer framework.
209 - finally get rid of fgets (..., thawer) and use a much cleaner
210 next_line method.
211 - use nicer file format for exp_table and attackmess
212 (more like other resource files).
213 - make parse errors during server startup fatal.
214 - properly initialise all maptile values in constructor.
215 - improved {link} map.
216 - optional unloadable extensions will not lead to an endless loop.
217 - server will cleanly autorestart when running out of protocol IDs.
218 - use faster and slightly more exact find_dir_2 replacement.
219 - building listening books is possible again.
220 - (maps, arch) added archetype for building instructions and replaced
221 the copies of the instructions in the maps with it.
222 - (arch) made the spark shower spell available in shops.
223 - don't create a second LOGIN event on character creation.
224 - correctly generate "You paid xyz" message in shops.
225 - the shop menu now also displays the (approx) value of the item.
226 - added a 'password' command, to let DMs change the password of players
227 more conveniently.
228 - correctly save shopitems string, to avoid parse error when reading
229 saved maps.
230 - logging now differentiates between logging levels better.
231 - speed up get_typedata.
232 - fix deadlock problem during server shutdown/reload.
233 - make ext/checkrusage "more" non-blocking.
234 - use common::sense for extensions.
235 - work around a 50.10.0 utf8 caching bug.
236 - correctly try to load tiled maps in adjacent_map, might fix
237 "no relation to target" bugs.
238 - try to load (pure-)perl modules asynchronously, warn about
239 modules being loaded from the mainloop, pre-load some more
240 core modules so perl doesn't do it later on.
241 - pre-load many of the files perl might load on it's own e.g. when
242 compiling regexes.
243 - make exp_table and materials file reloadable.
244 - made reload_config non-blocking.
245 - the seen command called (Blocking) stat() instead of aio_stat,
246 causing server freezes.
247 - store unhashed password, to prepare for safer authentication.
248 - do not log connections from the local host, to help a local
249 watchdog.
250 - fix summon freeze at map borders.
251 - support @group syntax and music config file for music face lists.
252 - run post_init jobs in parallel, they might do I/O.
253 - avoid apply conversion for converters.
115 254
1162.93 Sat Feb 13 15:52:36 CET 2010 2552.93 Sat Feb 13 15:52:36 CET 2010
117 - (maps) fix travel to valdor and back. 256 - (maps) fix travel to valdor and back.
118 - do no longer by default eval map cod ein safe compartments 257 - do no longer by default eval map cod ein safe compartments
119 (this can be re-enabled using the safe_eval config option). 258 (this can be re-enabled using the safe_eval config option).
220 decrease). 359 decrease).
221 - fixed a small uncleanlieness in item converters, which might 360 - fixed a small uncleanlieness in item converters, which might
222 have led to weird item multiplications. 361 have led to weird item multiplications.
223 - store hash value in shstr, not used by anything, but doesn't use much memory. 362 - store hash value in shstr, not used by anything, but doesn't use much memory.
224 - fixed crash bug in learn_spell command. 363 - fixed crash bug in learn_spell command.
364 - enhanced output of the mapinfo command.
225 - remove all traces of FLAG_NO_FIX_PLAYER. 365 - remove all traces of FLAG_NO_FIX_PLAYER.
226 - avoid sv_derived_from calls (lots of hash lookups) when converting 366 - avoid sv_derived_from calls (lots of hash lookups) when converting
227 from perl to c++. 367 from perl to c++.
228 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 368 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
229 and use it in some "inner" loops. 369 and use it in some "inner" loops.
783 - bugfix: when unapplying skills also remove them from the range/combat slots. 923 - bugfix: when unapplying skills also remove them from the range/combat slots.
784 - bugfix: do not merge items whose archetype name merges, use the 924 - bugfix: do not merge items whose archetype name merges, use the
785 archetype *archname* (chairs of different facings were merged). 925 archetype *archname* (chairs of different facings were merged).
786 - bugfix: fix a potential crash issue in find_object_name (not used 926 - bugfix: fix a potential crash issue in find_object_name (not used
787 normally). 927 normally).
788 - bugfix: locked doors cnanot be bashed down by magical means 928 - bugfix: locked doors cannot be bashed down by magical means
789 (destruction, magic missile etc.). 929 (destruction, magic missile etc.).
790 - swarm spells without a direction now use various spiral patterns 930 - swarm spells without a direction now use various spiral patterns
791 instead of being fully random. 931 instead of being fully random.
792 - update AnyEvent API to 3.4 and above. 932 - update AnyEvent API to 3.4 and above.
793 933
1164 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1304 - introduced new keyword for map files: file_format_version (integer, server version: 0)
1165 - better message for apply failures due to applymode 1305 - better message for apply failures due to applymode
1166 - removed most all of the weather code 1306 - removed most all of the weather code
1167 - unified logging to stderr and file 1307 - unified logging to stderr and file
1168 - too many minor changes to document 1308 - too many minor changes to document
1309

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