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Comparing deliantra/server/Changes (file contents):
Revision 1.735 by root, Thu Jul 1 01:22:43 2010 UTC vs.
Revision 1.739 by root, Fri Jul 2 18:41:42 2010 UTC

17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings 18TODO: fixed random maps, e.g. for buildings
19 19
20TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) 20TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs)
21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily 21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily
22TODO: set flag when isolation remover needed, call finalise
22 - (maps) hopefully fix tobias' tower. 23 - (maps) hopefully fix tobias' tower.
23 - (maps) hopefully fix healing potion vendor in arena entrance. 24 - (maps) hopefully fix healing potion vendor in arena entrance.
24 - (arch) fixed an error in the Gnarg scale mail artifact. 25 - (arch) fixed an error in the Gnarg scale mail artifact.
26 - it was possible to unapply or half-unapply cursed items in many
27 cases, which confused players and also player state. fixed.
25 - creators no longer identify objects that shouldn't be identified 28 - creators no longer identify objects that shouldn't be identified
26 (such as money, which won't stack afterwards). 29 (such as money, which won't stack afterwards).
27 - use same default config in code as on gameserver.deliantra.net. 30 - use same default config in code as on gameserver.deliantra.net.
28 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 31 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
29 our parser. 32 our parser.
37 - (random maps) add new "cave" layout, which is much more ... 40 - (random maps) add new "cave" layout, which is much more ...
38 cave-like. 41 cave-like.
39 - roguelike maps sometimes had dead ends due to symmetry settings. 42 - roguelike maps sometimes had dead ends due to symmetry settings.
40 - rewrite layout management in the random map generator from the 43 - rewrite layout management in the random map generator from the
41 ground up. 44 ground up.
45 - fix bug in tausworthe rng initialisation.
46 - switched to the faster and hopefully better quality gfsr{24,55} random
47 number generator, the same algorithm that freeciv apparently uses.
48 - replace unreachable walls in random maps by "blocked", which saves
49 memory and imho looks nicer.
42 50
433.0 Sat May 29 23:30:57 CEST 2010 513.0 Sat May 29 23:30:57 CEST 2010
44 - (maps, arch) complete revamping of the transport routes - all cities are 52 - (maps, arch) complete revamping of the transport routes - all cities are
45 now easily reachable, at a price. 53 now easily reachable, at a price.
46 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 54 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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