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Comparing deliantra/server/Changes (file contents):
Revision 1.739 by root, Fri Jul 2 18:41:42 2010 UTC vs.
Revision 1.742 by root, Fri Jul 2 20:54:29 2010 UTC

15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings 18TODO: fixed random maps, e.g. for buildings
19 19
20TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) 20TODO: uncurse rogue npc
21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily
22TODO: set flag when isolation remover needed, call finalise
23 - (maps) hopefully fix tobias' tower. 21 - (maps) hopefully fix tobias' tower.
24 - (maps) hopefully fix healing potion vendor in arena entrance. 22 - (maps) hopefully fix healing potion vendor in arena entrance.
25 - (arch) fixed an error in the Gnarg scale mail artifact. 23 - (arch) fixed an error in the Gnarg scale mail artifact.
26 - it was possible to unapply or half-unapply cursed items in many 24 - it was possible to unapply or half-unapply cursed items in many
27 cases, which confused players and also player state. fixed. 25 cases, which confused players and also player state. fixed.
26 - (arch) remove curse now works more liek idnetify in that it uncurses
27 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first.
28 - creators no longer identify objects that shouldn't be identified 29 - creators no longer identify objects that shouldn't be identified
29 (such as money, which won't stack afterwards). 30 (such as money, which won't stack afterwards).
31 - (maps) the shady rogue in goths can unapply cursed items for you.
30 - use same default config in code as on gameserver.deliantra.net. 32 - use same default config in code as on gameserver.deliantra.net.
31 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 33 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
32 our parser. 34 our parser.
33 - applying a glowing crystal now gives status messages. 35 - applying a glowing crystal now gives status messages.
34 - fix a memleak in the random map generator. 36 - fix a memleak in the random map generator.
45 - fix bug in tausworthe rng initialisation. 47 - fix bug in tausworthe rng initialisation.
46 - switched to the faster and hopefully better quality gfsr{24,55} random 48 - switched to the faster and hopefully better quality gfsr{24,55} random
47 number generator, the same algorithm that freeciv apparently uses. 49 number generator, the same algorithm that freeciv apparently uses.
48 - replace unreachable walls in random maps by "blocked", which saves 50 - replace unreachable walls in random maps by "blocked", which saves
49 memory and imho looks nicer. 51 memory and imho looks nicer.
52 - (arch) fix samhlaidh archetype.
50 53
513.0 Sat May 29 23:30:57 CEST 2010 543.0 Sat May 29 23:30:57 CEST 2010
52 - (maps, arch) complete revamping of the transport routes - all cities are 55 - (maps, arch) complete revamping of the transport routes - all cities are
53 now easily reachable, at a price. 56 now easily reachable, at a price.
54 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 57 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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