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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
20 | TODO: uncurse rogue npc |
21 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
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22 | TODO: set flag when isolation remover needed, call finalise |
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23 | - (maps) hopefully fix tobias' tower. |
21 | - (maps) hopefully fix tobias' tower. |
24 | - (maps) hopefully fix healing potion vendor in arena entrance. |
22 | - (maps) hopefully fix healing potion vendor in arena entrance. |
25 | - (arch) fixed an error in the Gnarg scale mail artifact. |
23 | - (arch) fixed an error in the Gnarg scale mail artifact. |
26 | - it was possible to unapply or half-unapply cursed items in many |
24 | - it was possible to unapply or half-unapply cursed items in many |
27 | cases, which confused players and also player state. fixed. |
25 | cases, which confused players and also player state. fixed. |
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26 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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27 | some items. also, no longer uncurses spells or other invisibles. |
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28 | - (arch) remove curse and identify now treta the marked tiem first. |
28 | - creators no longer identify objects that shouldn't be identified |
29 | - creators no longer identify objects that shouldn't be identified |
29 | (such as money, which won't stack afterwards). |
30 | (such as money, which won't stack afterwards). |
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31 | - (maps) the shady rogue in goths can unapply cursed items for you. |
30 | - use same default config in code as on gameserver.deliantra.net. |
32 | - use same default config in code as on gameserver.deliantra.net. |
31 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
33 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
32 | our parser. |
34 | our parser. |
33 | - applying a glowing crystal now gives status messages. |
35 | - applying a glowing crystal now gives status messages. |
34 | - fix a memleak in the random map generator. |
36 | - fix a memleak in the random map generator. |
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45 | - fix bug in tausworthe rng initialisation. |
47 | - fix bug in tausworthe rng initialisation. |
46 | - switched to the faster and hopefully better quality gfsr{24,55} random |
48 | - switched to the faster and hopefully better quality gfsr{24,55} random |
47 | number generator, the same algorithm that freeciv apparently uses. |
49 | number generator, the same algorithm that freeciv apparently uses. |
48 | - replace unreachable walls in random maps by "blocked", which saves |
50 | - replace unreachable walls in random maps by "blocked", which saves |
49 | memory and imho looks nicer. |
51 | memory and imho looks nicer. |
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52 | - (arch) fix samhlaidh archetype. |
50 | |
53 | |
51 | 3.0 Sat May 29 23:30:57 CEST 2010 |
54 | 3.0 Sat May 29 23:30:57 CEST 2010 |
52 | - (maps, arch) complete revamping of the transport routes - all cities are |
55 | - (maps, arch) complete revamping of the transport routes - all cities are |
53 | now easily reachable, at a price. |
56 | now easily reachable, at a price. |
54 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
57 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |